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Commit Graph

5450 Commits

Author SHA1 Message Date
Philip Rebohle
d1e39be7e7 [dxgi] Add IDXGIVkSwapChain1 interface definition 2023-06-21 15:16:37 +02:00
Philip Rebohle
438c535fe7 [d3d11] Always release frame latency semaphore in Present 2023-06-21 15:16:37 +02:00
Philip Rebohle
7dbe4abb48 [d3d9] Use new presenter signal mechanism for frame pacing 2023-06-21 15:16:37 +02:00
Philip Rebohle
e99bc591df [d3d11] Use new presenter signal mechanism for frame latency event 2023-06-21 15:16:37 +02:00
Philip Rebohle
08363edb05 [dxvk] Only synchronize with presents with FIFO present modes 2023-06-21 15:16:37 +02:00
Philip Rebohle
5d1196733b [dxvk] Implement waiting for specific present requests 2023-06-21 15:16:37 +02:00
Philip Rebohle
ca3492570c [dxvk] Add functionality to wait for a given present operation 2023-06-21 15:16:37 +02:00
Philip Rebohle
215c4f8f6f [dxvk] Enable VK_KHR_present_id and VK_KHR_present_wait if supported 2023-06-21 15:16:37 +02:00
Robin Kertels
5a1ebfa4ee Revert "[d3d9] Only use direct buffer mapping for DYNAMIC buffers"
This reverts commit 1850819483.
2023-06-20 23:08:52 +01:00
Joshua Ashton
6f87ccdafc [d3d11] Use FORCE_UNORM depth bias representation for UNORM formats 2023-06-20 13:31:48 +01:00
Joshua Ashton
b30a4f0cc7 [d3d9] Use FLOAT or FORCE_UNORM depth bias representation 2023-06-20 13:31:48 +01:00
Joshua Ashton
4e9853f608 [dxvk] Expose depth bias representation/exact controls 2023-06-20 13:31:48 +01:00
Joshua Ashton
5fbb0dd4ba [dxvk] Enable EXT_depth_bias_control 2023-06-20 13:31:48 +01:00
Joshua Ashton
77f6f2a84b [include] Bump Vulkan headers to v1.3.254 2023-06-20 13:31:48 +01:00
Alpyne
0b9acf3a25 [util] Add str::split
Used by d3d8
2023-06-20 13:31:17 +01:00
Timo Gurr
211d095ee4 [util] Limit STEINS;GATE ELITE to 60 fps
Intros, menu and ui animations are playing way too fast, also causing
input issues.
2023-06-20 13:27:52 +02:00
Trevonn
77e7e8bfba [util] Report NVIDIA for Star Wars Battlefront as it errors out on AMD 2023-06-20 13:23:52 +02:00
Alpyne
42a0264e69 [build] Fix libdisplay-info
See https://gitlab.freedesktop.org/JoshuaAshton/libdisplay-info/-/merge_requests/4
2023-06-19 21:14:03 +01:00
Alpyne
5d29140f74 [util] replaceNaN: Use unaligned SIMD _mm_loadu_ps
There is no good reason to expect games will have aligned the data they're passing in.
2023-06-19 21:13:37 +01:00
Alpyne
0236e780a7 [d3d9] Fix std::hex in D3D9CommonTexture 2023-06-19 21:02:10 +01:00
Alpyne
24dbcf8fd8 [dxso] Shared code for texbem and bem 2023-06-19 20:59:18 +01:00
Alpyne
404c984f9c [dxso] Implement bem instruction 2023-06-19 20:59:18 +01:00
Alpyne
a79772322b [d3d9] Initialize m_mapFlags to 0
Can sometimes get weird default values in there.
