Kaitlyn
538f1d13d4
Fix UAV as well
2024-03-15 15:22:13 +01:00
Kaitlyn
783c9d4591
Fix MiscFlags check in GetDescFromResource
2024-03-15 15:22:13 +01:00
Kaitlyn
1a685b1c67
Implement D3D11DXGIDevice::EnqueueSetEvent
2024-03-15 13:47:28 +01:00
Robin Kertels
8b8be7c2bf
[d3d9] Fix stream count in Reset
2024-03-10 17:12:22 +01:00
Billy Laws
0776d764a4
build: Support building for ARM64EC
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When targeting ARM64EC, both __x86_64__ and _M_X86_64 are defined but
not all x86 intrinsics are present, treat EC as regular ARM64 so the
native intrinsics are used instead.
2024-03-09 05:43:46 +00:00
Robin Kertels
15ddadc4de
[d3d9] Fix number of streams
2024-03-08 18:42:15 +01:00
Philip Rebohle
69a52b3da0
[dxbc] Do not emit depth compare for unsupported image types
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Fixes invalid SPIR-V.
2024-03-07 16:11:23 +01:00
Philip Rebohle
707ad6f328
[spirv] Add OpConstantNull
2024-03-07 16:11:23 +01:00
Philip Rebohle
3a6992ea97
[dxbc] Enable depth compare types for 1D images
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Used by Renderdoc internal shaders.
2024-03-07 16:11:23 +01:00
Robin Kertels
72c86b8229
[d3d9] Only unbind in EndScene if the game cleared the binding
2024-03-06 22:58:48 +01:00
Robin Kertels
85215b10d6
[d3d9] Respect vertex buffer offset when dynamically uploading geometry
2024-03-06 18:13:26 +01:00
Philip Rebohle
fd3fbf6607
[dxvk] Remove old memory budget code
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Obsolete since we removed the Nvidia HVV workaround for old drivers.
Closes #3877 .
2024-03-06 15:48:34 +01:00
Minelelol
0a699fddb6
Update config.cpp
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Insane Performance increase
2024-03-06 15:25:16 +01:00
Blisto91
afec5cce88
[util] Remove some unneeded built in configs
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Dirt 5 does not crash without working ags anymore and Ethan Carter Redux also starts fine without a spoof.
This allows the built in AMD ags in Proton 9 to be used for these games.
The Hitman 3 config is redundant as it doesn't allow RT to be enabled without Nvapi anyway.
2024-03-06 15:24:54 +01:00
Ethan Lee
4b0e3111d1
meson: Check for bundled Vulkan/SPIR-V headers before adding them to the include list.
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This feature requires Meson 0.58 or newer.
2024-03-06 15:21:15 +01:00
Philip Rebohle
0414bbe2d5
[dxgi] Add separate option to override vendor IDs for NVK
2024-03-06 14:46:21 +01:00
Robin Kertels
20490b678f
[d3d9] Fix missing else brackets in ResetSwapchain
2024-03-06 12:08:45 +01:00
Blisto91
428c98bc63
[util] Disable countLosableResources for all d3d9 Supreme Ruler games
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All the d3d9 Supreme ruler games have this issue.
2024-03-05 15:28:11 +01:00
Robin Kertels
a0e39e94fa
[d3d9] Use most recently used swapchain for GetFrontBufferData
2024-03-05 13:54:15 +00:00
Robin Kertels
eaa732d0b3
[d3d9] Place GetFrontBufferData screenshot at window position
2024-03-05 13:54:15 +00:00
Robin Kertels
49b18f03fe
[d3d9] Unbind buffers in EndScene & Reset
2024-03-05 13:52:51 +00:00
Philip Rebohle
c9cea93b7b
[dxbc] Use raw access chains for buffer loads and stores
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Maps more or less perfectly to D3D raw and structured buffers.
2024-03-05 14:41:18 +01:00
Philip Rebohle
69d74a46a0
[dxbc] Remove emitRawBuffer{Load,Store}
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And factor these into the callers. We need to preserve the raw
index and offset parameters to use raw access chains.
2024-03-05 14:41:18 +01:00
Philip Rebohle
94098aa97d
[dxbc] Enable SPV_NV_raw_access_chains
2024-03-05 14:41:18 +01:00
Philip Rebohle
c677ba9b3e
[dxvk] Enable VK_NV_raw_access_chains if available
2024-03-05 14:41:18 +01:00
Philip Rebohle
77c7396ee1
[spirv] Add support for OpRawAccessChainNV
2024-03-05 14:41:18 +01:00
Philip Rebohle
f07e5f9eaa
[include] Update SPIR-V headers
2024-03-05 14:41:18 +01:00
Philip Rebohle
d5c3011f54
[include] Update Vulkan headers
2024-03-05 14:41:18 +01:00
Blisto91
6b3b934471
[util] Clarify maxDeviceMemory and maxSharedMemory
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This config often leads to confusion as people expect applications to honor the limit.
