.. |
d3d11_annotation.cpp
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_blend.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_buffer.cpp
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[d3d11] Fix buffer view compatibility check
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2020-03-08 01:28:51 +01:00 |
d3d11_buffer.h
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[d3d11] Allocate xfb counter buffer per buffer
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2019-10-26 17:44:29 +02:00 |
d3d11_class_linkage.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmd.h
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[d3d11] Add some documentation to d3d11_cmd.h
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2019-01-11 12:05:25 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Move query state tracking to immediate context implementation
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2019-11-02 17:53:17 +01:00 |
d3d11_cmdlist.h
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[d3d11] Track used queries in deferred contexts and command lists
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2019-11-02 13:48:03 +01:00 |
d3d11_context_def.cpp
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[d3d11] Ignore buffer usage for the single use mapping hack
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2020-04-18 17:15:48 +02:00 |
d3d11_context_def.h
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[d3d11] Track used queries in deferred contexts and command lists
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2019-11-02 13:48:03 +01:00 |
d3d11_context_ext.cpp
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[d3d11] Implement depth bounds extension
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2019-05-06 00:08:58 +02:00 |
d3d11_context_ext.h
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[d3d11] Add stub implementation of D3D11DeviceContextExt
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2019-05-06 00:08:58 +02:00 |
d3d11_context_imm.cpp
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[d3d11] Support signaling event in Flush1
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2020-03-19 23:38:28 +01:00 |
d3d11_context_imm.h
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[d3d11] Support signaling event in Flush1
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2020-03-19 23:38:28 +01:00 |
d3d11_context_state.h
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[d3d11] Initialize all D3D11ContextState members
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2020-03-16 18:42:57 +01:00 |
d3d11_context.cpp
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[d3d11] Simplify ClearView implementation
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2020-04-22 22:32:53 +02:00 |
d3d11_context.h
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[d3d11] Lock immediate context when submitting presentation commands
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2020-01-15 23:48:58 +01:00 |
d3d11_depth_stencil.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_depth_stencil.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_device_child.h
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[d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
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2019-10-14 01:44:27 +02:00 |
d3d11_device.cpp
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[d3d11] Disable null descriptors again
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2020-05-02 01:02:46 +02:00 |
d3d11_device.h
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[d3d11] Introduce COM interface to set and get API version
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2020-01-28 16:32:58 +00:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_gdi.cpp
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[d3d11] 'a' is not a very good name for a variable
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2019-11-04 13:46:18 +01:00 |
d3d11_gdi.h
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[d3d11] Implement GDI surface
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2019-09-20 01:44:18 +02:00 |
d3d11_include.h
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[d3d11] Include D3D11.4 headers
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2019-09-16 16:14:47 +02:00 |
d3d11_initializer.cpp
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[d3d11] Increment transfer command counter when initializing UAV counter
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2020-01-03 13:44:23 +01:00 |
d3d11_initializer.h
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[d3d11] Zero-initialize UAV counters
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2019-11-18 18:40:39 +01:00 |
d3d11_input_layout.cpp
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[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
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2019-02-10 08:01:01 +01:00 |
d3d11_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
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[build] Use __CRT_UUID_DECL for uuid definitions
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2020-02-18 20:25:05 +01:00 |
d3d11_interop.cpp
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[d3d11] Don't query DXVK instance from adapter
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2019-11-08 11:25:58 +01:00 |
d3d11_interop.h
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[d3d11] Remove some unnecessary type casts in interop code
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2018-12-19 22:34:47 +01:00 |
d3d11_main.cpp
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[d3d11] Don't query DXVK instance from adapter
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2019-11-08 11:25:58 +01:00 |
d3d11_options.cpp
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[util] Rework tearFree as a Tristate
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2020-05-02 10:18:13 +02:00 |
d3d11_options.h
