niansa/tuxifan
4b0c9c611c
[meta] Added d3d8
to list of overrides to create to README
2024-07-08 11:37:02 +01:00
Blisto91
fe9c875fe9
[util] Set cachedDynamicBuffers for The Sims 2 and friends
...
Helps very low CPU bound performance especially in Castaway Stories.
2024-07-07 14:31:37 +02:00
Blisto91
a63a5753d4
[util] Enable longMad for Tomb Raider Legend
...
Since the enablement of invariant position by default the game suffers from white flickers on characters when you use the Next Generation Content option
2024-07-07 14:23:11 +02:00
Robin Kertels
5a0f05ae66
[util] Disable counting losables for Battlefield 2 & 2142
2024-07-07 14:21:59 +02:00
WinterSnowfall
6ffd5acefa
[util] dxvk.conf cleanup
2024-07-07 14:21:39 +02:00
Robin Kertels
33e7497ef4
[meta] Add Robin Kertels to LICENSE file
2024-07-07 11:51:34 +00:00
Er2
38006e9cda
[dxvk] Add FreeBSD support
2024-07-07 11:22:43 +00:00
Jeff
60e523b4bf
[d3d8] Implement Direct3D 8 Frontend
...
Co-authored-by: WinterSnowfall <WinterSnowfall@users.noreply.github.com>
## Config Changes
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
Co-authored-by: simifor <simirmonfor@gmail.com>
2024-07-07 11:10:48 +00:00
WinterSnowfall
ef0c6b6f6f
[d3d9] Hardware cursor fixes
2024-07-07 01:32:40 -07:00
Robin Kertels
9b504b506e
[d3d9] Rework FF texcoord processing to be more accurate
2024-07-07 01:28:44 -07:00
Blisto91
b2d89db8d8
[util] Disable countLosableResources for Myst V
...
Works around a crash regression in dxvk 2.3 upon resolution change.
2024-07-05 14:16:18 +02:00
Blisto91
fa5ce49675
[util] Enable longMad for Watch_Dogs 2 and Legion
...
Works around flickering on characters when a outline or highlight effect is showing.
2024-07-05 13:04:59 +02:00
Robin Kertels
bbe851f6a2
[d3d9] Reduce data copied for SWVP vertex decls
2024-07-05 00:44:28 -07:00
Robin Kertels
7de88ff993
[util] Add move & copy constructors to small_vector
2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da
[d3d9] Use max point size of Vulkan device
...
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
dc3dd0f88c
[d3d9] Ignore the vertex stream offset in StateBlock::Capture
...
Fixes a Wine test and matches further testing on Windows.
2024-07-05 00:44:28 -07:00
Robin Kertels
da814668bc
[d3d9] FF: Prevent specular highlights on the back of geometry
...
Fixes the Wine test "test_specular_lighting".
2024-07-05 00:44:28 -07:00
Robin Kertels
df9bdfc6ea
[util] Return unchanged matrix if matrix cannot be inverted
2024-07-05 00:44:28 -07:00
Robin Kertels
9e422a2b63
[d3d9] Fix default light
...
Fixes the diffuse alpha and the direction.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c
[d3d9] Fix reference leak in ProcessVertices
...
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
9c898bd269
[d3d9] Skip presenting if D3D9Swapchain has no associated window
2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c
[d3d9] Fix Wine test failures in StretchRect
2024-07-05 00:44:28 -07:00
WinterSnowfall
5ae3cfe402
[d3d9] Fix DF Formats selection logic
2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b
[d3d9] Expose support for D16_LOCKABLE only on AMD
2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de
[d3d9] Remove vestigial D32 support
2024-07-05 00:43:09 -07:00
Łukasz Zając
1783b9591a
[util] Enable 60 FPS lock for WRC4
...
Fixes an audio issue.
2024-07-04 20:12:08 +02:00
Philip Rebohle
499460184a
[build] Zero-pad soversion components as necessary
2024-07-03 13:23:25 +00:00
Philip Rebohle
afbcd94569
[util] Fix up recently added app profiles
2024-06-26 00:44:43 +02:00
Philip Rebohle
86f04a2da3
Revert "[util] Consolidate maxFrameRate options"
...
This reverts commit 1811f4b995
.
