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Commit Graph

3670 Commits

Author SHA1 Message Date
Philip Rebohle
4630bbc427
[dxvk] Support multi-plane formats in updateImage 2021-05-30 19:42:43 +02:00
Philip Rebohle
55a67988b2
[dxvk] Support multi-plane formats in computeImageSize 2021-05-30 19:42:43 +02:00
Philip Rebohle
6462174c13
[dxvk] Support multi-plane formats in copyImageToBuffer 2021-05-30 19:42:43 +02:00
Philip Rebohle
a660b35f6e
[dxvk] Support multi-plane formats in clearCompressedColorImage 2021-05-30 19:42:43 +02:00
Philip Rebohle
ed57019e13
[dxvk] Support multi-plane formats in copyImage 2021-05-30 19:42:43 +02:00
Philip Rebohle
41e28cb280
[dxvk] Support multi-plane formats in uploadImage 2021-05-30 19:42:43 +02:00
Philip Rebohle
86542248df
[dxvk] Support multi-plane formats in copyBufferToImage 2021-05-30 19:42:43 +02:00
Philip Rebohle
cd2ea98670
[dxvk] Add helper functions to deal with plane aspects 2021-05-30 19:42:43 +02:00
Philip Rebohle
1d6da6f83e
[dxvk] Add format definition for VK_FORMAT_G8_B8R8_2PLANE_420_UNORM 2021-05-30 19:42:43 +02:00
Philip Rebohle
0f5e126735
[dxvk] Introduce flushSharedImages
Fixes problems with images not being cleared prior to presentation
if the clear is the last command issued in the frame.
2021-05-30 19:42:43 +02:00
Philip Rebohle
895b19c746
[tests] Add D3D11 video processor test 2021-05-30 19:42:43 +02:00
Philip Rebohle
a1f3f6c971
[dxbc] Remove old RADV/LLVM workaround for early discard
We have Demote now, and ACO is the default.
2021-05-27 00:40:59 +02:00
Philip Rebohle
94674ac45e [dxvk] Skip CPU adapters if GPUs are present
Because some games try (and fail) to run on Lavapipe despite it already
being the lowest priority device in the list.
2021-05-21 22:55:54 +02:00
Joshua Ashton
c51080068e [dxgi] Handle DXGI_PRESENT_TEST and failures in GetFrameStatistics 2021-05-20 23:02:07 +01:00
Philip Rebohle
401edc53fe [dxgi] Show warning in DxgiOutput::GetFrameStatistics 2021-05-20 22:27:36 +01:00
Philip Rebohle
db3654a07f [dxgi] Implement present count and frame statistics for swap chains 2021-05-20 22:27:36 +01:00
Joshua Ashton
a3d1699823
build: Don't strip binaries with --dev-build 2021-05-19 15:59:55 +01:00
Joshua Ashton
0520ce9448
[d3d9] Treat largest element in Stream 0 as vertex decl size
Closes #2059
2021-05-13 01:32:56 +01:00
orbea
b84a03b4d4 [util] Enable d3d9.deferSurfaceCreation for Nights of Azure 2021-05-07 22:15:58 +01:00
Joshua Ashton
f0c1e89443 [d3d9] Handle zero-sized draws
These return S_OK, because ofc they do.
2021-05-05 19:25:46 +01:00
Joshua Ashton
0f52c85d21 [d3d9] Account for vertex declaration size for UP draws
The stride may not give us the full picture here as the stride
may not encompass the vertex declaration entirely.

Consider a vertex declaration of size 20, and a stride of 12,
we may not have covered the whole range of space the draw wants with
VertexCount * Stride.

Some games such as FF13 Lightning Returns have two float3s in the vertex decl
and draw two triangles with the last float being out of bounds. This causes
the whole vertex element to be set to 0 on NVIDIA which breaks their fullscreen passes.

Instead, take (VertexCount - 1) * Stride + VertexDeclSize for the buffer size
and pad with 0s outside of the VertexCount * Stride range.

