Philip Rebohle
8a9cee903b
[dxvk] Use render pass copy for depth-stencil images if beneficial
2019-07-18 17:26:02 +02:00
Philip Rebohle
a08f9d0897
[dxvk] Implement device- and driver-specific performance hints
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These are meant to be read by the DxvkContext in order to choose
a fast path for certasin operations.
2019-07-18 17:25:56 +02:00
Philip Rebohle
e611dff45e
[dxvk] Support depth-stencil meta-copy operations
2019-07-18 17:25:56 +02:00
Philip Rebohle
0dd8cba199
[dxvk] Support depth-stencil formats for meta copy objects
2019-07-18 17:25:50 +02:00
Philip Rebohle
89516e2da2
[dxvk] Add meta copy shaders for depth-stencil formats
2019-07-18 17:25:48 +02:00
Philip Rebohle
677e33b9c9
[dxvk] Enable VK_EXT_shader_stencil_export if available
2019-07-18 17:25:48 +02:00
Philip Rebohle
f0fb25c082
[dxvk] Log more device info on device creation
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This should tell us whether extension features are actually used.
2019-07-18 13:37:14 +02:00
Philip Rebohle
f3943934a7
[util] Improve multi-line logging
2019-07-18 13:34:52 +02:00
Philip Rebohle
f16ba4794b
[d3d11] Use unlikely() for some query code
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This is a somewhat hot path in some games, so why not.
2019-07-17 20:35:00 +02:00
Philip Rebohle
c4b56b9d8d
[d3d11] Use private temporary references for queries
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Like the previous commit, just with queries.
2019-07-17 20:16:19 +02:00
Philip Rebohle
7225674088
[d3d11] Use private temporary references for state objects
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We really shouldn't be altering the application-visible ref
count when sending these objects to the CS thread.
2019-07-17 20:01:57 +02:00
Philip Rebohle
21a2ce045f
[util] Add convenience method to return public/private references
2019-07-17 19:59:50 +02:00
Philip Rebohle
af8e1a3d47
[d3d11] Simplify ApplyPrimitiveTopology code
2019-07-17 15:54:59 +02:00
Philip Rebohle
3f30fbd098
[d3d11] Simplify BindIndexBuffer code
2019-07-17 14:41:00 +02:00
Philip Rebohle
63fe899bdc
[dxvk] Don't check if bindings have changed in the backend
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The state tracker should perform these checks before sending commands
off to the backend anyway, so checking again in the backend is redundant.
2019-07-17 14:26:55 +02:00
Philip Rebohle
b6c395c013
[dxvk] Don't track command count in CS chunks
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We weren't using this at all, and it's not necessary
to check whether the chunk is empty either.
2019-07-17 12:52:25 +02:00
Philip Rebohle
11b7fc8914
[d3d11] Catch invalid ClearUnorderedAccessViewFloat calls
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This method cannot be called on integer UAVs.
2019-07-17 11:47:42 +02:00
Philip Rebohle
b20ceec727
[d3d11] Handle integer formats in ClearRenderTargetView correctly
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We're supposed to apply the same color conversion as in ClearView.
2019-07-17 11:47:42 +02:00
Philip Rebohle
c6ea115ca3
[dxvk] Add method to retrieve buffer view format info
2019-07-17 11:47:42 +02:00
Philip Rebohle
c29314de5a
[dxvk] Change DxvkImageView::formatInfo to return view format info
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Makes more sense and won't break any existing code using it.
2019-07-17 11:33:39 +02:00
Philip Rebohle
7895272806
[dxvk] Use correct command buffer for buffer updates
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Fixes a regression in SpellForce 3.
2019-07-16 23:47:33 +02:00
Philip Rebohle
493b55b073
[dxvk] Compute memory chunk size per memory type rather than per heap
2019-07-16 09:59:44 +02:00
Philip Rebohle
6936da17d9
[dxvk] Try harder to allocate memory from a given memory type
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Before failing, see if we can't allocate a smaller chunk size.
2019-07-16 09:59:44 +02:00
Philip Rebohle
18aada29ef
[dxvk] Don't put large resources into their own memory allocations
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This approach currently has two issues:
- We might fail to allocate the resource on the desired memory type
even if there is a chunk available that it would tif in
- With 128MB chunks, this no longer seems to be beneficial anyway
2019-07-16 09:24:55 +02:00
Philip Rebohle
ad8fdcac07
[dxvk] Don't mark queries as stalling if DONOTFLUSH is set
2019-07-16 01:19:02 +02:00
Philip Rebohle
362ecf1e0e
[meta] Fix release number
2019-07-15 20:42:37 +02:00
Philip Rebohle
acf6c27e76
[dxvk] Limit maximum size of multi-slice buffers
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Reduces memory fragmentation caused by frequently renamed buffers.
