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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 13:08:50 +01:00
dxvk/src/d3d11
Philip Rebohle 9fee253d09
[d3d11] Add more implicit flush points
All these methods will implicitly spill the active render pass and
are typically not called very often, so we can try to keep the GPU
busy.
2018-06-27 18:34:17 +02:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_blend.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_buffer.cpp [d3d11] Allocate DYNAMIC buffers on device-local host-visible memory 2018-05-29 14:50:08 +02:00
d3d11_buffer.h [d3d11] Fix stage and access mask for default constant buffers 2018-05-04 10:23:36 +02:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_cmdlist.h [d3d11] Implement new auto-flush heuristic 2018-06-04 23:31:49 +02:00
d3d11_context_def.cpp [d3d11] Move GetData implementation to D3D11ImmediateContext 2018-06-08 12:29:24 +02:00
d3d11_context_def.h [d3d11] Move GetData implementation to D3D11ImmediateContext 2018-06-08 12:29:24 +02:00
d3d11_context_imm.cpp [d3d11] Add more implicit flush points 2018-06-27 18:34:17 +02:00
d3d11_context_imm.h [d3d11] Add more implicit flush points 2018-06-27 18:34:17 +02:00
d3d11_context_state.h [d3d11] Implement render pass spilling for UAV rendering 2018-06-15 20:49:24 +02:00
d3d11_context.cpp [d3d11] Fix image aspect mask for typeless resolve 2018-06-21 10:17:59 +02:00
d3d11_context.h [d3d11] Add more implicit flush points 2018-06-27 18:34:17 +02:00
d3d11_depth_stencil.cpp [dxvk] Removed support for depth bounds test 2018-06-06 13:11:09 +02:00
d3d11_depth_stencil.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [dxbc] Consider stream index in signature entry lookup 2018-06-23 20:13:00 +02:00
d3d11_device.h [dxbc] Add DxbcModuleInfo struct 2018-06-23 17:14:35 +02:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] Fix compilation with WINE headers (#247) 2018-04-07 14:02:57 +02:00
d3d11_input_layout.cpp [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_input_layout.h [d3d11] Chjeck whether input layouts are identical 2018-05-27 01:10:49 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_interop.h [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_main.cpp [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11_options.cpp [d3d11] Fake streamout support for Final Fantasy XV 2018-06-16 18:52:20 +02:00
d3d11_options.h [d3d11] Remove GetData do-not-flush workaround for Fallout 4 2018-06-08 13:13:42 +02:00
d3d11_present.cpp [d3d11] Fix issue with back buffer creation 2018-06-21 10:12:38 +02:00
d3d11_present.h [dxgi] Implemented IDXGISwapChain1 2018-05-23 01:06:34 +02:00
d3d11_query.cpp [d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries 2018-06-13 14:30:44 +02:00
d3d11_query.h [d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries 2018-06-13 14:30:44 +02:00
d3d11_rasterizer.cpp [dxvk] Remove unused rasterizer discard state flag 2018-06-25 16:56:52 +02:00
d3d11_rasterizer.h [d3d11] Implemented ID3D11RasterizerState1 stub 2018-03-18 22:53:20 +01:00
d3d11_sampler.cpp [d3d11] D3D11SamplerState: Cosmetic changes 2018-05-09 11:55:05 +02:00
d3d11_sampler.h [d3d11] Implement state block normalization (#333) 2018-04-30 10:41:57 +02:00
d3d11_shader.cpp [dxbc] Add DxbcModuleInfo struct 2018-06-23 17:14:35 +02:00
d3d11_shader.h [dxbc] Add DxbcModuleInfo struct 2018-06-23 17:14:35 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d11] Do not use MUTABLE_FORMAT_BIT for strictly typed formats 2018-06-24 17:01:05 +02:00
d3d11_texture.h [d3d11] Validate image view format compatibility 2018-05-05 15:13:35 +02:00
d3d11_util.cpp [d3d11] Validate texture sample count 2018-04-13 13:46:45 +02:00
d3d11_util.h [d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT 2018-05-30 13:33:48 +02:00
d3d11_view_dsv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_dsv.h [d3d11] Fix render target layouts for linar tiling 2018-06-19 11:28:54 +02:00
d3d11_view_rtv.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_rtv.h [d3d11] Fix render target layouts for linar tiling 2018-06-19 11:28:54 +02:00
d3d11_view_srv.cpp [d3d11] Fix incorrect cube face count calculation 2018-04-21 14:14:42 +02:00
d3d11_view_srv.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11_view_uav.cpp [d3d11] Cap mip level count for textures and views 2018-04-12 23:42:11 +02:00
d3d11_view_uav.h [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce 2018-03-17 13:42:37 +01:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
meson.build [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00