2023-06-19 19:52:03 +01:00
Trevonn
36e6a7c2e5 [util] Set maxChunkSize to 1 for GOG and fix EA App exe name
Similar to the other launchers the VRAM goes 600MB+ to 100MB+
2023-06-16 16:28:31 +01:00
Trevonn
c5ab5be48d [util] Set maxChunkSize to 1 for EA App
Reduces GPU VRAM usage of EADesktop.exe from 162MB to 6MB
2023-06-15 19:39:28 +01:00
Paul Gofman
af9bd16b8d [dxvk] Always reference library in VR extension providers 2023-06-15 19:07:26 +02:00
Winter Snowfall
2c014fdb34 [util] Match on the GOG version of KoF XIII as well 2023-06-15 19:06:45 +02:00
Timo Gurr
6478c10a18 [util] Set maxChunkSize to 1 for Battle.net
Currently when Diablo 4 is running the Battle.net launcher it uses around
600MB of VRAM. Reducing the max chunk size to 1MB reduces the memory usage
to around 150MB.
2023-06-15 19:06:26 +02:00
Philip Rebohle
7388c243d2 [dxvk] Fix incorrect fullScreenExclusive feature check 2023-06-15 17:32:05 +02:00
Lilium
bd575a4a46 [d3d11] implement 'clampNegativeLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Lilium
3fce9886f5 [d3d9] implement 'clampNegativeLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Lilium
5d134b877a [d3d9] implement 'samplerLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Robin Kertels
c75ed86909 [d3d9] Reset vertex & index buffer in Reset 2023-06-13 22:47:55 +01:00
Robin Kertels
d1707026f9 [d3d9] Remove uninitialized device present params 2023-06-13 22:47:55 +01:00
Robin Kertels
b8d36eeacc [d3d9] Fix losing auto depth stencil surface 2023-06-13 22:47:55 +01:00
Robin Kertels
8f740c53b4 [d3d9] Remove IsLosable
Redundant.
2023-06-13 22:47:55 +01:00
Robin Kertels
52ac271acb [d3d9] Reject Reset if there's any remaining DEFAULT resources 2023-06-13 14:15:18 +01:00
Robin Kertels
a1a91dd766 [d3d9] Fix potential race when discarding systemmem textures 2023-06-11 16:57:17 +01:00
Robin Kertels
22f6246fd6 [util] Fix app profile grouping 2023-06-11 16:57:17 +01:00
Robin Kertels
9d6804e40a [util] Disable direct buffer mapping for Injustice 2023-06-11 16:57:17 +01:00
Robin Kertels
5fd025c513 [d3d9] Rename apitraceMode
It's not just used for apitrace and the new name
is more consistent with the D3D11 equivalent option.
2023-06-11 16:57:17 +01:00
Robin Kertels
d9d6316609 [d3d9] Remove allowDiscard hack 2023-06-11 16:57:17 +01:00
Robin Kertels
9b877cf623 [util] Remove D&D - The Temple of Evil workaround
The game uses SWVP, so we don't need an app hack here.
2023-06-11 16:57:17 +01:00
Robin Kertels
2c3f2b9ad1 [d3d9] Ignore DISCARD after device loss 2023-06-11 16:57:17 +01:00
Robin Kertels
1850819483 [d3d9] Only use direct buffer mapping for DYNAMIC buffers
Tests show that buffers with just D3DUSAGE_WRITEONLY are uploaded on Unlock.
2023-06-11 16:57:17 +01:00
Robin Kertels
1db2e3a6ec [util] Re-enable direct buffer mapping for Dark Romance
The game uses SWVP, so we don't need the hack anymore.
2023-06-11 16:57:17 +01:00
Robin Kertels
2efd3f3698 [util] Re-enable direct buffer mapping for RE games
I cannot reproduce the stalls anymore.
2023-06-11 16:57:17 +01:00
Robin Kertels
bbaf01d9e6 [d3d9] Force staging buffer mapping for pure SWVP devices 2023-06-11 16:57:17 +01:00
Robin Kertels
4a55047dde [d3d9] Forbid disabling SWVP on a pure SWVP device 2023-06-11 16:57:17 +01:00
Joshua Ashton
3fddc364ee [util] Fix UTF8 encodeTypedChar for 4 byte chars
Some flipped logic here...
2023-06-10 13:58:33 +02:00