2019-07-15 04:14:23 +02:00
Philip Rebohle
d8e31f221f
[dxvk] Fix offset in DxvkBuffer::subSlice
2019-07-15 04:06:12 +02:00
Philip Rebohle
f88658d88c
[dxvk] Template BindPoint parameter in some DxvkContext methods
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Again, there's no reason not to do this since the argument is always
constant, and we can skip some work in the compute case.
2019-07-14 20:09:35 +02:00
Philip Rebohle
def05f007c
[dxvk] Template Index parameter of commitGraphicsState
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This is always constant anyway, so avoid some unnecessary code.
2019-07-14 19:57:50 +02:00
Philip Rebohle
8dfdda7a39
[dxvk] Get rid of validateCompute/GraphicsState
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After all this time we haven't found a single situation where
we need more validation, so scrap it. Checking whether there
is an active render pass was redundant anyway.
2019-07-14 19:34:56 +02:00
Philip Rebohle
a93dd74f71
[dxvk] Don't use derivative pipelines
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No driver appears to be taking advantage of this, so why bother.
2019-07-14 13:58:00 +02:00
Philip Rebohle
03c6df56c1
[d3d11] Initialize subresourceLayers in the inner loop
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Not doing so causes Dirt Rally to fail uploading some textures
properly for some extremely weird reason.
2019-07-13 23:39:58 +02:00
Philip Rebohle
7cb385facd
[meta] Release 1.3
2019-07-13 19:15:30 +02:00
Philip Rebohle
e116ff49e6
[dxvk] Rename memoryAvailable -> memoryBudget
2019-07-13 19:04:33 +02:00
Joshua Ashton
fac3ae9f83
[spirv] Implement opCross
2019-07-12 23:32:09 +02:00
Joshua Ashton
f280386aec
[spirv] Implement opFMix
2019-07-12 23:32:09 +02:00
Philip Rebohle
649cc07f5e
[tests] Enable demoteToHelperInvocation in off-line DXBC compiler
2019-07-11 19:33:17 +02:00
Philip Rebohle
8644d75722
[dxbc] Use OpDemoteToHelperInvocationEXT for discards if supported
2019-07-11 19:33:17 +02:00
Philip Rebohle
e901e1269d
[spirv] Add support for OpDemoteToHelperInvocationEXT
2019-07-11 19:33:17 +02:00
Philip Rebohle
7b34b8515b
[d3d11] Enable shaderDemoteToHelperInvocation feature
2019-07-11 19:33:17 +02:00
Philip Rebohle
b2a53a2413
[dxvk] Enable VK_EXT_shader_demote_to_helper_invocation if available
2019-07-11 19:33:17 +02:00
Philip Rebohle
e076b75579
[meta] Update SPIR-V headers
2019-07-11 19:33:17 +02:00
Philip Rebohle
5c7f8d8e30
[meta] Update Vulkan headers
2019-07-11 19:33:14 +02:00
Liam Middlebrook
2e83aae472
[dxbc] Print shader signatures at debug loglevel
2019-07-11 12:40:44 +02:00
Liam Middlebrook
ff4fa29304
[dxbc] Add string output function for DxbcRegMask
2019-07-11 12:40:44 +02:00
Liam Middlebrook
2164a44887
[dxbc] Add ostream operator for DxbcScalarType
2019-07-11 12:40:44 +02:00
Joshua Ashton
89afd586ef
[build] Mark tests as gui apps in Meson
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Fixes building the tests on Windows and uses the right entrypoint and linker subsystem.
2019-07-08 17:09:07 +02:00
Philip Rebohle
06d4e06d8a
[dxbc] Enable early discard on RADV/ACO
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Still can't enable on LLVM due to GPU hangs. The way we detect it
may have to change in the future, but for now, this should do.
2019-07-08 16:30:56 +02:00
Robin Kertels
47f7333c18
[d3d11] Fix RSGetViewports and RSGetScissorRects behaviour
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Fixes #1116 .
2019-07-08 13:14:42 +02:00