Philip Rebohle
e56710e64f
[d3d11] Add option to disable write-after-write barriers
2019-02-07 19:39:05 +01:00
Philip Rebohle
c0b325b483
[dxbc] Add option to enable strict sm4-compliat division
...
SM4 is defined to return the first source operand if the divisor is zero.
Windows drivers don't do this by default, so we shouldn't do it either.
2019-02-05 21:08:13 +01:00
Philip Rebohle
c3ae180c1a
[d3d11] Remove d3d11.fakeStreamOutput option
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Only relevant on old drivers which do not support the extension.
Assumed to be enabled by default if Transform Feedback is not supported.
2019-01-19 17:39:59 +01:00
Philip Rebohle
109300d541
[d3d11] Remove unused syncMode option
2019-01-14 19:21:10 +01:00
Philip Rebohle
2bae3a5c8b
[d3d11] Reintroduce support for dxgi.maxFrameLatency
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This option was previously ignored for some reason.
2019-01-14 18:29:25 +01:00
Philip Rebohle
a75c596132
[d3d11] Add config option to enable TGSM initialization
2018-11-23 16:12:02 +01:00
Philip Rebohle
bfb7e54218
[d3d11] Rename dcMapSpeedHack to dcSingleUseMode
2018-11-20 11:37:48 +01:00
Philip Rebohle
86e6477e80
[dxgi] Remove unused presenter options
2018-10-23 14:58:57 +02:00
Philip Rebohle
64185d9be4
[d3d11] Move some DXGI presenter options to D3D11
2018-10-23 14:58:57 +02:00
Philip Rebohle
08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
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Fixes a regression in The Evil Within.
We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00
Philip Rebohle
012a5c2f74
[d3d11] Add option to enforce anisotropic filtering
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When setting d3d11.samplerAnisotropy to a non-negative value,
AF will be either disabled (0) or enabled with the given
anisotropy (>0) for all samplers.
2018-09-10 15:42:55 +02:00
Philip Rebohle
f8dc5612f7
[d3d11] Added option to limit tessellation factors
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d3d11.maxTessFactor accepts values ranging from 8 to 64, and limits
the maximum tessellation factor accordingly.
2018-09-09 23:14:00 +02:00
Philip Rebohle
dc31be7118
[d3d11] Use global user config for D3D11 options
2018-08-07 14:59:09 +02:00
Philip Rebohle
2100d7aa3a
[d3d11] Fake SO support for F1 2015, Mafia 3
2018-07-12 00:32:36 +02:00
Philip Rebohle
f519a0f2e4
[d3d11] Fake streamout support for Final Fantasy XV
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The game uses this feature only for Hairworks. This hides an error
message and allows the game to start.
2018-06-16 18:52:20 +02:00
Philip Rebohle
1e7a05c796
[d3d11] Remove GetData do-not-flush workaround for Fallout 4
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Not needed anymore due to the implicit flush.
2018-06-08 13:13:42 +02:00
ZeroFault
d44cc7630b
Allow FarCry 5 to use D3D11_MAP_FLAG_DO_NOT_WAIT ( #416 )
2018-06-03 22:33:08 +02:00
Philip Rebohle
b78130defd
[d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput
2018-05-25 23:53:34 +02:00
Philip Rebohle
26b319b29b
[d3d11] Fallout 4: Force Flush on GetData calls
2018-05-14 02:40:59 +02:00
Philip Rebohle
4e84a77896
[d3d11] Disable DO_NOT_WAIT flag by default
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Apparently this breaks Elder Scrolls Online as well, so we'll
just enable it explicitly for games which benefit from this
optimization and disable it by default.
2018-03-25 00:54:42 +01:00
Philip Rebohle
4ed007e9f6
[d3d11] Add <unordered_map> include
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Fixes #201 .
2018-03-24 18:54:00 +01:00
Philip Rebohle
0900e1b5f9
[d3d11] Added missing files
2018-03-24 17:29:13 +01:00