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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 13:08:50 +01:00
dxvk/src/d3d11
2018-06-04 23:31:49 +02:00
..
d3d11_blend.cpp [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_blend.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_buffer.cpp [d3d11] Allocate DYNAMIC buffers on device-local host-visible memory 2018-05-29 14:50:08 +02:00
d3d11_buffer.h [d3d11] Fix stage and access mask for default constant buffers 2018-05-04 10:23:36 +02:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_cmdlist.h [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context_def.cpp [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context_def.h [d3d11] Optimized buffer mapping on deferred contexts 2018-05-22 00:11:32 +02:00
d3d11_context_imm.cpp [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context_imm.h [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context_state.h [d3d11] Add constant buffer offsets and counts to context state 2018-03-18 12:36:45 +01:00
d3d11_context.cpp [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context.h [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_depth_stencil.cpp [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_depth_stencil.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT 2018-05-30 13:33:48 +02:00
d3d11_device.h [d3d11] Refactor InitTexture method 2018-05-22 21:06:26 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Fix compilation with WINE headers (#247) 2018-04-07 14:02:57 +02:00
d3d11_input_layout.cpp [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_input_layout.h [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_interop.h [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_main.cpp [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11_options.cpp [d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput 2018-05-25 23:53:34 +02:00
d3d11_options.h [d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput 2018-05-25 23:53:34 +02:00
d3d11_present.cpp [dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
d3d11_present.h [dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
d3d11_query.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_query.h [d3d11] Wired up D3D11Query to backend 2018-02-18 22:34:23 +01:00
d3d11_rasterizer.cpp [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_rasterizer.h [d3d11] Implemented ID3D11RasterizerState1 stub 2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp [d3d11] D3D11SamplerState: Cosmetic changes 2018-05-09 11:55:05 +02:00
d3d11_sampler.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_shader.cpp [util] Add method to retrieve SHA1 hashes in 32-bit chunks 2018-05-03 23:47:42 +02:00
d3d11_shader.h [clang-tidy] performance-move-const-arg fix (#324) 2018-04-28 14:13:23 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d11] Relaxed view format compatibility check 2018-05-05 20:16:01 +02:00
d3d11_texture.h [d3d11] Validate image view format compatibility 2018-05-05 15:13:35 +02:00
d3d11_util.cpp [d3d11] Validate texture sample count 2018-04-13 13:46:45 +02:00
d3d11_util.h [d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT 2018-05-30 13:33:48 +02:00
d3d11_view_dsv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_rtv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_srv.cpp [d3d11] Fix incorrect cube face count calculation 2018-04-21 14:14:42 +02:00
d3d11_view_srv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_uav.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
meson.build [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00