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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 07:08:50 +01:00
dxvk/src/d3d11
2021-01-07 23:54:02 +01:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_blend.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_buffer.cpp [d3d11] Always enable STORAGE_BUFFER_BIT usage for srv/uav buffers 2020-05-12 00:23:12 +02:00
d3d11_buffer.h [d3d11] Allocate xfb counter buffer per buffer 2019-10-26 17:44:29 +02:00
d3d11_class_linkage.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmd.h [d3d11] Support different strides for merged indirect draws 2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp [d3d11] Move query state tracking to immediate context implementation 2019-11-02 17:53:17 +01:00
d3d11_cmdlist.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_def.cpp [d3d11] Ignore buffer usage for the single use mapping hack 2020-04-18 17:15:48 +02:00
d3d11_context_def.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_ext.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_context_ext.h [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp [d3d11] Support signaling event in Flush1 2020-03-19 23:38:28 +01:00
d3d11_context_imm.h [d3d11] Support signaling event in Flush1 2020-03-19 23:38:28 +01:00
d3d11_context_state.h Revert "[d3d11] Move D3D11Shader implementation to its own file" 2020-07-18 00:10:31 +02:00
d3d11_context.cpp [d3d11] Remove predication-related code 2020-11-30 19:18:26 +01:00
d3d11_context.h [d3d11] Support different strides for merged indirect draws 2020-11-21 05:39:05 +01:00
d3d11_depth_stencil.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_depth_stencil.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_device_child.h [d3d11] Allow choosing type wrapper for D3D11DeviceChild base class 2019-10-14 01:44:27 +02:00
d3d11_device.cpp [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_device.h [d3d11] Introduce COM interface to set and get API version 2020-01-28 16:32:58 +00:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp [d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h fix d3d11 header for MinGW 9 (#1883) 2021-01-04 00:52:43 +01:00
d3d11_initializer.cpp [d3d11] Increment transfer command counter when initializing UAV counter 2020-01-03 13:44:23 +01:00
d3d11_initializer.h Revert "[d3d11] Move D3D11Shader implementation to its own file" 2020-07-18 00:10:31 +02:00
d3d11_input_layout.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [build] Use __CRT_UUID_DECL for uuid definitions 2020-02-18 20:25:05 +01:00
d3d11_interop.cpp [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_interop.h [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_main.cpp [d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
d3d11_options.cpp [util] Rework tearFree as a Tristate 2020-05-02 10:18:13 +02:00
d3d11_options.h [util] Rework tearFree as a Tristate 2020-05-02 10:18:13 +02:00
d3d11_query.cpp [d3d11] Fix device ref counting from queries. (#1887) 2021-01-06 20:10:44 +01:00
d3d11_query.h [d3d11] Fix device ref counting from queries. (#1887) 2021-01-06 20:10:44 +01:00
d3d11_rasterizer.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_rasterizer.h [d3d11] Remove obsolete DefaultDesc methods from state classes 2019-10-14 05:28:46 +02:00
d3d11_resource.cpp [d3d11] Fix incorrect AddRef -> Release 2019-08-29 21:24:47 +02:00
d3d11_resource.h [d3d11] Add basic implementation of IDXGIResource1 2019-04-27 20:21:47 +02:00
d3d11_sampler.cpp [d3d11] Fix incorrect AddRef return value 2019-10-25 21:36:21 +02:00
d3d11_sampler.h [d3d11] Don't subclass state objects from ComObject 2019-10-14 01:44:37 +02:00
d3d11_shader.cpp Handle non-ASCII characters properly in paths 2020-09-10 15:56:38 +02:00
d3d11_shader.h Revert "[d3d11] Move D3D11Shader implementation to its own file" 2020-07-18 00:10:31 +02:00
d3d11_state_object.cpp [d3d11] Add class to implement D3DDeviceContextState 2019-05-04 15:57:55 +02:00
d3d11_state_object.h [d3d11] Fix MSVC 2017 compilation 2019-05-04 22:14:28 +02:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [d3d11] Fix reference counting for state objects 2019-10-14 01:27:59 +02:00
d3d11_swapchain.cpp [util] Rework tearFree as a Tristate 2020-05-02 10:18:13 +02:00
d3d11_swapchain.h [d3d11] Re-introduce client API HUD item 2020-01-28 16:32:58 +00:00
d3d11_texture.cpp [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_texture.h [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_util.cpp [d3d11] Fix buffer view compatibility check 2020-03-08 01:28:51 +01:00
d3d11_util.h [d3d11] Fix buffer view compatibility check 2020-03-08 01:28:51 +01:00
d3d11_view_dsv.cpp [d3d11] Fix uninitialized DSV flags 2019-11-10 15:02:21 +01:00
d3d11_view_dsv.h [d3d11] Add common view info struct to all view types 2019-08-26 23:29:01 +02:00
d3d11_view_rtv.cpp [d3d11] Fix incorrect layer count for some non-PoT 3D RTVs 2020-09-04 23:04:06 +02:00
d3d11_view_rtv.h [d3d11] Implement ID3D11RenderTargetView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.cpp [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.h [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_uav.cpp [d3d11] Allocate counter buffer per UAV 2019-10-26 17:44:29 +02:00
d3d11_view_uav.h [d3d11] Allocate counter buffer per UAV 2019-10-26 17:44:29 +02:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11.def [d3d11] Define ordinals for exports (#1812) 2020-11-11 16:54:36 +01:00
meson.build [d3d11] Remove D3D11 counter buffer class 2019-10-26 17:44:29 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00