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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 16:08:50 +01:00
dxvk/src/d3d11
Philip Rebohle 19408f0ebe
[d3d11] Fix reported RowPitch/DepthPitch for mapped buffers
Some games rely on this being the exact buffer size.
2018-09-17 07:45:05 +02:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp [d3d10] Implement D3D10Buffer 2018-08-13 17:22:41 +02:00
d3d11_buffer.h [d3d10] Implement D3D10Buffer 2018-08-13 17:22:41 +02:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_cmdlist.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_def.cpp [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_def.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_imm.cpp [d3d11] Fix reported RowPitch/DepthPitch for mapped buffers 2018-09-17 07:45:05 +02:00
d3d11_context_imm.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_state.h [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
d3d11_context.cpp [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context.h [d3d11] Remove old UAV counter buffer implementation 2018-08-30 15:32:46 +02:00
d3d11_counter_buffer.cpp [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_counter_buffer.h [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [dxvk] Enable device features for VK_EXT_vertex_attribute_divisor 2018-09-10 22:10:16 +02:00
d3d11_device.h [d3d11] Remove old UAV counter buffer implementation 2018-08-30 15:32:46 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
d3d11_initializer.cpp [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_initializer.h [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_interop.h [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_main.cpp [dxvk] Add extended device feature structure 2018-07-31 16:58:25 +02:00
d3d11_options.cpp [d3d11] Add option to enforce anisotropic filtering 2018-09-10 15:42:55 +02:00
d3d11_options.h [d3d11] Add option to enforce anisotropic filtering 2018-09-10 15:42:55 +02:00
d3d11_present.cpp [d3d11] Do not keep a strong reference to the swap chain back buffer 2018-08-05 21:31:13 +02:00
d3d11_present.h [d3d11] Do not keep a strong reference to the swap chain back buffer 2018-08-05 21:31:13 +02:00
d3d11_query.cpp [d3d11] Fix Begin/End for all queries other than Event and Timestamp 2018-09-11 13:00:52 +02:00
d3d11_query.h [d3d10] Implement D3D10Query 2018-08-13 17:22:42 +02:00
d3d11_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d11_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d11_resource.cpp [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_resource.h [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_sampler.cpp [d3d11] Add option to enforce anisotropic filtering 2018-09-10 15:42:55 +02:00
d3d11_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d11_shader.cpp [d3d11] Remove DXVK_SHADER_READ_PATH 2018-07-30 20:29:05 +02:00
d3d11_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d10] Implement D3D10 texture interfaces 2018-08-13 17:22:36 +02:00
d3d11_texture.h [d3d10] Implement D3D10 texture interfaces 2018-08-13 17:22:36 +02:00
d3d11_util.cpp [d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers 2018-08-09 23:33:36 +02:00
d3d11_util.h [d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers 2018-08-09 23:33:36 +02:00
d3d11_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_rtv.cpp [d3d11] Fix layer count for 3D RTVs with non-zero base mip level 2018-09-04 07:39:46 +02:00
d3d11_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_uav.cpp [d3d11] Do not hold strong references to the ID3D11Resource in views 2018-08-05 21:31:13 +02:00
d3d11_view_uav.h [d3d11] Remove old UAV counter buffer implementation 2018-08-30 15:32:46 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d11] Remove old UAV counter buffer implementation 2018-08-30 15:32:46 +02:00