Joshua Ashton
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a1f0bb99ee
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[d3d9] Cleanup D3D9DeviceEx members
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2021-08-11 01:38:34 +01:00 |
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Joshua Ashton
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5e48035e99
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[d3d9] Only bind textures if they are used by the shader
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2021-08-11 01:08:13 +01:00 |
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Joshua Ashton
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c0c1565cba
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[d3d9, dxso] Alias color and depth samplers and improve tracking
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
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2021-08-10 23:46:03 +00:00 |
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Joshua Ashton
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3f78bde928
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[d3d9] Optimize GetCommonTexture
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2021-08-10 23:46:03 +00:00 |
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Joshua Ashton
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85468a5526
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[d3d9] Add extra brackets to fetch4 filter check
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2021-08-09 22:54:19 +00:00 |
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Joshua Ashton
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674f008e23
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[d3d9] Use m_activeTexture mask for SRGB check
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2021-08-09 22:54:19 +00:00 |
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Joshua Ashton
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1823a098a1
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[d3d9] Clean up SetStateSamplerState
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2021-08-09 22:54:19 +00:00 |
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Joshua Ashton
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ea4aa87336
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[d3d9] Add unlikelies to rare vendor hacks
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2021-08-09 22:54:19 +00:00 |
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Georg Lehmann
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1ea79cf136
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[d3d9] Only respect relevant bits of D3DRS_STENCILREF
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2021-08-09 22:54:06 +00:00 |
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Joshua Ashton
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79cf2e875f
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[dxvk] Avoid needless refcount in updateFramebuffer
Avoids a needless refcount
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2021-08-09 15:23:59 +02:00 |
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Joshua Ashton
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a35f2af5e5
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[dxvk] Remove needless refcount in updateTransformFeedbackBuffers
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2021-08-09 15:23:59 +02:00 |
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Joshua Ashton
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4edaade185
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[dxvk] Avoid needless refcount in copyImageFb
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2021-08-09 15:23:59 +02:00 |
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Georg Lehmann
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8844dc2091
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[dxgi] Downgrade format fall back warnings to info
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2021-08-09 13:17:43 +02:00 |
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Georg Lehmann
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b55784acc6
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[dxvk] Downgrade missing OpenVR warning to info
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2021-08-09 13:17:43 +02:00 |
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Georg Lehmann
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152a08191c
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[d3d9] Downgrade format fall back warnings to info
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2021-08-09 13:17:43 +02:00 |
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Joshua Ashton
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abba425ed0
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[d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTextures
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2021-08-09 09:54:12 +00:00 |
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Joshua Ashton
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242b7b6d9c
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[d3d9, dxso] Remove AlphaTestEnable spec constant
Go based on the func we already have. Avoids wasting a spec const.
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2021-08-09 09:52:07 +00:00 |
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Georg Lehmann
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ada463badc
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[d3d9] Mark mips as dirty on Clear if needed
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2021-08-08 10:27:43 +00:00 |
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Georg Lehmann
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92deba0310
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[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPM
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2021-08-08 10:12:40 +00:00 |
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Georg Lehmann
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9162aa5fdf
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[d3d9] Captured NULL vertex declarations are not applied
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2021-08-08 08:50:00 +00:00 |
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Georg Lehmann
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28a07ef445
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[d3d9] Validate vertex declaration on draws
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2021-08-08 08:50:00 +00:00 |
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Georg Lehmann
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8c0003552c
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[d3d9] Reject depth stencil StrechRect during an active scene
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2021-08-08 08:50:00 +00:00 |
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Georg Lehmann
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09e5939502
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[d3d9] Reject 2 BeginScene + EndScene without Begin
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2021-08-08 08:50:00 +00:00 |
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Georg Lehmann
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6071e998fd
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[d3d9] Handle invalid modes in Device::Reset
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2021-08-08 08:50:00 +00:00 |
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Georg Lehmann
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64c4eea922
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[d3d9] Mark texture dirty on SetLod
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2021-08-08 02:28:44 +00:00 |
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Georg Lehmann
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26516dc904
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[d3d9] Fix ColorFill with OffscreenPlainSurface
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2021-08-08 02:15:06 +00:00 |
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Joshua Ashton
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fd50eae5c2
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[d3d9] Optimize framebuffer binding with RT mask
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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2f22c1b53d
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[d3d9] Optimize clears with rt mask and better ref tracking
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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072d3a039e
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[d3d9] Track bound RTs
This also improves active RT hazard tracking by also accounting for NULL
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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e0f9ebf695
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[d3d9] Common buffer header cleanups and docs
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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ee11e1af58
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[d3d9] Minor buffer code-style cleanups
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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b1b1524737
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[d3d9] Adapter cleanups
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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da411c8a48
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[d3d9] Move m_lod after m_subresources
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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4a569918c0
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[d3d9] Track NULL state per-subresource
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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d6bc355782
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[d3d9] Fix code-style of D3D9Subresource and inline
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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f4ce795fe7
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[d3d9] Do a little packing of subresource members
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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d922e261e8
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[d3d9] Make D3D9_COMMON_TEXTURE_DESC smaller
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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3592d7b48f
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[d3d9] Return const buffer references in D3D9CommonBuffer
Avoids some needless refcounting
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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fb7035f16a
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[d3d9] Remove D3D9CommonBuffer::GetDesc
We already have ::Desc()
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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750639d3b6
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[d3d9] Return const view references in D3D9Subresource
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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3cbac8923f
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[d3d9] Return const refs for image/buffers + format mapping in CommonTexture
Avoids needless Rc ref counts and copies of that fairly large structure.
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2021-08-08 02:14:11 +00:00 |
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Georg Lehmann
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23873cbb57
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[d3d9] Disable primitive restart
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2021-08-08 02:05:27 +00:00 |
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Georg Lehmann
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fdc2e2e78f
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[d3d9] Fix NEVER alpha testing
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2021-08-07 21:54:30 +00:00 |
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Georg Lehmann
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be3c248c8b
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[d3d9] Don't mark mips as dirty when the texture doesn't have automatic mips
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2021-08-07 21:53:34 +00:00 |
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Georg Lehmann
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973678e6bf
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[d3d9] Only look at the last bit for D3DSAMP_SRGBTEXTURE
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2021-08-07 13:09:13 +00:00 |
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Georg Lehmann
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a1fbcf35de
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[d3d9] Ignore clear with Count == 0 and non-NULL rect
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2021-08-06 18:54:17 +00:00 |
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Philip Rebohle
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546bd6f462
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[dxbc] Fix swizzles in lod instruction
Fixes #1764.
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2021-08-05 22:57:58 +02:00 |
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Philip Rebohle
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97ef8a6fb3
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[dxvk] Remove Win32 fence
Replaced with CallbackFence.
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2021-08-05 22:57:58 +02:00 |
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Philip Rebohle
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56395c9bc8
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[d3d11] Re-implement frame latency events using Win32 semaphore
Matches native DXGI behaviour more accurately, and fixes a hang in
Shin Megami Tensei 3.
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2021-08-05 22:57:58 +02:00 |
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Philip Rebohle
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4c222ec557
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[d3d11] Use callback fence to signal Flush1 event
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2021-08-05 22:57:58 +02:00 |
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