Joshua Ashton
c49b1ee390
[d3d9] Use SetStateTexture in Reset
...
Fixes m_activeTextures not getting updated
2022-08-29 10:16:21 +00:00
Robin Kertels
bfd47ec876
[d3d9] Try to match either top or bottom mips in UpdateTexture
2022-08-26 20:56:42 +01:00
Philip Rebohle
2329c71b6f
[dxvk] Implement sampler reduction mode
2022-08-26 05:53:03 +02:00
Philip Rebohle
e923cc5b69
[dxvk] Change emitGraphicsBarrier to specify a dependency
2022-08-26 05:53:03 +02:00
Philip Rebohle
3ee808afd6
[dxvk] Make memory object of an image publicly accessible
2022-08-26 05:53:03 +02:00
Robin Kertels
a8b578b2a2
[d3d9] Fix crash when auto generating mip maps for unmappable textures
2022-08-22 01:48:35 +01:00
Philip Rebohle
23c3960f65
[dxvk] Store WSI semaphore pair directly with the command list
2022-08-22 00:07:15 +02:00
Joshua Ashton
968bdccbef
[d3d9] Include win32 compat headers where applicable
2022-08-21 21:40:55 +02:00
Joshua Ashton
ad386305ff
[d3d9] Correct DLLEXPORT for native builds
2022-08-21 21:36:50 +02:00
Joshua Ashton
0e4e9355cb
[d3d9] Ifdef out code for enumerating adapters by attached displays
2022-08-21 19:29:05 +00:00
Joshua Ashton
bf99127ee3
[d3d9] Stub out cursor code on non-Windows platforms
2022-08-21 19:29:05 +00:00
Joshua Ashton
c6c8acb000
[d3d9] Use wsi's isWindow in LeaveFullscreenMode
2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3
[d3d9] Remove leftover GetWindowRect
...
This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
1c679edbfb
[d3d9] Use topath helpers in shader code
2022-08-21 21:28:04 +02:00
Joshua Ashton
f3992658a4
[d3d9] Remove unused util_monitor include
2022-08-20 20:27:07 +02:00
Joshua Ashton
69eba93764
[d3d9] Make window proc code use new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
9690b2a9e4
[d3d9] Make adapter code use new wsi abstraction
2022-08-20 20:27:07 +02:00
Joshua Ashton
dac7e38f4b
[d3d9] Make swapchain use new wsi abstraction
2022-08-20 20:27:07 +02:00
Joshua Ashton
654b517057
[d3d9] Add helpers for new WSI interface
2022-08-20 20:27:07 +02:00
Philip Rebohle
76ee76d6da
[d3d9,dxso] Use DemoteToHelperInvocation for alpha test
...
May enable additional compiler optimizations.
2022-08-19 14:49:18 +00:00
Philip Rebohle
ea4e0bc470
[d3d9,d3d11] Require shaderDemoteToHelperInvocation feature
2022-08-19 13:36:54 +00:00
Philip Rebohle
85cc87e42a
[d3d9] Fix invalid shader in fixed-function alpha test
2022-08-18 17:08:59 +02:00
Philip Rebohle
a695644fea
[d3d9] Remove alphaTestWiggleRoom option
2022-08-18 00:10:39 +02:00
Philip Rebohle
5a3cb5ad3e
[d3d9] Adjust alpha test precision based on render target format
...
More or less matches what Nvidia's D3D9 driver does on Turing.
2022-08-18 00:10:39 +02:00
Philip Rebohle
47fa3824dc
[d3d9] Re-implement alpha test to support configurable accuracy
...
The current implementation always uses 12 bits of accuracy.
2022-08-18 00:10:39 +02:00
Philip Rebohle
2c713a34c9
[d3d9,dxso] Factor out common alpha test code
2022-08-18 00:10:39 +02:00
Philip Rebohle
3806bd44d8
[dxvk] Change descriptor info to take only one shader stage
...
And fix the binding index -> descriptor mapping.
This affects D3D9 since the spec constant change.