2024-03-02 20:41:19 +01:00
Philip Rebohle
9004c132ed
[dxbc] Declare dynamically indexed UBOs with the maximum possible size
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Fixes #3861 .
2024-02-23 13:39:29 +01:00
Philip Rebohle
24d4c9c938
[util] Disable command lists for Granblue Fantasy Relink
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The uses deferred contexts for rendering if driver command lists are enabled,
but when AMDAGS is loaded, it will also unconditionally use MultiDrawIndirect
functions. Since the AGS version in use does not support deferred contexts,
this breaks rendering, so we will have to force it into the immediate context
path.
Testing also shows slightly higher performance (~3-5%) with this path in
CPU-bound scenarios.
2024-02-22 16:07:24 +01:00
Philip Rebohle
5ded7d67f0
[d3d11] Implement UpdateSubresource bug if native command lists are disabled
2024-02-22 16:07:24 +01:00
Philip Rebohle
234f3ea071
[d3d11] Add option to hide native command list support
2024-02-22 16:07:24 +01:00
Robin Kertels
c5a37d443a
[d3d9] Handle null IBO when uploading data for draw
2024-02-20 13:04:01 -08:00
Robin Kertels
f254afb4fb
[util] Enable strict float emulation for Red River
2024-02-20 12:58:03 -08:00
Robin Kertels
39c19e9299
[d3d9] End scene on reset
2024-02-20 12:58:03 -08:00
Robin Kertels
738fd4f895
[d3d9] Don't actually unbind buffers
2024-02-20 12:58:03 -08:00
Philip Rebohle
9491b56beb
util: Enable d3d11.ignoreGraphicsBarriers for Granblue Relink
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Improves GPU-bound performance due to the game using PS UAVs.
2024-02-15 20:33:55 +01:00
Robin Kertels
ab3593185f
[d3d9] Fail GetRTData if src and dst have mismatching sizes
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MySims tries to do this and needs this to fail,
otherwise mouse picking is off.
2024-02-06 11:02:43 +01:00
Robin Kertels
e9a0fec5b3
[dxso] Clamp Exp when fast float emulation is enabled
2024-02-06 11:02:20 +01:00
Echo J
fae78407a2
d3d9: Remove an unused variable
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This fixes a gcc warning (originally reported by Saancreed)
2024-02-06 10:19:28 +01:00
Robin Kertels
5312ef1cf9
[d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw
2024-02-05 13:13:18 +00:00
Robin Kertels
62d64bd63a
[d3d9] Don't upload buffers before Up draws
2024-02-05 13:13:18 +00:00
Robin Kertels
f83ba898af
[dxvk] Use signed int for vertexOffset
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BaseVertexIndex is signed in Vulkan, D3D11 & D3D9.
2024-02-05 13:13:18 +00:00
Ethan Lee
30f2b2df31
package-native.sh should force libdisplay-info subproject
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This ensures that the script produces a build similar to the default steamrt build, even if libdisplay-info is available on the build system root.
2024-02-05 13:08:30 +01:00
Philip Rebohle
05cb963e22
[util] Set sync interval override for P3R
2024-02-02 17:30:13 +01:00
Philip Rebohle
eb339bc7e4
[dxgi,d3d11] Move syncInterval override to DXGI swap chain
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This way it also applies to D3D12 games.
2024-02-02 17:30:13 +01:00
Ethan Lee
c423819e90
[meson] Only use the libdisplay-info subproject as a fallback
2024-01-30 20:48:40 +01:00
Tatsuyuki Ishi
e2a46a347d
[meta] Declare bool conversion operators as explicit
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Non-explicit conversion operators in general can participate in very
surprising conversion chains. Explicit bool operator is a good place to
start with, because even with explicit they do get automatic contextual
conversion in a lot of places, e.g., if conditions.
2024-01-27 11:44:51 +01:00
Tatsuyuki Ishi
afc6aa70fb
[d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
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When assigning to a BOOL (which is an uint in disguise) and using explicit
bool conversion operators (introduced in a latter commit) an explicit cast
is required.
2024-01-27 11:44:51 +01:00