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Commit Graph

3718 Commits

Author SHA1 Message Date
oltolm
1ef4e60b69 [dxvk] fix barrier tracking code 2021-10-06 02:59:31 +02:00
Philip Rebohle
ec18532ed4
[dxvk] Use new barrier tracking for images 2021-10-01 15:52:41 +02:00
Philip Rebohle
30bc137f9c
[dxvk] Use new barrier tracking for buffers 2021-10-01 15:52:41 +02:00
Philip Rebohle
195b7d7155
[dxvk] Add fast versioned hash table for barrier tracking 2021-10-01 15:52:41 +02:00
Philip Rebohle
714ca48271
[dxvk] Work around device creation failure with CUDA interop extensions 2021-10-01 15:43:19 +02:00
Philip Rebohle
b36fa75d1d
[dxvk] Disable CUDA interop extensions on 32-bit builds 2021-10-01 15:32:40 +02:00
Philip Rebohle
8225891751
[dxvk] Fix copy-paste mistake when enabling bufferDeviceAddress feature 2021-10-01 15:32:40 +02:00
Philip Rebohle
aa4b7c9f92
[dxvk] Rework 32-bit check 2021-10-01 14:18:42 +02:00
Philip Rebohle
7193962381
[d3d11] Enable VK_KHR_buffer_device_address if necessary
Just enabling the extension doesn't necessarily do anything.
2021-10-01 14:12:17 +02:00
Philip Rebohle
1fefdf2ab6
[dxvk] Add VK_KHR_buffer_device_address extension info 2021-10-01 14:12:17 +02:00
Robin Kertels
c8341e4be3 [d3d9] Fix lenient clears 2021-09-28 21:14:02 +01:00
Robin Kertels
c4449faf5a [d3d9] Don't clamp clears to the size of RT 0 2021-09-27 21:57:15 +01:00
Robin Kertels
29ee1a74e6 Revert "[d3d9] Avoid depth degenerate viewports"
This reverts commit 78d22cc7a5.
2021-09-27 14:55:49 +01:00
Robin Kertels
d799b44d91 [dxso] Ensure pow base is >= 0 in LIT 2021-09-26 22:33:01 +01:00
Robin Kertels
2735988fa2 [d3d11] Only use cube arrays for regular cubemap views when enabled 2021-09-26 23:17:16 +02:00
Adam Moss
86148ec070
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
Notably, fairly generic functions to create/launch/destroy Cuda kernels,
and methods to fetch GPU virtual addresses and handles for DX11 resources.

Note: Requires some corresponding dxvk-nvapi changes for DLSS to
be initialized successfully.
2021-09-24 15:10:07 +02:00
Philip Rebohle
3a712b766e
[dxvk] Introduce accessMemory for barrier tracking 2021-09-24 15:07:59 +02:00
Philip Rebohle
b79ce7af8a
[meta] Release 1.9.2 2021-09-20 15:07:25 +02:00
Philip Rebohle
9eb83c187c [util] Make bool and tristate options case-insensitive 2021-09-19 19:21:49 +02:00
Philip Rebohle
dd7ffbc803
[d3d11] Also validate draw buffer for DispatchIndirect
Oversight.
2021-09-12 16:18:25 +02:00
Philip Rebohle
de7fb51e64
[d3d11] Validate indirect draw buffer size
Otherwise, if the draw parameter offset is out of bounds, we
may hang the GPU.

Fixes #2286.