2022-08-17 22:40:58 +02:00
Philip Rebohle
3c2fc41e4c
[d3d9] Re-bind framebuffer if RT hazards change
...
Otherwise we never set the feedback loop bits in the backend.
2022-08-17 18:36:30 +00:00
Philip Rebohle
80fc1d8b25
[d3d9] Use new format support queries
2022-08-17 15:39:03 +02:00
Philip Rebohle
61025c0079
[dxvk] Don't disable frame rate limiter if vsync is enabled
...
This only works if we know the actual refresh rate of the display.
However, in a wine virtual desktop or with proton's fshack, this
is often not the case, so we'd see a 60 Hz mode on a high-refresh
rate display and never actually enable the limiter.
2022-08-17 01:53:24 +02:00
Joshua Ashton
084969135b
[d3d9] Only set feedback loop usage on textures, not plain surfaces
2022-08-16 12:33:17 +00:00
Joshua Ashton
a78aab147e
[d3d9] Add feedback loop usage for DS
2022-08-16 10:39:06 +00:00
Joshua Ashton
870dd18f92
[d3d9] Set VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT for render targets
...
Closes : #2825
2022-08-16 08:43:52 +00:00
Joshua Ashton
6baaa3a5f2
[d3d9] New window proc code on multiple platforms
2022-08-14 17:22:58 +00:00
Joshua Ashton
7506f65801
[d3d9] Move window proc handling code to own file
2022-08-14 17:18:10 +00:00
Robin Kertels
de8d2b37bb
[d3d9] FF: Don't change flatShadingMask for outputs
2022-08-13 14:38:57 +01:00
Robin Kertels
46cb05ce45
[d3d9+util] Always ignore D3DLOCK_DONOTWAIT
...
We only ever stall when locking a texture that was
previously used with GetRenderTargetData or
GetFrontBufferData. Games are known to break
if locking those textures doesn't succeed.
2022-08-12 14:18:13 +01:00
Philip Rebohle
0d33d063ca
[dxvk] Remove device LUID workaround
...
winevulkan properly supports this now.
2022-08-11 16:01:53 +02:00
Philip Rebohle
9bd0040a90
[d3d9] Request high-priority shader compiles as necessary
2022-08-11 12:39:28 +02:00
Robin Kertels
b5b74116fa
[d3d9] Fix rare hang when waiting for staging buffer markers
2022-08-11 12:37:28 +02:00
Philip Rebohle
02f653fdd2
[d3d9] Limit amount of staging memory in flight
2022-08-10 17:31:55 +02:00
Robin Kertels
8feabc653e
[d3d9] Do implicit flush after uploading textures or buffers
2022-08-10 17:31:55 +02:00
Robin Kertels
1fcd5dc0af
[d3d9] Unmap stored shader bytecode
2022-08-08 23:15:21 +01:00
Robin Kertels
49e9ba2ca7
[d3d9] Move d3d9 bytecode into D3D9Shader
...
This reduces the amount of times we copy the bytecode
and actually frees it when the game frees the associated shader.
2022-08-08 23:15:21 +01:00
Robin Kertels
1628b9e63a
[d3d9] Add 64bit implementation for D3D9MemoryAllocator
...
This just uses malloc & free but allows us to use
the same code for D3D9 shader bytecode on 64 bit builds.
2022-08-08 23:15:21 +01:00
Robin Kertels
01fb40423d
[d3d9] Remove some dead debug code
...
Oops.
2022-08-08 23:15:21 +01:00
Robin Kertels
36d8bb77a5
[d3d9] Fix synchronization in UpdateTextureFromBuffer
2022-08-08 23:14:30 +01:00
Robin Kertels
ac1e44f120
[d3d9] Fix typo
2022-08-08 23:14:30 +01:00
Philip Rebohle
7789fd53ff
[d3d9] Use new flat shading state for fixed-function pipelines
2022-08-08 13:34:59 +02:00
Philip Rebohle
8f1024c094
[d3d9] Use new flat shading state for DXSO shaders
2022-08-08 13:34:59 +02:00