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mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-15 07:29:17 +01:00

488 Commits

Author SHA1 Message Date
Philip Rebohle
6540ab4f3e [dxvk] Use DxvkPagedResource for CPU synchronization 2024-10-18 12:42:33 +02:00
Philip Rebohle
d72346f2cb [dxvk] Rename various storage-related functions 2024-10-18 12:42:33 +02:00
Philip Rebohle
500c86c054 [d3d9] Replace staging buffer marker with monotonic fence
Brings this in line with D3D11.
2024-10-16 20:57:50 +02:00
Robin Kertels
763b82b1e4 [d3d9] Fix render target null pointer deref 2024-10-15 19:29:20 +02:00
Robin Kertels
f65897be4c [d3d9] Remove a few unnecessary bitmasks 2024-10-13 17:13:31 +02:00
Robin Kertels
421ead5b30 [d3d9] Only dirty frame buffer on render state changes if render area is impacted 2024-10-13 17:13:31 +02:00
Blisto91
05d089bee5 [d3d9] Silence unhandled render state D3DRS_ADAPTIVETESS_Y 2024-10-13 12:31:14 +02:00
Robin Kertels
5890eae32f [d3d9] Don't clear mipGenBit if texture is bound as attachment 2024-10-13 12:07:30 +02:00
Robin Kertels
5ff365b9f1 [d3d9] Remove initializer context 2024-10-12 10:09:17 +02:00
WinterSnowfall
48c57c11e9 [d3d9] Make proper use of X/YHotSpot for software cursors 2024-10-11 12:40:37 +02:00
Robin Kertels
d39d879838 [d3d9] Add a bunch of missing likely/unlikely to PrepareDraw
PrepareDraw is pretty much the hottest part of the d3d9
frontend, so we take every tiny bit we get.
2024-10-09 21:28:59 +00:00
WinterSnowfall
a1a3800b3f [d3d9] Fix software cursor reset and transitions 2024-10-08 20:20:31 +02:00
Philip Rebohle
ad1f70beea [dxvk] Support format conversion in copyImageToBuffer 2024-10-08 17:46:18 +02:00
Philip Rebohle
f67c8dd1da [dxvk] Support format conversion in copyBufferToImage 2024-10-08 17:46:18 +02:00
Philip Rebohle
c614e537a9 [dxvk] Remove alignment parameter from staging buffers
Just align all suballocations to 256 bytes as usual.
2024-10-08 17:46:18 +02:00
WinterSnowfall
088cf45439 [d3d9] Validate 0 valued back buffer dimensions for fullscreen mode 2024-10-08 00:25:55 +02:00
WinterSnowfall
6e0c048b88 [d3d9] Return D3DERR_DEVICELOST on reset failure due to losable resources 2024-10-08 00:25:55 +02:00
WinterSnowfall
912a530d1c [d3d9] Enforce various CheckDeviceMultiSampleType validations 2024-10-08 00:25:55 +02:00
WinterSnowfall
bbe82aa534 [d3d9] Fix (most) cursor-related Wine tests 2024-10-05 18:27:19 +02:00
WinterSnowfall
7ff5321910 [d3d9] Implement a software cursor 2024-10-05 18:27:19 +02:00
WinterSnowfall
9d19fa18a7 [d3d9] Set D3DRS_POINTSIZE_MIN to 0.0f in D3D8 compatibility mode 2024-10-05 17:58:04 +02:00
Philip Rebohle
2af3fde5f2 [d3d9] Remove additional swap chain context 2024-10-04 12:58:55 +02:00
Robin Kertels
7d05a99640 [d3d9] Fix StretchRect fast-path resolve 2024-10-03 00:06:51 +02:00
Robin Kertels
4807af01ad [d3d9] Resolve whole image in StretchRect
Fixes a validation error in Sims 4.
2024-10-02 20:22:37 +02:00
Philip Rebohle
67d1285b08 [dxvk] Refactor meta blits 2024-09-30 10:29:27 +02:00
Philip Rebohle
e6f89062f5 [d3d9] Ensure that we stay below the maximum sampler count 2024-09-28 20:21:06 +02:00
Philip Rebohle
07dfeeb319 [d3d9] Move building sampler key to CS thread
All this bit twiddling is a bit slow. Introduces another structure
containing a minimal amount of sampler parameters taken from the
raw D3D9 state.