2021-09-12 01:23:04 +02:00
Georg Lehmann
827c7a892c [util] Replace countof with std::size 2021-09-10 11:58:46 +01:00
Philip Rebohle
5f9d5f1053
[dxvk] Fix IgnoreWriteAfterWritw check for indirect dispatches 2021-09-10 02:50:52 +02:00
Philip Rebohle
2f01df82d2
[dxbc] Fix invalid NonReadable/NonWritable decorations 2021-09-09 19:35:51 +02:00
Philip Rebohle
5db76784bd
[dxbc] Accurately determine access flags for UAVs 2021-09-09 15:53:02 +02:00
Philip Rebohle
c9f7ccc7f9
[dxvk] Fix hazard detection for shader resources 2021-09-09 14:58:04 +02:00
Philip Rebohle
67391a7bb0
[d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
Philip Rebohle
5109000747
[dxvk] Add IgnoreGraphicsBarriers flag 2021-09-09 14:28:25 +02:00
Philip Rebohle
fe68b43335
[dxvk] Deduplicate buffer and image slices in barrier array
Fixes some major performance issues when dealing with many
consecutive dispatch calls.
2021-09-09 14:24:55 +02:00
Vincent Grande
f0e9700f34
[d3d10] Add missing include 2021-09-03 12:54:50 +02:00
Philip Rebohle
c0a7143d1b
[vulkan] Fix missing include
Fixes #2269.
2021-09-02 16:34:55 +02:00
pingubot
69588b02fe
Update config.cpp (#2256) 2021-08-27 13:10:24 +02:00
Georg Lehmann
b498040f7d [d3d9] Disable explicit front buffer for Fantasy Grounds 2021-08-26 09:26:10 +01:00
tayarani
2786bbda64
Fix DxvkShaderConstData garbage pointer for default constructor 2021-08-25 02:20:26 +02:00
Mahdi Tayarani
ae881981f9 Fix raw() accessor on the Flags class
The current implementation has a bug where it casts the underlying
int type to a uint32_t. The is incorrect for enums like DxvkShaderFlag
which are based on uint64_t.
2021-08-24 22:23:20 +02:00
Georg Lehmann
4b50d24231 [util] Force 60 fps for Sine Mora EX 2021-08-24 19:42:55 +02:00
Georg Lehmann
ed70f9a07c [d3d9] Support unsupported formats in LockRect 2021-08-23 17:38:50 +01:00
Georg Lehmann
82d40f5bba [d3d9] Return a pointer in GetUnsupportedFormatInfo 2021-08-23 17:38:50 +01:00
Philip Rebohle
fa4f40a0e6
[dxvk] Remove transform feedback self-dependency from render passes
Fixes a whole bunch of validaton errors since this was technically invalid.
2021-08-23 17:35:58 +02:00
Philip Rebohle
2f5c7562c2
[dxvk] Track transform feedback counter hazards properly
If we avoid needlessly pausing and resuming transform feedback with the
same counters, we can use existing barrier tracking to insert counter
barriers without requiring an invalid render pass self-dependency.
2021-08-23 17:35:58 +02:00
Georg Lehmann
04474b761b [d3d9] Brain-dead gamma ramp validation 2021-08-23 15:41:59 +01:00
Georg Lehmann
3fc1f2cecb [util] Fix MSVC build 2021-08-23 15:41:31 +01:00
Philip Rebohle
50c6974f3a [dxso] Fix gradient instructions for cube maps
We need 3 components in that case. Based on MSDN documentation, texldd
does not support 3D textures so there's no need to worry about those.

Fixes validation errors in Payday.
2021-08-23 13:50:54 +01:00
Alejandro Bringas Martinez
d48b33bf95 Fix poor performance in Homefront The Revolution
in certain places when displaying "wide open" and at long range it has a very poor performance of 35-45fps, but with this option it goes up to a stable 60fps on my GTX1060 6Gb
2021-08-19 13:40:05 +02:00
Georg Lehmann
41d0fcff95 [d3d9] Disable projection for PS 1.4 2021-08-19 01:47:42 -07:00
Robin Kertels
956b23c9e9 [d3d9] Use correct pitch to calculate buffer offset 2021-08-18 13:31:00 -07:00
Robin Kertels
97e91b6c0f [d3d9] Respect pitch alignment in GetFrontBufferData 2021-08-18 13:31:00 -07:00
Joshua Ashton
3718cee9eb [d3d9] Clean up texture type tracking
Additionally stops leaky pipelines on PS 1.x shaders from partial mask updates.
