Philip Rebohle
|
320534cb34
|
[spirv] Automatically track interface variables
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2022-07-15 16:10:16 +02:00 |
|
Philip Rebohle
|
d6d7d5137b
|
[dxvk] Drop VK_EXT_4444_formats
These formats are core in Vulkan 1.3 and all relevant drivers support them.
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
f60bdcbcbf
|
[dxvk] Replace VK_EXT_shader_demote_to_helper_invocation with core feature
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2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
223a4fd186
|
[d3d9] Always assume RADV has fast mulz support
All supported Mesa version support this.
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
131af0d677
|
[dxvk] Replace VK_KHR_driver_properties with core feature
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
956f293a69
|
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature
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2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
0b47297b7d
|
[dxvk] Replace VK_EXT_host_query_reset with core feature
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
eee4ac1e91
|
[dxvk] Replace VK_KHR_sampler_mirror_clamp_to_edge with core features
And make it a hard requirement. We're not checking for feature support
anyway and all relevant drivers support this feature anyway.
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
2774a04195
|
[dxvk] Use VkPhysicalDeviceVulkan11{Features,Properties} where appropriate
|
2022-07-14 21:21:34 +02:00 |
|
Philip Rebohle
|
6ac5ca3bff
|
[d3d9] Use existing staging buffer implementation for managed uploads
|
2022-07-14 18:22:23 +02:00 |
|
Philip Rebohle
|
f07a6e160c
|
[d3d9] Rework UP buffer allocation
|
2022-07-14 18:22:23 +02:00 |
|
Joshua Ashton
|
e884413c49
|
[dxvk] Don't synchronize device if going for DLL shutdown
All our other threads have been destroyed and we can no longer synchronize with them properly.
Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
|
2022-07-14 17:04:52 +02:00 |
|
Georg Lehmann
|
5ae5476d71
|
[d3d9] Make reported sample counts consistent with DecodeMultiSampleType behavior.
|
2022-07-14 15:32:42 +01:00 |
|
Philip Rebohle
|
9e110cd3e5
|
[d3d9] Fix up unsupported sample counts
|
2022-07-14 14:58:58 +01:00 |
|
Philip Rebohle
|
74a8bfb774
|
[d3d9] Remove CreateConstantBuffer method
|
2022-07-14 15:55:08 +02:00 |
|
Philip Rebohle
|
4635c72e95
|
[d3d9] Use generic constant buffers for SWVP
|
2022-07-14 15:55:08 +02:00 |
|
Philip Rebohle
|
08c3c45853
|
[d3d9] Use generic constant buffer implementation
|
2022-07-14 15:55:08 +02:00 |
|
Philip Rebohle
|
e8d5ce94ea
|
[d3d9] Introduce D3D9ConstantBuffer
|
2022-07-14 15:55:08 +02:00 |
|
Robin Kertels
|
ce48b57f94
|
[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData
|
2022-07-13 14:01:12 +02:00 |
|
Blisto91
|
64d2260656
|
[d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat
|
2022-07-13 13:03:05 +02:00 |
|
Philip Rebohle
|
95995041b0
|
[d3d9] Explicitly check for Unknown in CheckDeviceFormatConversion
|
2022-07-13 12:35:33 +02:00 |
|
Robin Kertels
|
10b174b52c
|
[d3d9] Fix barriers with staging buffers
|
2022-07-12 21:16:32 +01:00 |
|
Philip Rebohle
|
bd68f05c9b
|
[dxvk] Make emitRenderTargetReadbackBarrier more generic
And also remove the redundant pipeline barrier.
|
2022-07-12 17:29:11 +02:00 |
|
Philip Rebohle
|
e8f48c71ab
|
[dxvk] Always enable robustBufferAccess2 feature
And respect the required alignments when creating buffers.
|
2022-07-12 02:11:32 +02:00 |
|
Georg Lehmann
|
913129d3b6
|
[d3d9] Add an config option to disable non seamless cube maps.
|
2022-07-07 14:18:49 +01:00 |
|
Georg Lehmann
|
cd8e2360f4
|
[d3d9] Use non seamless samplers if supported.
|
2022-07-07 14:18:49 +01:00 |
|
Georg Lehmann
|
f2b1805d7e
|
[dxvk] Allow non seamless samplers.
