Philip Rebohle
10ca8d3ef5
[d3d11] Ignore explicit flush if there are unresolved render targets
...
Cursed perf hack for some Unity Engine games.
2025-02-10 22:27:37 +01:00
Philip Rebohle
e31c84640d
[d3d11] Flush more around non-multisampled render passes
2025-02-10 22:09:36 +01:00
Philip Rebohle
e820c23216
[util] Add new flush type for render pass boundaries
2025-02-10 22:09:04 +01:00
Philip Rebohle
86f8774db8
[dxvk] Don't use secondary command buffers for certain render passes
...
If we can't use any store/resolve op optimizations on a render pass, there
is no reason to pay for the overhead of secondary command buffers.
2025-02-10 21:34:34 +01:00
Philip Rebohle
a359e5a9a4
[dxvk] Add context flag for active secondary command buffers
...
Makes some checks more explicit.
2025-02-10 21:34:14 +01:00
Philip Rebohle
d6f4e83777
[dxvk] Add perf hint to avoid secondary command buffers
2025-02-10 21:12:09 +01:00
Philip Rebohle
ac17d5f9b1
[dxvk] Enable tiler mode for more drivers
2025-02-10 18:36:01 +01:00
Philip Rebohle
11ec65d516
[include] Update Vulkan headers
2025-02-10 17:44:36 +01:00
Neal Gompa
4d3b35ae53
meson: Fix version construct by dropping the "v" prefix
...
The "v" prefix was causing the version to be incorrectly set for
generated files (such as pc files for pkg-config).
Dropping the prefix fixes the issue.
2025-02-10 16:38:03 +01:00
Philip Rebohle
3aeedb9c98
[d3d11] Forward DiscardResource calls to backend for images
2025-02-10 16:13:31 +01:00
Philip Rebohle
9b5499caf2
[dxvk] Ignore deferred discards that we can't fold into load ops
2025-02-10 16:13:31 +01:00
Philip Rebohle
fcabffc1e5
[dxvk] Add store op optimization for image discards in tiler mode
2025-02-10 16:13:31 +01:00
Philip Rebohle
821386aeff
[dxvk] Add config option to toggle tiler optimizations
2025-02-10 16:13:31 +01:00
Philip Rebohle
fa2d791d79
[dxvk] Use resolve attachments if possible
2025-02-10 16:13:31 +01:00
Philip Rebohle
80fb7e2294
[d3d9,d3d11] Adjust flush heuristic on tiling GPUs
...
Probably needs work, just disable most of the heuristic for the time being.
2025-02-10 16:13:31 +01:00
Philip Rebohle
00299b264b
[dxvk] Use secondary command buffers for rendering on tiling GPUs
2025-02-10 16:13:31 +01:00
Philip Rebohle
4a92b92f58
[dxvk] Add perf hint for tiling GPUs
2025-02-10 16:13:31 +01:00
Philip Rebohle
6c1bc35264
[dxvk] Add functionality to use secondary command buffers
2025-02-10 16:13:31 +01:00
Philip Rebohle
7d35afdc37
[dxvk] Add functionality to allocate secondary command buffer
2025-02-10 16:13:31 +01:00
Philip Rebohle
f615594f22
[dxgi] Create dummy window for composition swap chains
...
Obviously not a valid implementation, but allows composition swap chains
to exist with some basic functionality.
2025-02-10 14:23:12 +01:00
Philip Rebohle
76f9bec7cc
[dxgi] Add option to expose composition swapchains
2025-02-10 14:14:38 +01:00
WinterSnowfall
0a19e5b6db
[d3d8] Store the value of D3DRS_ZVISIBLE
2025-02-10 11:25:40 +01:00
WinterSnowfall
946419cda2
[d3d8] Fix invalid casting in GetRenderState
2025-02-10 11:25:40 +01:00
WinterSnowfall
13554f18bd
[d3d9] Update software cursor position using SetCursorPosition
2025-02-08 22:28:48 +01:00
Blisto91
54a26dde3d
[util] Disable dcSingleUseMode for Cardfight!! Vanguard Dear Days 2
2025-02-07 19:53:45 +01:00
Philip Rebohle
357484bd4b
[d3d11] Don't call Flush from swap chain code
...