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[util] Rework tearFree as a Tristate
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2020-05-02 10:18:13 +02:00 |
d3d11_query.cpp
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[d3d11] Implicitly begin scoped queries in End if necessary
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2020-01-22 04:17:13 +01:00 |
d3d11_query.h
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[d3d11] Also fix reset counter memory order for deferred context queries
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2019-11-15 19:48:41 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_rasterizer.h
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[d3d11] Remove obsolete DefaultDesc methods from state classes
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2019-10-14 05:28:46 +02:00 |
d3d11_resource.cpp
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[d3d11] Fix incorrect AddRef -> Release
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2019-08-29 21:24:47 +02:00 |
d3d11_resource.h
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[d3d11] Add basic implementation of IDXGIResource1
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2019-04-27 20:21:47 +02:00 |
d3d11_sampler.cpp
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[d3d11] Fix incorrect AddRef return value
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2019-10-25 21:36:21 +02:00 |
d3d11_sampler.h
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[d3d11] Don't subclass state objects from ComObject
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2019-10-14 01:44:37 +02:00 |
d3d11_shader.cpp
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[d3d11] Don't set HOST pipeline stage and access flags for resources
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2019-10-24 16:57:06 +02:00 |
d3d11_shader.h
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[d3d11] Refactor shader module creation
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2019-10-21 12:09:53 +02:00 |
d3d11_state_object.cpp
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[d3d11] Add class to implement D3DDeviceContextState
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2019-05-04 15:57:55 +02:00 |
d3d11_state_object.h
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[d3d11] Fix MSVC 2017 compilation
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2019-05-04 22:14:28 +02:00 |
d3d11_state.cpp
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[d3d11] Implement ID3D11RasterizerState2
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2019-09-16 13:41:31 +02:00 |
d3d11_state.h
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[d3d11] Fix reference counting for state objects
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2019-10-14 01:27:59 +02:00 |
d3d11_swapchain.cpp
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[util] Rework tearFree as a Tristate
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2020-05-02 10:18:13 +02:00 |
d3d11_swapchain.h
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[d3d11] Re-introduce client API HUD item
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2020-01-28 16:32:58 +00:00 |
d3d11_texture.cpp
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[d3d11] Fix texture view compatibility check
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2020-03-08 01:28:51 +01:00 |
d3d11_texture.h
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[d3d11] Implement GetDC / ReleaseDC
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2019-09-20 01:44:18 +02:00 |
d3d11_util.cpp
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[d3d11] Fix buffer view compatibility check
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2020-03-08 01:28:51 +01:00 |
d3d11_util.h
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[d3d11] Fix buffer view compatibility check
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2020-03-08 01:28:51 +01:00 |
d3d11_view_dsv.cpp
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[d3d11] Fix uninitialized DSV flags
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2019-11-10 15:02:21 +01:00 |
d3d11_view_dsv.h
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[d3d11] Add common view info struct to all view types
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2019-08-26 23:29:01 +02:00 |
d3d11_view_rtv.cpp
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_rtv.h
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[d3d11] Implement ID3D11RenderTargetView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.cpp
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[d3d11] Implement ID3D11ShaderResourceView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_srv.h
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[d3d11] Implement ID3D11ShaderResourceView1
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2019-09-16 14:27:44 +02:00 |
d3d11_view_uav.cpp
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[d3d11] Allocate counter buffer per UAV
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2019-10-26 17:44:29 +02:00 |
d3d11_view_uav.h
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[d3d11] Allocate counter buffer per UAV
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2019-10-26 17:44:29 +02:00 |
d3d11_view.h
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[d3d11] Check for shader resource view hazards
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2019-08-26 23:43:47 +02:00 |
d3d11.def
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[d3d11] Implement D3D11CoreCreateDevice
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2018-05-07 14:06:52 +02:00 |
meson.build
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[d3d11] Remove D3D11 counter buffer class
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2019-10-26 17:44:29 +02:00 |
version.rc
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[build] Add version info to compiled DLLs
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2019-04-05 21:09:57 +02:00 |