Joshua Ashton
f095f6385e
[d3d9] Initialize all backbuffers in swapchain creation
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Otherwise they are garbage and undefined layout.
Fixes some validation errors in Lumino City #1462
2020-02-21 06:45:02 +00:00
Joshua Ashton
38838f7428
[d3d9] Synchronize present and wait for idle when invalidating a swapchain
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Lumino City calls CreateAdditionalSwapchain instead of the regular device reset functions.
We were missing some needed synchronization here to make this work properly for this game.
Impacts #1462
2020-02-21 01:38:58 +00:00
Joshua Ashton
2408b881a2
[dxso] Use SSBOs for vertex constant buffers if we'd be outside of uniform range
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Impacts #1375
2020-02-20 08:14:58 +01:00
Joshua Ashton
d11a07082c
[d3d9] Remove unnecessary dirty flag change in CreateConstantBuffers
2020-02-20 08:14:58 +01:00
Joshua Ashton
512393e469
[d3d9] Refactor constant buffer creation
2020-02-20 08:14:58 +01:00
Joshua Ashton
f688889b41
[d3d9] Avoid setting cursor position if we are already at that position
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Avoids an infinite loop where we trigger the cursor move window message which calls SetCursorPos and so on and so forth...
Closes #1400
2020-02-20 01:44:50 +00:00
Joshua Ashton
17166a8aeb
[d3d9] Add equality operator overloads for POINT
2020-02-20 01:39:13 +00:00
Joshua Ashton
261a242486
[d3d9] Disallow GetFrontBufferData for anything but D3DPOOL_SYSTEMMEM
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Fixes #1464
2020-02-19 18:05:50 +00:00
Joshua Ashton
74d23c22de
[build] Use __CRT_UUID_DECL for uuid definitions
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Closes #1463
2020-02-18 20:25:05 +01:00
Joshua Ashton
760a163fc5
[util] Disable discard for D&D Temple of Elemental Evil
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This game uses D3DLOCK_DISCARD incorrectly
2020-02-18 17:01:41 +00:00
Joshua Ashton
8fabc25a38
[d3d9] Implement d3d9.allowDiscard
2020-02-18 16:53:51 +00:00
Joshua Ashton
6b85e6d3f1
Revert "[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers"
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This reverts commit 50cf3a465b
.
2020-02-18 16:50:39 +00:00
Joshua Ashton
378bdbdfb0
[d3d9] Remove repeated wrap state setting in Reset
2020-02-17 18:05:45 +00:00
Philip Rebohle
4cf3ef538c
[d3d9] Fix A4R4G4B4 swizzle
2020-02-17 15:32:28 +00:00
Joshua Ashton
4405b51bf3
[dxso] Respect src modifiers in Texcrd for PS 1.4
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`texcrd r4.xy, t4_dw.xyww`
Cross Racing Championship Extreme 2005 uses a writemask in texcrd as well as the _dw modifier on the src which we weren't respecting previously.
Closes #1450
2020-02-16 23:24:33 +00:00
Joshua Ashton
a6d554615e
[d3d9] Avoid needless swizzle for A4R4G4B4
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Should fix this d3d9 format working on Intel ANV
Impacts #1455
2020-02-16 22:54:28 +00:00
Joshua Ashton
50cf3a465b
[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers
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Fixes #1444
2020-02-15 03:10:00 +00:00
Joshua Ashton
7d3ec74b40
[d3d9] Don't perform clipping in FF if disabled
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Avoids unnecessary matrix multiplications in the shader, given this isn't as cheap as it is for programmable.
2020-02-14 19:19:22 +00:00
Joshua Ashton
0c16cc7749
[d3d9] Perform FF vertex clipping in world space
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Previously we were doing this in object space which is incorrect.
Closes #1446
2020-02-14 19:09:02 +00:00
Joshua Ashton
cad3b69e82
[d3d9] Fix likeliness in GetStreamSource
2020-02-14 17:21:52 +00:00
Joshua Ashton
2096a95262
[d3d9] Fix ColorFill using sampler views for partial extents
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Closes #1434
2020-02-14 06:49:15 +01:00
Joshua Ashton
02c79d892c
[d3d9] Try to create offscreen surfaces with render target usage
2020-02-14 06:49:15 +01:00
Joshua Ashton
1f5ddde411
[d3d9] Remove unused D3D9ViewSet structure
2020-02-14 06:49:15 +01:00
ryester27
dff2a4ea24
[util] Force 16:9 aspect ratio for Hyperdimension Neptunia U: Action Unleashed
2020-02-14 02:50:15 +00:00
Joshua Ashton
582fe899f8
[dxso] Implement TexBemL
2020-02-14 01:15:34 +00:00
Joshua Ashton
c7d5ce1c50
[d3d9] Fix incorrect type for luminance scale and offset in D3DTOP_BUMPENVMAPLUMINANCE
2020-02-14 01:10:26 +00:00
Joshua Ashton
ae68e3a5bc
[d3d9] Defer managed texture uploads until PrepareDraw and when needed
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This also caches shader masks used for hazard tracking.