Use internal function instead.
2025-02-06 23:26:05 +01:00
Philip Rebohle
9664e0b850
[dxvk] Fix potential race conditions w.r.t. swapchain destruction
...
The signaling thread can queue up a wait while the swapchain is being
destroyed, which blows up. This also fixes a related race condition
where we would queue up a wait using the wrong present mode.
This is somewhat fragile in the sense that the queue worker *must* call
signalFrame for each and every present, or this will fall apart.
2025-02-06 20:25:32 +01:00
Philip Rebohle
e5a81f8c7e
[dxvk] Don't probe buffer compatibility on image-only memory types
...
Silences a validation error.
2025-02-06 15:29:24 +01:00
Philip Rebohle
215cebc019
[dxvk] Remove superfluous function declaration
2025-02-06 14:29:19 +01:00
Philip Rebohle
a413eb0843
[dxvk] Only end render pass in invalidateImage if currently bound
...
Not really needed otherwise.
2025-02-05 22:49:25 +01:00
Philip Rebohle
0434b23167
[dxvk] Fix initializing buffers with non-dword sizes
...
Fixes #4641 . This should be very rare in general though.
2025-02-05 18:36:01 +01:00
Philip Rebohle
cf946eb981
[dxvk] Add setupapi as a Windows WSI dependency
2025-02-02 21:22:19 +01:00
Philip Rebohle
3a34dae722
[dxvk] Work around locale-dependent regex parsing crash
2025-02-02 21:21:58 +01:00
WinterSnowfall
bd69d1efdc
[d3d8/9] Use shader version macros where applicable
2025-02-02 18:17:10 +01:00
WinterSnowfall
e3f1d4c021
[d3d8] Fix up swizzle for all opcodes requiring a replicate swizzle
2025-02-02 18:17:10 +01:00
Philip Rebohle
5569274a97
[d3d9] Do not assume 16-byte alignment in replaceNaN
...
Stack alignment is 4 bytes on 32-bit, and we cannot align variables
on the stack, so this is technically broken.
2025-02-02 10:50:33 +01:00
WinterSnowfall
dd5b28e557
[d3d8] Use D3D8 compatibilty mode to set HUD API level
2025-02-02 10:47:32 +01:00
HunterCZ122
8860bde34b
[util] Fix black screen after alt-tab for Trainz
2025-01-31 22:47:37 +01:00
Blisto91
8776cf2ce6
[util] Cleanup some deviceLossOnFocusLoss configs
...
These game work fine out of the box now
missed
2025-01-30 18:22:18 +01:00
Autumn Ashton
0cad97d5ec
[util] Add scaleDref to SplinterCell2
2025-01-30 02:58:15 +00:00
Jeff
06bdc88eb6
[d3d8] Restore config for Splinter Cell
2025-01-30 01:59:22 +00:00
WinterSnowfall
1d90772eb2
[d3d9] Report vertex texture filtering support only for SM3
2025-01-27 18:53:10 +01:00
VPInventions
3d35925a05
Assign viewInfo.minLayer for D3D11VideoProcessorInputView
2025-01-27 18:48:46 +01:00
WinterSnowfall
5b21286377
[d3d9] Adjust SM2 VS/PS caps
2025-01-26 21:52:18 +01:00
WinterSnowfall
ad0920fe1e
[d3d9] Relax SM2 minor version checks on shader creation
2025-01-26 20:02:45 +01:00
WinterSnowfall
c6dc7e0939
[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
2025-01-26 13:56:27 +01:00
WinterSnowfall
48d24893d4
[d3d8] Clean up and document D3D8-specific caps
2025-01-26 13:50:41 +01:00
WinterSnowfall
753c11d144
[d3d8] Implement SCRATCH pool copies with CopyRects
2025-01-26 13:50:41 +01:00
WinterSnowfall
7482e45534
[d3d8] Remove several empty explicit destructors
2025-01-26 13:50:41 +01:00
WinterSnowfall
e757170211
[d3d8] Remove superfluous methods from D3D8Surface
2025-01-26 13:50:41 +01:00