|
2022-07-07 14:18:49 +01:00 |
|
Philip Rebohle
|
7c4d602863
|
[dxvk] Change spec constant IDs
We no longer support per-resource spec constants, so there is no good
reason not to use a 1:1 mapping for user-defined constants.
|
2022-07-03 13:41:06 +02:00 |
|
Philip Rebohle
|
735e741681
|
[d3d9] Add spec constant for null samplers
And rework the way spec constants are updated.
|
2022-07-03 13:41:06 +02:00 |
|
Philip Rebohle
|
186dc29384
|
[d3d9] Remove bound spec constants from fixed-function shaders
Texture stages are disabled anyway when textures are unbound,
so we will never hit the unbound case.
|
2022-07-03 13:41:06 +02:00 |
|
Philip Rebohle
|
2e7e9eac7a
|
[dxvk] Require EXT_robustness2 and the null descriptor feature
|
2022-07-03 13:41:03 +02:00 |
|
Philip Rebohle
|
e406484b84
|
[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolves
Doesn't work, always write sample zero instead.
|
2022-07-02 16:48:10 +02:00 |
|
Philip Rebohle
|
76ba03398d
|
[d3d9,dxso] Fix push constant validation errors
Derp.
|
2022-07-01 18:06:47 +02:00 |
|
Philip Rebohle
|
db07861518
|
[dxvk] Remove old pipeline layout implementation
|
2022-06-28 14:35:58 +02:00 |
|
Philip Rebohle
|
acf70501d2
|
[d3d9] Call endFrame at the end of each frame
|
2022-06-28 14:35:57 +02:00 |
|
Philip Rebohle
|
ab0c15ea54
|
[dxvk] Introduce DxvkContextType
|
2022-06-28 14:35:57 +02:00 |
|
Philip Rebohle
|
ecbada30f5
|
[d3d9] Pass new binding info struct to fixed-function shaders
|
2022-06-28 14:32:31 +02:00 |
|
Philip Rebohle
|
5edd8e92a8
|
[d3d9] Pass new binding info struct to various helper shaders
|
2022-06-28 14:32:31 +02:00 |
|
Philip Rebohle
|
4cc559d690
|
[d3d9] Pass shader stage when binding shader resources
|
2022-06-28 14:32:30 +02:00 |
|
Philip Rebohle
|
0fb1227792
|
[d3d9] Pass shader stage when binding format conversion resources
|
2022-06-28 14:32:30 +02:00 |
|
Andrew Eikum
|
279b4b7ec2
|
[d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
|
2022-06-03 13:07:43 +00:00 |
|
Paul Gofman
|
cc11bb8240
|
[d3d9] Don't adjust window position and size in windowed mode.
|
2022-05-23 07:53:13 +00:00 |
|
Joshua Ashton
|
5b7406fed5
|
[d3d9] Fix crash when using StretchRect with NULL rts
|
2022-05-10 02:02:35 +01:00 |
|
Robin Kertels
|
3004026db8
|
[d3d9] Only bind RT if we actually write to it
The alternative render path for shadow maps in Dead Space relies on this.
|
2022-04-20 00:58:17 +01:00 |
|
Robin Kertels
|
bdafa16e39
|
[d3d9] Only bind depth buffer if the depth or stencil test is enabled
|
2022-04-20 00:58:17 +01:00 |
|
Joshua Ashton
|
147f3738f9
|
[d3d9] Use strlcpy helper
|
2022-04-19 17:08:17 +01:00 |
|
Robin Kertels
|
9302d33ac7
|
[d3d9+util] Enable invariant position by default
|
2022-04-18 12:40:46 +01:00 |
|
Philip Rebohle
|
427f51eda7
|
[d3d9] Use new DxvkShader constructor for format conversion
|
2022-04-18 13:20:16 +02:00 |
|
Philip Rebohle
|
98ec79f6fa
|
[d3d9] Use new DxvkShader constructor for SWVP emulation
|
2022-04-18 13:20:16 +02:00 |
|
Philip Rebohle
|
ab95b61e44
|
[d3d9] Use new DxvkShader constructor for fixed-function shaders
|
2022-04-18 13:20:16 +02:00 |
|