2024-09-28 20:21:06 +02:00
Philip Rebohle
543b5c7af8 [d3d9] Optimize sampler state decoding
This code is rather hot now, so make sure it's fast.
2024-09-28 20:21:06 +02:00
Philip Rebohle
c7dab6a442 [d3d9] Remove internal sampler pool
We have a sampler pool in the backend now, let's use it.
2024-09-28 20:21:06 +02:00
Philip Rebohle
4635397bb1 [dxvk] Implement sampler pool
Deduplicates redundant sampler objects and makes sampler creation
as well as lifetime tracking a bit more efficient.
2024-09-28 20:21:06 +02:00
Philip Rebohle
4ed50ec6be [d3d9] Fix UP buffer allocation 2024-09-27 12:55:59 +02:00
Philip Rebohle
1fd3c8040d [dxvk] Remove DxvkBufferAllocation 2024-09-26 17:37:50 +02:00
Philip Rebohle
6f6e75b4b8 [d3d9] Use DxvkBufferAllocation where appropriate 2024-09-26 17:37:50 +02:00
Robin Kertels
f5ca3cf5df [d3d9] ResolveZ: Only copy aspects that both images support 2024-09-25 00:32:13 +01:00
Robin Kertels
d7c2e3ac76 [d3d9] Use correct aspect mask when blitting depth stencil textures
We don't want to blit stencil when the D3D9 format doesn't have
stencil.
2024-09-25 00:32:13 +01:00
Robin Kertels
ca3aa2014b [d3d9] Improve comment about synchronization with ProcessVertices 2024-09-22 22:53:55 +02:00
Robin Kertels
1d49f247ac [d3d9] Remove incorrect early-exit
The same texture could be bound to
multiple slots and if the shader doesn't
use the lower index texture, we'd never
end up uploading it.
2024-09-22 22:53:55 +02:00
Robin Kertels
ef8bad33a5 [d3d9] Optimize late buffer uploads
... similar to what we're doing for textures.
2024-09-22 22:53:55 +02:00
Robin Kertels
5bb8d09a96 [d3d9] Always use per-draw buffer uploads on pure SWVP devices 2024-09-22 21:03:23 +02:00
Robin Kertels
46e8161649 [d3d9] Enable shaderInt8 for ProcessVertices 2024-09-20 12:57:11 +02:00
Robin Kertels
7f8cfec46f [d3d9] Always set IsAttachmentOnly for CreateOffscreenPlainSurfaceEx
Surfaces cannot be bound as textures.
2024-09-04 22:17:10 +00:00
Robin Kertels
1b172344eb [d3d9] Remove redundant scene check in StretchRect 2024-09-04 22:17:10 +00:00
Robin Kertels
11efd5092e [d3d9] Handle remaining edge cases of Discard & Lockable 2024-09-04 22:17:10 +00:00
Robin Kertels
d456d0b437 [d3d9] StretchRect: Allow using an offscreen surface as dst when stretching 2024-07-09 13:54:59 +00:00
Robin Kertels
cc87870be1 [d3d9] Relax stretch rect check in D3D8 mode 2024-07-09 13:54:59 +00:00
Robin Kertels
9b504b506e [d3d9] Rework FF texcoord processing to be more accurate 2024-07-07 01:28:44 -07:00
Robin Kertels
bbe851f6a2 [d3d9] Reduce data copied for SWVP vertex decls 2024-07-05 00:44:28 -07:00
Robin Kertels
ab12ffa0da [d3d9] Use max point size of Vulkan device
The default render state value has to match what we report in the device caps.
Fixes a Wine stateblock test.
2024-07-05 00:44:28 -07:00
Robin Kertels
11db6d691c [d3d9] Fix reference leak in ProcessVertices
Also fixes a Wine test.
2024-07-05 00:44:28 -07:00
Robin Kertels
175772944c [d3d9] Fix Wine test failures in StretchRect 2024-07-05 00:44:28 -07:00