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d3d11_annotation.cpp
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_annotation.h
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[d3d11] Add ID3DUserDefinedAnnotation stub
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2018-06-11 14:29:47 +02:00 |
d3d11_blend.cpp
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d11_blend.h
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
d3d11_buffer.cpp
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[d3d11] Allocate counter for stream output buffers
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2018-10-10 19:55:41 +02:00 |
d3d11_buffer.h
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[d3d11] Allocate counter for stream output buffers
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2018-10-10 19:55:41 +02:00 |
d3d11_class_linkage.cpp
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[dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
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2018-04-02 12:52:02 +02:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Add option to disable deferred context mapping speed hack
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2018-10-09 17:07:50 +02:00 |
d3d11_cmdlist.h
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[dxvk] Add CS chunk pool
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2018-08-27 16:07:38 +02:00 |
d3d11_context_def.cpp
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[d3d11] Add option to disable deferred context mapping speed hack
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2018-10-09 17:07:50 +02:00 |
d3d11_context_def.h
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[dxvk] Add CS chunk pool
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2018-08-27 16:07:38 +02:00 |
d3d11_context_imm.cpp
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Revert "[d3d11] Avoid unnecessary buffer slice copy when mapping buffer"
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2018-09-17 23:08:00 +02:00 |
d3d11_context_imm.h
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[dxvk] Add CS chunk pool
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2018-08-27 16:07:38 +02:00 |
d3d11_context_state.h
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[d3d11] Bind transform feedback buffers in SOSetTargets
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2018-10-10 19:55:41 +02:00 |
d3d11_context.cpp
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[d3d11] Implement DrawAuto method
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2018-10-10 19:55:42 +02:00 |
d3d11_context.h
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[d3d11] Bind transform feedback buffers in SOSetTargets
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2018-10-10 19:55:41 +02:00 |
d3d11_counter_buffer.cpp
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[d3d11] Add more general counter buffer allocator
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2018-08-30 15:24:38 +02:00 |
d3d11_counter_buffer.h
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[d3d11] Add more general counter buffer allocator
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2018-08-30 15:24:38 +02:00 |
d3d11_depth_stencil.cpp
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d11_depth_stencil.h
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_device.cpp
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[d3d11] Implement Stream Output queries
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2018-10-10 19:55:42 +02:00 |
d3d11_device.h
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[d3d11] Allocate counter for stream output buffers
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2018-10-10 19:55:41 +02:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
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2018-08-15 22:02:39 +02:00 |
d3d11_initializer.cpp
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[d3d11] Refactor resource initialization
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2018-07-23 15:21:17 +02:00 |
d3d11_initializer.h
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[d3d11] Refactor resource initialization
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2018-07-23 15:21:17 +02:00 |
d3d11_input_layout.cpp
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d11_input_layout.h
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_interop.cpp
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[d3d11] Implement IDXGIVkInteropDevice for D3D11Device
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2018-04-20 00:19:03 +02:00 |
d3d11_interop.h
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[d3d11] Implement IDXGIVkInteropDevice for D3D11Device
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2018-04-20 00:19:03 +02:00 |
d3d11_main.cpp
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[dxvk] Add extended device feature structure
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2018-07-31 16:58:25 +02:00 |
d3d11_options.cpp
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[d3d11] Add option to disable deferred context mapping speed hack
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2018-10-09 17:07:50 +02:00 |
d3d11_options.h
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[d3d11] Add option to disable deferred context mapping speed hack
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2018-10-09 17:07:50 +02:00 |
d3d11_present.cpp
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[d3d11] Do not keep a strong reference to the swap chain back buffer
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2018-08-05 21:31:13 +02:00 |
d3d11_present.h
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[d3d11] Do not keep a strong reference to the swap chain back buffer
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2018-08-05 21:31:13 +02:00 |
d3d11_query.cpp
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[d3d11] Implement Stream Output queries
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2018-10-10 19:55:42 +02:00 |
d3d11_query.h
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[d3d10] Implement D3D10Query
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2018-08-13 17:22:42 +02:00 |
d3d11_rasterizer.cpp
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[dxvk] Implement backend support for D3D11 forced sample count
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2018-09-18 13:22:28 +02:00 |
d3d11_rasterizer.h
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
d3d11_resource.cpp
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[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
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2018-08-10 02:15:30 +02:00 |
d3d11_resource.h
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[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
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2018-08-10 02:15:30 +02:00 |
d3d11_sampler.cpp
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[d3d11] Add option to enforce anisotropic filtering
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2018-09-10 15:42:55 +02:00 |
d3d11_sampler.h
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
d3d11_shader.cpp
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[d3d11] Create passthrough geometry shader if necessary
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2018-10-10 19:55:41 +02:00 |
d3d11_shader.h
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[d3d11] Replace shader debug name with shader key
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2018-09-18 10:35:27 +02:00 |
d3d11_state.cpp
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Make hashes use correct types and fix narrowing warnings in spirv module. (#307)
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2018-04-20 01:10:58 +02:00 |
d3d11_state.h
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
d3d11_texture.cpp
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[d3d11] Don't set meta-resolve usage flags for depth buffers
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2018-09-29 14:59:36 +02:00 |
d3d11_texture.h
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[d3d11] Enable usage flags for meta copy formats
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2018-09-27 11:44:09 +02:00 |
d3d11_util.cpp
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[d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
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2018-08-09 23:33:36 +02:00 |
d3d11_util.h
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[d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
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2018-08-09 23:33:36 +02:00 |
d3d11_view_dsv.cpp
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d11_view_dsv.h
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
d3d11_view_rtv.cpp
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[d3d11] Fix layer count for 3D RTVs with non-zero base mip level
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2018-09-04 07:39:46 +02:00 |
d3d11_view_rtv.h
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
d3d11_view_srv.cpp
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d11_view_srv.h
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
d3d11_view_uav.cpp
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[d3d11] Allocate counter for stream output buffers
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2018-10-10 19:55:41 +02:00 |
d3d11_view_uav.h
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[d3d11] Optimize UAV binding
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2018-09-27 16:50:34 +02:00 |
d3d11.def
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[d3d11] Implement D3D11CoreCreateDevice
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2018-05-07 14:06:52 +02:00 |
d3d11.spec
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
meson.build
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[meta] Remove redundant linker entries for the utils library
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2018-09-19 21:00:44 +02:00 |