2020-02-14 00:51:58 +00:00
Joshua Ashton
0ea510eb9b
[util] Add clearAll helper to bitset
2020-02-14 00:51:58 +00:00
Joshua Ashton
6e9725a124
[d3d9] Use bitsets for bool subresource arrays
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Also remove lockflag tracking and consolidate that to a bitset
2020-02-14 00:51:58 +00:00
Joshua Ashton
960d2bd158
[util] Add exchange helper to bitset
2020-02-14 00:51:58 +00:00
Joshua Ashton
cf6142e782
[d3d9] Don't expose formats with alpha as adapter formats
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Impacts #1440
2020-02-14 00:46:14 +00:00
Joshua Ashton
acb3cda1dc
[d3d9] Hold a private reference to FVF-generated vertex decls
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Otherwise the device will never be able to be destroyed as there will be a circular dependency.
Closes #1417
2020-02-13 18:42:49 +00:00
Philip Rebohle
313d46984d
[dxbc] Fix memory semantics for atomic operations
2020-02-13 01:15:44 +01:00
Philip Rebohle
4aa6800e95
[d3d11] Validate subresource index in copy operations
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Rocket League tries to copy five subresources of a texture that only
has one single array layer and one single mip map, which causes GPU
hangs on Nvidia drivers.
2020-02-13 00:39:55 +01:00
Philip Rebohle
f12ddfa4d3
[dxbc] Fix line tessellation factor ordering
2020-02-12 12:00:46 +01:00
Joshua Ashton
51903d8348
[d3d9] Genericise video format conversion
2020-02-10 18:27:35 +00:00
Joshua Ashton
2caa3c9f88
[tests] Add alpha test > 255 to this triangle mess
2020-02-10 15:19:58 +00:00
Philip Rebohle
7567486668
[d3d9] Handle invalid alpha ref correctly
2020-02-10 15:20:13 +00:00
Philip Rebohle
bf03fd8732
[d3d9] Implment fixed-function clipping
2020-02-10 07:32:22 +01:00
Joshua Ashton
ba8dad3958
[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
2020-02-10 06:22:58 +00:00
Joshua Ashton
c42d44a4c3
[d3d9] Mark vertex blend dirty in MultiplyTransform if needed
2020-02-10 06:17:05 +00:00
Joshua Ashton
14203761d9
[d3d9] Reverse multiplication order in MultiplyTransform
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Closes https://github.com/Joshua-Ashton/d9vk/issues/295
2020-02-10 06:16:12 +00:00
Joshua Ashton
afeb4814c7
[d3d9] Remove SRGB variant from Q8W8V8U8
2020-02-10 04:57:45 +00:00
Philip Rebohle
07fee4a0e5
[util] Disable VR for Subnautica
2020-02-09 09:05:52 +01:00
Joshua Ashton
310ab6da64
[d3d9] Implement D3DTOP_BUMPENVMAPLUMINANCE
2020-02-08 23:08:48 +00:00
Joshua Ashton
302aed256b
[d3d9] Implement D3DTOP_BUMPENVMAP
2020-02-08 23:00:57 +00:00
Joshua Ashton
4291bc9dfb
[d3d9] Reupload fixed func ps data if stage constant changes
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Closes #1420
2020-02-08 16:33:47 +00:00
Philip Rebohle
4738d12d73
[util] Enable forced TGSM barriers for F1 2019
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Fixes visual issues on RADV.
2020-02-08 00:48:45 +01:00
Philip Rebohle
76a6f6eab9
[dxbc] Add option to force memory barriers after shared memory stores
2020-02-08 00:48:42 +01:00
Joshua Ashton
2f8fbf9114
[d3d9] Use linear sampler for upscaling if extents don't match on Present
2020-02-07 18:53:47 +00:00