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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 13:08:50 +01:00
dxvk/src/d3d11
Philip Rebohle 8044ce6c7e
[d3d11] Refactor UAV counter buffer allocator
- Fixes violation of the minStorageBufferOffsetAlignment limit
- Allows allocation of multiple counter buffers if necessary
2018-08-03 10:17:02 +02:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_blend.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_buffer.cpp [d3d11] Allocate DYNAMIC buffers on device-local host-visible memory 2018-05-29 14:50:08 +02:00
d3d11_buffer.h [d3d11] Fix stage and access mask for default constant buffers 2018-05-04 10:23:36 +02:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Issue warning when using a command list more than once 2018-06-29 12:44:52 +02:00
d3d11_cmdlist.h [d3d11] Issue warning when using a command list more than once 2018-06-29 12:44:52 +02:00
d3d11_context_def.cpp [d3d11] Move GetData implementation to D3D11ImmediateContext 2018-06-08 12:29:24 +02:00
d3d11_context_def.h [d3d11] Move GetData implementation to D3D11ImmediateContext 2018-06-08 12:29:24 +02:00
d3d11_context_imm.cpp [d3d11] Optimize WaitForResource behaviour when resource is already idle 2018-07-23 16:08:01 +02:00
d3d11_context_imm.h [d3d11] Move D3D11ImmediateContext constexpr values to .cpp file 2018-07-19 08:55:34 +02:00
d3d11_context_state.h [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
d3d11_context.cpp [dxvk] Introduce concept of shader constants 2018-07-30 20:29:05 +02:00
d3d11_context.h [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11_depth_stencil.cpp [dxvk] Removed support for depth bounds test 2018-06-06 13:11:09 +02:00
d3d11_depth_stencil.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11_device.h [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Fix compilation with WINE headers (#247) 2018-04-07 14:02:57 +02:00
d3d11_initializer.cpp [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_initializer.h [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_input_layout.cpp [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_input_layout.h [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_interop.h [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_main.cpp [dxvk] Add extended device feature structure 2018-07-31 16:58:25 +02:00
d3d11_options.cpp [d3d11] Fake SO support for F1 2015, Mafia 3 2018-07-12 00:32:36 +02:00
d3d11_options.h [d3d11] Remove GetData do-not-flush workaround for Fallout 4 2018-06-08 13:13:42 +02:00
d3d11_present.cpp [d3d11] Fix issue with back buffer creation 2018-06-21 10:12:38 +02:00
d3d11_present.h [dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
d3d11_query.cpp [d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries 2018-06-13 14:30:44 +02:00
d3d11_query.h [d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries 2018-06-13 14:30:44 +02:00
d3d11_rasterizer.cpp [dxvk] Remove unused rasterizer discard state flag 2018-06-25 16:56:52 +02:00
d3d11_rasterizer.h [d3d11] Implemented ID3D11RasterizerState1 stub 2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp [d3d11] D3D11SamplerState: Cosmetic changes 2018-05-09 11:55:05 +02:00
d3d11_sampler.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_shader.cpp [d3d11] Remove DXVK_SHADER_READ_PATH 2018-07-30 20:29:05 +02:00
d3d11_shader.h [dxvk] Introduce concept of shader constants 2018-07-30 20:29:05 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d11] Set proper view format list for typed UAVs 2018-07-03 13:31:22 +02:00
d3d11_texture.h [d3d11] Validate image view format compatibility 2018-05-05 15:13:35 +02:00
d3d11_uav_counter.cpp [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11_uav_counter.h [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11_util.cpp [d3d11] Fix border color mapping for opaque white 2018-08-02 17:04:09 +02:00
d3d11_util.h [d3d11] Refactor shader binding 2018-07-30 19:37:19 +02:00
d3d11_view_dsv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h [d3d11] Fix render target layouts for linar tiling 2018-06-19 11:28:54 +02:00
d3d11_view_rtv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h [d3d11] Fix render target layouts for linar tiling 2018-06-19 11:28:54 +02:00
d3d11_view_srv.cpp [d3d11] Fix incorrect cube face count calculation 2018-04-21 14:14:42 +02:00
d3d11_view_srv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_uav.h [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [build] Use .spec files instead of .def files in winelib build 2018-07-19 08:55:34 +02:00
meson.build [d3d11] Refactor UAV counter buffer allocator 2018-08-03 10:17:02 +02:00