Philip Rebohle
|
55d6eae210
|
[d3d10] Implement ID3D10Multithread
|
2018-10-12 19:06:05 +02:00 |
|
Philip Rebohle
|
e549c9303b
|
[d3d10] Respect D3D10_CREATE_DEVICE_SINGLETHREADED flag
May improve performance in games which do not need the locking behaviour.
|
2018-10-12 18:36:02 +02:00 |
|
Philip Rebohle
|
6d18efdfc7
|
[d3d10] Lock device on context operations
May fix thread safety issues in some games. Apparently, the
D3D10Device is supposed to be thread safe by default.
|
2018-10-12 18:31:55 +02:00 |
|
Philip Rebohle
|
bd4338be42
|
[d3d10] Add option to enable or disable D3D10 support
|
2018-09-24 15:26:33 +02:00 |
|
Philip Rebohle
|
03a760bec6
|
[meta] Remove redundant linker entries for the utils library
Fixes #651.
|
2018-09-19 21:00:44 +02:00 |
|
pchome
|
ff604d5a53
|
[d3d10] Fix d3d11 dependecy for winelib build
|
2018-08-28 12:52:45 +02:00 |
|
Nikolay Sivov
|
d464d11fbd
|
[d3d10] Fix resource type for buffers.
|
2018-08-26 12:16:09 +02:00 |
|
Joshua Ashton
|
48697346c0
|
[d3d10] Implement Get/SetTextFilterSize using the behaviour D3D10 exhibits (#587)
|
2018-08-22 01:32:59 +02:00 |
|
Mikhail Paulyshka
|
9cce41394b
|
[build] partially revert previous d3dcompiler related change
|
2018-08-15 21:59:44 +02:00 |
|
Mikhail Paulyshka
|
3df708d500
|
[build] reduce the number of d3dcompiler versions
|
2018-08-15 13:17:16 +02:00 |
|
Philip Rebohle
|
e5eb155968
|
[d3d10] Add some range checks to resource binding functions
|
2018-08-14 19:37:23 +02:00 |
|
Mikhail Paulyshka
|
5e81b9c88b
|
[d3d10] added missing __stdcall
|
2018-08-14 18:48:55 +02:00 |
|
Philip Rebohle
|
dad015bd67
|
[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
|
2018-08-14 00:12:53 +02:00 |
|
Philip Rebohle
|
861165f32a
|
[meta] Fix formatting errors
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
|
2018-08-13 18:30:51 +02:00 |
|
Philip Rebohle
|
f011e78163
|
[d3d10] Implement D3D10ShaderReflection
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
221165f02b
|
[d3d10] Implement more d3d10.dll functions using D3DCompiler
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
5e11c8a8d1
|
[d3d10] Implement CheckFormatSupport
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
589bc50842
|
[d3d10] Implement (VS|GS|PS)(Set|Get)Shader
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
e671692886
|
[d3d10] Implement D3D10Shader
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
346c59bb62
|
[d3d10] Implement (Set|Get)Predication
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
2af07c5faf
|
[d3d10] Implement D3D10Query
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
2863a09c5d
|
[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
f76ab6e3be
|
[d3d10] Implement OM(Set|Get)RenderTargets
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
ae12fbd23c
|
[d3d10] Implement D3D10CreateDepthStencilView
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
ea46a0340e
|
[d3d10] Implement D3D10RenderTargetView
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
e0a27fd05e
|
[d3d10] Implement GenerateMips
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
c41f380f3e
|
[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
0052ff236b
|
[d3d10] Implement D3D10ShaderResourceView
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
04fa062eba
|
[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
ccab8a56ee
|
[d3d10] Implement RS(Set|Get)State
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
ddb2a7bd59
|
[d3d10] Implement D3D10RasterizerState
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
2a2079114a
|
[d3d10] Implement OM(Set|Get)DepthStencilState
|
2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
68bfacfcaa
|
[d3d10] Implement D3D10DepthStencilState
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
2b5272134c
|
[d3d10] Implement OM(Set|Get)BlendState
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
f2381ac4eb
|
[d3d10] Implement D3D10BlendState
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
5a84f35d08
|
[d3d10] Implement IA(Set|Get)InputLayout
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
ace06ce697
|
[d3d10] Implement D3D10InputLayout
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
9260ec67f2
|
[d3d10] Implement resource update, copy and resolve functions
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
8b87db87f8
|
[d3d10] Add GetD3D11Resource helper
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
a8f3a5219b
|
[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
759ff737a4
|
[d3d10] Implement D3D10SamplerState
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
7f357217b9
|
[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
753769aee4
|
[d3d10] Implement SOSetTargets and SOGetTargets
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
d13fdf8884
|
[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
553c90307a
|
[d3d10] Implement D3D10Buffer
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
7754cb1115
|
[d3d10] Implement RS(Set|Get)(Viewports|ScissprRects)
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
c80156ebce
|
[d3d10] Implement IASet|GetPrimitiveTopology
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
b97f9a702a
|
[d3d10] Implement D3D10 texture interfaces
|
2018-08-13 17:22:36 +02:00 |
|
Philip Rebohle
|
257ac9ad6c
|
[dxgi] Report ID3D10Device and ID3D10Device1 as supported
|
2018-08-13 17:22:03 +02:00 |
|
Philip Rebohle
|
1e857f6342
|
[d3d10] Add D3D10Device stub
|
2018-08-13 17:22:03 +02:00 |
|