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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
dxvk/src/d3d11
2019-10-13 23:15:23 +02:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [dxvk] Remove unused alphaToOne state 2019-04-01 02:31:22 +02:00
d3d11_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp [d3d11] Add more rigid validation for buffer creation 2019-10-11 17:32:46 +02:00
d3d11_buffer.h [d3d11] Change ValidateBufferProperties to NormalizeBufferProperties 2019-10-11 17:23:02 +02:00
d3d11_class_linkage.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmd.h [d3d11] Add some documentation to d3d11_cmd.h 2019-01-11 12:05:25 +01:00
d3d11_cmdlist.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_cmdlist.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_def.cpp [d3d11] Implement ID3D11DeviceContext4 2019-09-16 13:41:31 +02:00
d3d11_context_def.h [d3d11] Implement ID3D11DeviceContext4 2019-09-16 13:41:31 +02:00
d3d11_context_ext.cpp [d3d11] Implement depth bounds extension 2019-05-06 00:08:58 +02:00
d3d11_context_ext.h [d3d11] Add stub implementation of D3D11DeviceContextExt 2019-05-06 00:08:58 +02:00
d3d11_context_imm.cpp [dxvk] Only wait for writes when mapping with D3D11_MAP_READ 2019-09-20 01:44:02 +02:00
d3d11_context_imm.h [dxvk] Only wait for writes when mapping with D3D11_MAP_READ 2019-09-20 01:44:02 +02:00
d3d11_context_state.h [d3d11] Add state to track potentially hazardous bound SRVs 2019-08-26 23:29:01 +02:00
d3d11_context.cpp [d3d11] Don't use a state object for default rasterizer state 2019-10-13 23:15:23 +02:00
d3d11_context.h [d3d11] Don't use a state object for default rasterizer state 2019-10-13 23:15:23 +02:00
d3d11_counter_buffer.cpp [d3d11] Remove predication workaround for RADV 2019-04-25 18:29:13 +02:00
d3d11_counter_buffer.h [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d11] Change ValidateBufferProperties to NormalizeBufferProperties 2019-10-11 17:23:02 +02:00
d3d11_device.h [d3d11] Implement IDXGIDevice4 2019-09-20 18:06:34 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h [d3d11] Include D3D11.4 headers 2019-09-16 16:14:47 +02:00
d3d11_initializer.cpp [d3d11] Write to image memory directly in InitHostVisibleTexture 2019-09-20 01:44:01 +02:00
d3d11_initializer.h [d3d11] Implement depth-stencil uploads in resource initializer 2019-03-26 18:11:42 +01:00
d3d11_input_layout.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Add interfaces to support D3D11 extensions 2019-05-06 00:08:57 +02:00
d3d11_interop.cpp [dxvk] Provide way to access queue properties from device 2019-06-29 01:53:32 +02:00
d3d11_interop.h [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_main.cpp [d3d11] Initialize feature level to zero in D3D11CreateDevice 2019-10-11 17:01:23 +02:00
d3d11_options.cpp [d3d11] Enable allowMapFlagNoWait by default 2019-09-20 01:44:02 +02:00
d3d11_options.h [d3d11] Remove d3d11.asyncPresent option 2019-08-04 21:49:55 +02:00
d3d11_query.cpp [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d11_query.h [d3d11] Add a comment explaining ID3D11Predicate/ID3D11Query hack 2019-09-25 22:18:08 +02:00
d3d11_rasterizer.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_rasterizer.h [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_resource.cpp [d3d11] Fix incorrect AddRef -> Release 2019-08-29 21:24:47 +02:00
d3d11_resource.h [d3d11] Add basic implementation of IDXGIResource1 2019-04-27 20:21:47 +02:00
d3d11_sampler.cpp [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909) 2019-02-10 08:01:01 +01:00
d3d11_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d11_shader.cpp Use std::string for util::getEnvVar input 2018-11-16 06:43:45 +01:00
d3d11_shader.h [d3d11] Respect xfb metadata when computing shader hash 2018-10-25 11:28:02 +02:00
d3d11_state_object.cpp [d3d11] Add class to implement D3DDeviceContextState 2019-05-04 15:57:55 +02:00
d3d11_state_object.h [d3d11] Fix MSVC 2017 compilation 2019-05-04 22:14:28 +02:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_swapchain.cpp [dxvk] Remove spill parameter from bindRenderTargets 2019-10-13 01:44:31 +02:00
d3d11_swapchain.h [d3d11] Use private reference to D3D11 device in D3D11SwapChain 2019-10-01 22:26:07 +02:00
d3d11_texture.cpp [d3d11] Validate texture array size 2019-10-11 17:11:01 +02:00
d3d11_texture.h [d3d11] Implement GetDC / ReleaseDC 2019-09-20 01:44:18 +02:00
d3d11_util.cpp [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer 2019-09-17 17:21:10 +02:00
d3d11_util.h [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer 2019-09-17 17:21:10 +02:00
d3d11_view_dsv.cpp [d3d11] Add common view info struct to all view types 2019-08-26 23:29:01 +02:00
d3d11_view_dsv.h [d3d11] Add common view info struct to all view types 2019-08-26 23:29:01 +02:00
d3d11_view_rtv.cpp [d3d11] Implement ID3D11RenderTargetView1 2019-09-16 14:27:44 +02:00
d3d11_view_rtv.h [d3d11] Implement ID3D11RenderTargetView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.cpp [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_srv.h [d3d11] Implement ID3D11ShaderResourceView1 2019-09-16 14:27:44 +02:00
d3d11_view_uav.cpp [d3d11] Implement ID3D11UnorderedAccessView1 2019-09-16 16:13:34 +02:00
d3d11_view_uav.h [d3d11] Implement ID3D11UnorderedAccessView1 2019-09-16 16:13:34 +02:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00