2021-08-17 07:02:56 -07:00
Joshua Ashton
64852f05c3 [d3d9] Track fixed function sampler bitfields
Cleans some stuff up a little bit and makes FF draws faster when this gets incorrectly invalidated.
2021-08-17 07:02:56 -07:00
Joshua Ashton
c6a4c41d20 [d3d9] Batch texture unbinding 2021-08-17 07:02:56 -07:00
Joshua Ashton
a346949304
[d3d9] Remove needless locks in SetTexture and SetSamplerState 2021-08-16 19:09:16 +01:00
Georg Lehmann
789e19d2ac [dxbc] Use BitMask helper 2021-08-16 08:49:46 -07:00
Georg Lehmann
b13260c689 [d3d11] Use BitMask helper 2021-08-16 08:49:46 -07:00
Georg Lehmann
6103e3c800 [d3d9] Use BitMask helper 2021-08-16 08:49:46 -07:00
Georg Lehmann
b037fc8882 [dxvk] Use BitMask helper 2021-08-16 08:49:46 -07:00
Philip Rebohle
ffc351f2f5 [util] Introduce BitMask helper 2021-08-16 08:49:46 -07:00
Joshua Ashton
64f417d6e6 [util] Add bsf helper
For when we know we aren't going to put in a mask of 0, we can use this and get better codegen.
2021-08-16 08:49:46 -07:00
Joshua Ashton
b09b912797
[d3d9] Fix unbinding textures
Closes: #2236
2021-08-16 15:33:49 +01:00
Georg Lehmann
a75cf2f39d [d3d9] Fix parital DS clears with full RT clear 2021-08-15 19:00:47 +00:00
Georg Lehmann
a2330b89d2 [dxso] Implement TexDepth 2021-08-12 02:17:16 +00:00
Joshua Ashton
7acbd0f4e1
[d3d9] Expose D3DPMISCCAPS_CLIPTLVERTS
Matches what we actually do and fixes a Wine test
2021-08-11 12:44:28 +01:00
Joshua Ashton
a6156856e5 [d3d9] Don't check for NULL pViewport
This cannot be NULL.
2021-08-11 11:44:09 +00:00
Joshua Ashton
78d22cc7a5 [d3d9] Avoid depth degenerate viewports 2021-08-11 11:44:09 +00:00
Joshua Ashton
5f4f4d57df
[d3d9] Fix initial mapping of images written by GPU 2021-08-11 12:14:17 +01:00
Joshua Ashton
679d703efc [d3d9] Fix upload race with default image mapping
Fixes a Wine test
2021-08-11 11:53:17 +02:00
Robin Kertels
60a7047550 [d3d9] Fix D3DLOCK_READONLY handling with evictManagedOnUnlock 2021-08-11 07:35:39 +00:00
Joshua Ashton
2c8099adf1
[d3d9] Use Texture2D for CommonTexture resolution
Using the generic texture type was a nice idea in theory, but some compilers did not give it a vtable as it was abstract, resulting in a crash here.