The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Philip Rebohle
8573190c7d
[dxvk] Apply frame rate limiter before signaling frame latency event
...
Otherwise we add latency for no reason.
2024-06-24 18:12:59 +02:00
Blisto91
fe0e02de18
[util] Set cachedDynamicBuffers for Battle for Middle-Earth 2
...
Helps slowdowns below 30fps in certain scenarios like when moving the camera over heavy vegetation areas among others
2024-06-22 21:58:16 +02:00
Robin Kertels
3145020a62
[d3d9] Only change vertex offset draw parameters when necessary
...
... Only change it when the vertex data is actually dynamically uploaded.
2024-06-21 13:18:39 +02:00
WinterSnowfall
e9fc071d95
[d3d9] Validate D3DCREATE_PUREDEVICE usage
2024-06-20 03:34:45 +00:00
Blisto91
a276e13821
[util] Set deviceLossOnFocusLoss for Guild Wars
...
Works around the game black screening on alt-tab when it is set to fullscreen with a non native resolution
2024-06-19 15:08:37 +02:00
Blisto91
4b4d323ec3
[util] Set cachedDynamicBuffers for Dragonshard
...
Works around massive FPS decreases in some scenes
2024-06-17 22:49:25 +02:00
Blisto91
d9994665a8
[util] Set strict floatEmulation for New Vegas
...
Fixes various visual issues with some effects in mods such as New Vegas Reloaded. White spots/shapes, black streaks across the screen (rain?) and probably more.
2024-06-17 22:49:25 +02:00
Blisto91
22b13a94ca
[util] Enable deviceLossOnFocusLoss for The Force Unleased
...
Prevents the game from black screening on each alt-tab
2024-06-16 22:04:22 +02:00
Jeff
3e5eb1660f
[d3d8] Implement Dref scaling and fixed-function depth textures ( #3565 )
2024-06-14 12:10:49 +02:00
Trevonn
a8710f70a5
[util] Dead Space 2 - Lock to 60 FPS and enable vsync
...
Similar to the first game it has a poor vsync implementation and physics issues when the frame rate is unlocked.
Locking to 60 FPS and enabling vsync externally provides a better experience after the ingame vsync is disabled
2024-06-13 18:03:12 +02:00
Philip Rebohle
336c9b6acc
[dxgi] Allow changing refresh rate even without ALLOW_MODE_SWITCH
...
Matches Windows behaviour, entering fullscreen state will only prevent
us from changing the display resolution if the flag is not set.
2024-06-12 17:33:41 +02:00
Blisto91
018db92342
[util] Disable Crysis 1 refresh rate fps limiter
...
Game bug in its d3d10 mode where it selects the lowest supported refresh rate.
2024-06-11 15:45:30 +02:00
Philip Rebohle
51f2e246fa
[util,dxvk] Limit frame rate based on deadline
...
This should work better now that present_wait is universally supported.
2024-06-11 15:45:17 +02:00
Philip Rebohle
1811f4b995
[util] Consolidate maxFrameRate options
2024-06-11 15:45:17 +02:00
Philip Rebohle
5674abe483
[d3d9] Limit frame rate to display refresh as necessary
2024-06-11 15:45:17 +02:00
Philip Rebohle
1c198dcd48
[dxgi] Limit frame rate to display refresh as necessary
2024-06-11 15:45:17 +02:00
Philip Rebohle
379346751a
[util] Implement refresh rate heuristic for frame rate limiter
2024-06-11 15:45:17 +02:00
Philip Rebohle
b4c4c9e683
[util] Remove useless vsync parameter from FPS limiter
2024-06-11 15:45:17 +02:00
Sanakan8472
2188caae8e
Fix GLFW exception at startup
...
`GlfwWsiDriver::getInstanceExtensions` was creating an `std::vector` with a size argument in the ctor but then used `push_back` instead of filling the pre-allocated elements, leading to a bunch of nullptr entries at the start that caused an exception later on when accessed.
2024-06-10 13:41:50 +02:00
Blisto91
8d965359a5
[util] Set longMad for Watch_Dogs
...
Works around flickering on some objects such as the blue light arrow on lowering gates
2024-06-06 19:01:42 +02:00
Philip Rebohle
fd978704fb
[dxvk] Add dxvk.deviceFilter config option
2024-06-05 00:49:26 +02:00