Closes: #2046
Closes: #1908
2021-05-05 19:25:46 +01:00
Joshua Ashton
1ab2565521 [tests] Add a UP range test 2021-05-05 19:25:46 +01:00
Joshua Ashton
4a4b96611d
[d3d9] Only log WaitForVBlank stub once 2021-04-30 19:33:24 +01:00
Joshua Ashton
a980282ebe
[util] Increase constants for TrackMania Forever
Bump this to 256.

Fixes rendering issues.

Closes: #1910
2021-04-30 18:51:09 +01:00
Joshua Ashton
54d3ad1295
[util] Enable d3d9.memoryTrackTest for Kohan II
Closes: #2030
2021-04-30 18:49:39 +01:00
Robin Kertels
525fd53bbc [d3d9] Fix FlushBuffer
Use stored mapped slice and use correct dst offset.
2021-04-23 18:06:29 +01:00
Robin Kertels
da23771df4 [d3d9] Remove unused variable 2021-04-23 18:06:29 +01:00
Robin Kertels
13f53531e5 [d3d9] Fix offset in UpdateSurface 2021-04-22 20:18:50 +01:00
Robin Kertels
0bc8b0b33a [d3d9] Align pitch to 4 2021-04-22 17:44:58 +01:00
Robin Kertels
2ba433bbd8 [d3d9+util] Remove option to disable implicit discard 2021-04-22 17:44:58 +01:00
Robin Kertels
03f5893011 [d3d9] Remove implicit discard 2021-04-22 17:44:58 +01:00
Robin Kertels
b9512a4063 [d3d9] Only copy dirty parts of managed/sysmem resources 2021-04-22 17:44:58 +01:00
Robin Kertels
4261ff6ec1 [d3d9] Use staging buffer for managed copies 2021-04-22 17:44:58 +01:00
Robin Kertels
bb11d7dee8 [d3d9] Refactor AllocUpBuffer so it can be used for managed uploads 2021-04-22 17:44:58 +01:00
Robin Kertels
8cc0c9a0f1 [d3d9] Clamp dirty buffer range
And always maintain dirty range.
2021-04-22 17:44:58 +01:00
Philip Rebohle
4eb884303a
[util] Enable d3d9.deferSurfaceCreation for even more Atelier games 2021-04-22 15:37:40 +02:00
Philip Rebohle
cb7adeef08
[d3d11] Add range checking to GetShaderResources 2021-04-22 12:56:11 +02:00
Philip Rebohle
65655ce37c
[d3d11] Add range checking to GetSamplers 2021-04-22 12:56:11 +02:00
Philip Rebohle
ef9ad29b7f
[d3d11] Add range checking to GetConstantBuffers 2021-04-22 12:56:11 +02:00
Philip Rebohle
2d9c229eaa
[d3d11] Add range checking to SOGetTargets 2021-04-22 12:56:11 +02:00
Philip Rebohle
11a02831a9
[d3d11] Add range checking to UAV and render target methods 2021-04-22 12:56:11 +02:00
Philip Rebohle
b51fd4d06c
[d3d11] Add range checking to IAGetVertexBuffers 2021-04-22 12:56:11 +02:00
Philip Rebohle
a13dad07cc
[d3d11] Add some missing STDMETHODCALLTYPE declarations 2021-04-22 12:56:11 +02:00
Philip Rebohle
65cc03a707
[util] Add app profile for Dal Segno
Fixes #2022.
2021-04-22 12:55:04 +02:00
Georg Lehmann
730f5cc418 [build] conditionally enable --quiet for glslang 2021-04-21 13:43:08 +02:00
Andrew Sheldon
6339c8ec17 [util] Enable apitraceMode for a couple of CryEngine games
Kingdom Come: Deliverance and Sniper Ghost Warrior Contracts
2021-04-16 10:49:14 +02:00
Georg Lehmann
18466d4ae4 [util] remove some movs in matrix add/sub assignment 2021-04-15 22:25:11 +01:00
Georg Lehmann
77d80acf75 [d3d9] respect Vector4 alignment in UpdateStateConstants 2021-04-15 22:25:11 +01:00
Georg Lehmann
1ed6edf096 [d3d9] respect Vector4 alignment in GetShaderConstants 2021-04-15 22:25:11 +01:00
Georg Lehmann
d682ab0402 [util] static assert size of Vector4 and Matrix4 2021-04-15 22:25:11 +01:00