pchome
9220835171
[build] Mute dllexport GCC warnings for winelib
...
GCC produces a lot of warnings about ignored dllimport/dllexport attributes.
Detecting real problems from build output will be easier with this warnings turned off.
`man winegcc`
> The dllimport/dllexport attributes are not supported at the moment,
> due to lack of support for these features in the ELF version of gcc.
`man gcc`
> -Wno-attributes
> Do not warn if an unexpected "__attribute__" is used,
> such as unrecognized attributes, function attributes applied to variables, etc.
> This does not stop errors for incorrect use of supported attributes.
2018-08-16 12:39:16 +02:00
Philip Rebohle
f75e3ad13f
[d3d11] Fix silly GenerateMips bug
2018-08-16 00:57:16 +02:00
Philip Rebohle
c3c7a4172d
[d3d11] Fix interface query for ID3D11Predicate
2018-08-16 00:13:40 +02:00
Mikhail Paulyshka
2a96d717d3
[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
2018-08-15 22:02:39 +02:00
Mikhail Paulyshka
3e2a4baf63
[tests] fix dxbc-disasm with MSVC
2018-08-15 21:59:44 +02:00
Mikhail Paulyshka
9cce41394b
[build] partially revert previous d3dcompiler related change
2018-08-15 21:59:44 +02:00
Philip Rebohle
3df313bf6d
[meta] Revert accidental d3dcompiler version change
2018-08-15 20:41:56 +02:00
Philip Rebohle
e271bc490e
[d3d11] Enable ExtendedDoublesShaderInstructions
2018-08-15 20:12:41 +02:00
Philip Rebohle
e113392bb9
[dxbc] Implement DtoI, DtoU, ItoD and UtoD
2018-08-15 20:11:40 +02:00
Philip Rebohle
86fbba06be
[dxbc] Implement DDiv, DFma and DRcp
2018-08-15 20:11:40 +02:00
Philip Rebohle
fabcdbc3ae
[dxbc] Add definitions for extended double instructions
2018-08-15 20:11:34 +02:00
Philip Rebohle
0b1b898be4
[d3d11] Implement ID3D11DeviceContext1::ClearView
...
Required for Feature Level 11_1.
2018-08-15 19:03:26 +02:00
Philip Rebohle
f4b2c52816
[dxvk] Support render target views in ClearImageView
...
This way, we'll have two separate code paths, one for
storage images and one for render targets. We'll need
this for the implementation of ClearView.
2018-08-15 19:03:26 +02:00
Philip Rebohle
beedd39f7d
[dxvk] Accept VkClearValue in DxvkContext::clearImageView
2018-08-15 19:03:26 +02:00
Philip Rebohle
da21a6db7f
[d3d11] Silence warning about GenerateMips being called on buffers
2018-08-15 19:03:26 +02:00
Mikhail Paulyshka
3df708d500
[build] reduce the number of d3dcompiler versions
2018-08-15 13:17:16 +02:00
Philip Rebohle
e5eb155968
[d3d10] Add some range checks to resource binding functions
2018-08-14 19:37:23 +02:00
Mikhail Paulyshka
5e81b9c88b
[d3d10] added missing __stdcall
2018-08-14 18:48:55 +02:00
Philip Rebohle
dad015bd67
[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
...
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
2018-08-14 00:12:53 +02:00
Philip Rebohle
861165f32a
[meta] Fix formatting errors
...
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
2018-08-13 18:30:51 +02:00
Philip Rebohle
8a44011fde
[meta] Update README
2018-08-13 18:18:19 +02:00
Philip Rebohle
4867c8b6e5
[meta] Add D3D10 support to setup script and package-release script
2018-08-13 17:22:42 +02:00
Philip Rebohle
f011e78163
[d3d10] Implement D3D10ShaderReflection
...
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
2018-08-13 17:22:42 +02:00
Philip Rebohle
221165f02b
[d3d10] Implement more d3d10.dll functions using D3DCompiler
2018-08-13 17:22:42 +02:00
Philip Rebohle
5e11c8a8d1
[d3d10] Implement CheckFormatSupport
2018-08-13 17:22:42 +02:00
Philip Rebohle
589bc50842
[d3d10] Implement (VS|GS|PS)(Set|Get)Shader
2018-08-13 17:22:42 +02:00
Philip Rebohle
e671692886
[d3d10] Implement D3D10Shader
2018-08-13 17:22:42 +02:00
Philip Rebohle
346c59bb62
[d3d10] Implement (Set|Get)Predication
2018-08-13 17:22:42 +02:00
Philip Rebohle
2af07c5faf
[d3d10] Implement D3D10Query
2018-08-13 17:22:42 +02:00
Philip Rebohle
2863a09c5d
[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
2018-08-13 17:22:42 +02:00
Philip Rebohle
f76ab6e3be
[d3d10] Implement OM(Set|Get)RenderTargets
2018-08-13 17:22:42 +02:00
Philip Rebohle
ae12fbd23c
[d3d10] Implement D3D10CreateDepthStencilView
2018-08-13 17:22:42 +02:00
Philip Rebohle
ea46a0340e
[d3d10] Implement D3D10RenderTargetView
2018-08-13 17:22:42 +02:00
Philip Rebohle
e0a27fd05e
[d3d10] Implement GenerateMips
2018-08-13 17:22:42 +02:00
Philip Rebohle
c41f380f3e
[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
2018-08-13 17:22:42 +02:00
Philip Rebohle
0052ff236b
[d3d10] Implement D3D10ShaderResourceView
2018-08-13 17:22:42 +02:00
Philip Rebohle
04fa062eba
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
2018-08-13 17:22:42 +02:00
Philip Rebohle
ccab8a56ee
[d3d10] Implement RS(Set|Get)State
2018-08-13 17:22:42 +02:00
Philip Rebohle
ddb2a7bd59
[d3d10] Implement D3D10RasterizerState
2018-08-13 17:22:42 +02:00
Philip Rebohle
2a2079114a
[d3d10] Implement OM(Set|Get)DepthStencilState
2018-08-13 17:22:42 +02:00
Philip Rebohle
68bfacfcaa
[d3d10] Implement D3D10DepthStencilState
2018-08-13 17:22:41 +02:00
Philip Rebohle
2b5272134c
[d3d10] Implement OM(Set|Get)BlendState
2018-08-13 17:22:41 +02:00
Philip Rebohle
f2381ac4eb
[d3d10] Implement D3D10BlendState
2018-08-13 17:22:41 +02:00
Philip Rebohle
5a84f35d08
[d3d10] Implement IA(Set|Get)InputLayout
2018-08-13 17:22:41 +02:00
Philip Rebohle
ace06ce697
[d3d10] Implement D3D10InputLayout
2018-08-13 17:22:41 +02:00
Philip Rebohle
9260ec67f2
[d3d10] Implement resource update, copy and resolve functions
2018-08-13 17:22:41 +02:00
Philip Rebohle
8b87db87f8
[d3d10] Add GetD3D11Resource helper
2018-08-13 17:22:41 +02:00
Philip Rebohle
a8f3a5219b
[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
2018-08-13 17:22:41 +02:00
Philip Rebohle
759ff737a4
[d3d10] Implement D3D10SamplerState
2018-08-13 17:22:41 +02:00
Philip Rebohle
7f357217b9
[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
2018-08-13 17:22:41 +02:00