Philip Rebohle
42a676bbdb
[d3d11] Tweak implicit flush limits
...
We're going to flush more often in CPU-limited scenarios, but these
new values are reasonable especially in games which submit large
amounts of GPU work at once, and should help reduce rendering latency.
Improves GPU utilization and frame rates in Hellblade by up to 10%.
2018-06-27 20:25:33 +02:00
..
2018-06-11 14:29:47 +02:00
2018-06-11 14:29:47 +02:00
2018-04-30 10:41:57 +02:00
2018-04-30 10:41:57 +02:00
2018-05-29 14:50:08 +02:00
2018-05-04 10:23:36 +02:00
2018-04-02 12:52:02 +02:00
2017-12-12 12:50:52 +01:00
2018-06-04 23:31:49 +02:00
2018-06-04 23:31:49 +02:00
2018-06-08 12:29:24 +02:00
2018-06-08 12:29:24 +02:00
2018-06-27 18:34:17 +02:00
2018-06-27 20:25:33 +02:00
2018-06-15 20:49:24 +02:00
2018-06-21 10:17:59 +02:00
2018-06-27 18:34:17 +02:00
2018-06-06 13:11:09 +02:00
2018-04-30 10:41:57 +02:00
2017-12-12 12:50:52 +01:00
2018-06-23 20:13:00 +02:00
2018-06-23 17:14:35 +02:00
2017-12-02 16:46:53 +01:00
2017-12-02 16:46:53 +01:00
2018-04-07 14:02:57 +02:00
2018-05-27 01:10:49 +02:00
2018-05-27 01:10:49 +02:00
2017-12-04 13:39:37 +01:00
2018-04-20 00:19:03 +02:00
2018-04-20 00:19:03 +02:00
2018-05-07 14:06:52 +02:00
2018-06-16 18:52:20 +02:00
2018-06-08 13:13:42 +02:00
2018-06-21 10:12:38 +02:00
2018-05-23 01:06:34 +02:00
2018-06-13 14:30:44 +02:00
2018-06-13 14:30:44 +02:00
2018-06-25 16:56:52 +02:00
2018-03-18 22:53:20 +01:00
2018-05-09 11:55:05 +02:00
2018-04-30 10:41:57 +02:00
2018-06-23 17:14:35 +02:00
2018-06-23 17:14:35 +02:00
2018-04-20 01:10:58 +02:00
2018-03-18 23:27:29 +01:00
2018-06-24 17:01:05 +02:00
2018-05-05 15:13:35 +02:00
2018-04-13 13:46:45 +02:00
2018-05-30 13:33:48 +02:00
2018-04-12 23:42:11 +02:00
2018-06-19 11:28:54 +02:00
2018-04-12 23:42:11 +02:00
2018-06-19 11:28:54 +02:00
2018-04-21 14:14:42 +02:00
2018-03-17 13:42:37 +01:00
2018-04-12 23:42:11 +02:00
2018-03-17 13:42:37 +01:00
2018-05-07 14:06:52 +02:00
2018-06-11 14:29:47 +02:00