Scales each channel only based on max and min calibrated values.
The neutral value is now ignored so the joystick sees a linear
range between min and max.
This is particularly useful to allow the full range of values for
throttle to be passed through to the joystick.
Adds a new RCTransmitter setting for the USB HID interface which
emulates a USB HID joystick. The scaled RC receiver channels
from any RCVR protocol are passed through to the various emulated
joystick controls.
The main use for this feature is to allow you to use your own RC
transmitter with any RC simulator on a PC.
This is known to work with CRRCsim but should work with any simulator
that supports joystick input.
PIOS_Flash_Jedec_EraseChip is called during early
init when the table_magic has changed. This call
happens on CC/CC3D prior to the OS being initialized
so it is not OK to call vTaskDelay() yet.
This was leading to boards locking up (no flashing blue
LED) immediately after jumping to the application when
the table_magic had changed or was being init'd for the
very first time.
The module can be configured to enable what's needed from board voltage, battery voltage and battery current measurement.
In GCS the POWER box in system healt will show alarm related to the supply voltage to the board.
If a power warning/critical alarm is raised, the warning condition is left even if the board voltage return to an acceptable value.
Conflicts:
ground/openpilotgcs/share/openpilotgcs/diagrams/default/system-health.svg
shared/uavobjectdefinition/systemalarms.xml
flash so it says completed. However, it still blocks the system for a long
time. During an erase the heartbeat will flash at 10 Hz to indicate what's
happening.
This still blocks telemetry even after lowering hte system priority (and there
is a vTaskDelay) which makes me think that the SPI bus being locked is blocking
Sensors or somethign else. This should not be permited when the system is
armed.
The reason the system locks up during the erase is that the file system
operations occur within the event dispatcher thread. It is very bad practice
for anything to block this (i.e. callbacks should never take very long). We
should probably move the object persistence handling into the system thread or
something but that can be a separate issue.