2021-08-11 04:25:29 +01:00
Joshua Ashton
ab7fc42f2f
[d3d9] Fix stateblock refcounting 2021-08-11 01:38:50 +01:00
Joshua Ashton
a1f0bb99ee
[d3d9] Cleanup D3D9DeviceEx members 2021-08-11 01:38:34 +01:00
Joshua Ashton
5e48035e99
[d3d9] Only bind textures if they are used by the shader 2021-08-11 01:08:13 +01:00
Joshua Ashton
c0c1565cba [d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
2021-08-10 23:46:03 +00:00
Joshua Ashton
3f78bde928 [d3d9] Optimize GetCommonTexture 2021-08-10 23:46:03 +00:00
Joshua Ashton
85468a5526 [d3d9] Add extra brackets to fetch4 filter check 2021-08-09 22:54:19 +00:00
Joshua Ashton
674f008e23 [d3d9] Use m_activeTexture mask for SRGB check 2021-08-09 22:54:19 +00:00
Joshua Ashton
1823a098a1 [d3d9] Clean up SetStateSamplerState 2021-08-09 22:54:19 +00:00
Joshua Ashton
ea4aa87336 [d3d9] Add unlikelies to rare vendor hacks 2021-08-09 22:54:19 +00:00
Georg Lehmann
1ea79cf136 [d3d9] Only respect relevant bits of D3DRS_STENCILREF 2021-08-09 22:54:06 +00:00
Joshua Ashton
79cf2e875f [dxvk] Avoid needless refcount in updateFramebuffer
Avoids a needless refcount
2021-08-09 15:23:59 +02:00
Joshua Ashton
a35f2af5e5 [dxvk] Remove needless refcount in updateTransformFeedbackBuffers 2021-08-09 15:23:59 +02:00
Joshua Ashton
4edaade185 [dxvk] Avoid needless refcount in copyImageFb 2021-08-09 15:23:59 +02:00
Georg Lehmann
8844dc2091 [dxgi] Downgrade format fall back warnings to info 2021-08-09 13:17:43 +02:00
Georg Lehmann
b55784acc6 [dxvk] Downgrade missing OpenVR warning to info 2021-08-09 13:17:43 +02:00
Georg Lehmann
152a08191c [d3d9] Downgrade format fall back warnings to info 2021-08-09 13:17:43 +02:00
Joshua Ashton
abba425ed0 [d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTextures 2021-08-09 09:54:12 +00:00
Joshua Ashton
242b7b6d9c [d3d9, dxso] Remove AlphaTestEnable spec constant
Go based on the func we already have. Avoids wasting a spec const.
2021-08-09 09:52:07 +00:00
Georg Lehmann
ada463badc [d3d9] Mark mips as dirty on Clear if needed 2021-08-08 10:27:43 +00:00
Georg Lehmann
92deba0310 [d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPM 2021-08-08 10:12:40 +00:00
Georg Lehmann
9162aa5fdf [d3d9] Captured NULL vertex declarations are not applied 2021-08-08 08:50:00 +00:00
Georg Lehmann
28a07ef445 [d3d9] Validate vertex declaration on draws 2021-08-08 08:50:00 +00:00
Georg Lehmann
8c0003552c [d3d9] Reject depth stencil StrechRect during an active scene 2021-08-08 08:50:00 +00:00
Georg Lehmann
09e5939502 [d3d9] Reject 2 BeginScene + EndScene without Begin 2021-08-08 08:50:00 +00:00
Georg Lehmann
6071e998fd [d3d9] Handle invalid modes in Device::Reset 2021-08-08 08:50:00 +00:00
Georg Lehmann
64c4eea922 [d3d9] Mark texture dirty on SetLod 2021-08-08 02:28:44 +00:00
Georg Lehmann
26516dc904 [d3d9] Fix ColorFill with OffscreenPlainSurface 2021-08-08 02:15:06 +00:00
Joshua Ashton
fd50eae5c2 [d3d9] Optimize framebuffer binding with RT mask 2021-08-08 02:14:11 +00:00
Joshua Ashton
2f22c1b53d [d3d9] Optimize clears with rt mask and better ref tracking 2021-08-08 02:14:11 +00:00
Joshua Ashton
072d3a039e [d3d9] Track bound RTs
This also improves active RT hazard tracking by also accounting for NULL
2021-08-08 02:14:11 +00:00
Joshua Ashton
e0f9ebf695 [d3d9] Common buffer header cleanups and docs 2021-08-08 02:14:11 +00:00
Joshua Ashton
ee11e1af58 [d3d9] Minor buffer code-style cleanups 2021-08-08 02:14:11 +00:00
Joshua Ashton
b1b1524737 [d3d9] Adapter cleanups 2021-08-08 02:14:11 +00:00