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Commit Graph

5666 Commits

Author SHA1 Message Date
Philip Rebohle
9491b56beb util: Enable d3d11.ignoreGraphicsBarriers for Granblue Relink
Improves GPU-bound performance due to the game using PS UAVs.
2024-02-15 20:33:55 +01:00
Robin Kertels
ab3593185f [d3d9] Fail GetRTData if src and dst have mismatching sizes
MySims tries to do this and needs this to fail,
otherwise mouse picking is off.
2024-02-06 11:02:43 +01:00
Robin Kertels
e9a0fec5b3 [dxso] Clamp Exp when fast float emulation is enabled 2024-02-06 11:02:20 +01:00
Echo J
fae78407a2 d3d9: Remove an unused variable
This fixes a gcc warning (originally reported by Saancreed)
2024-02-06 10:19:28 +01:00
Robin Kertels
5312ef1cf9 [d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw 2024-02-05 13:13:18 +00:00
Robin Kertels
62d64bd63a [d3d9] Don't upload buffers before Up draws 2024-02-05 13:13:18 +00:00
Robin Kertels
f83ba898af [dxvk] Use signed int for vertexOffset
BaseVertexIndex is signed in Vulkan, D3D11 & D3D9.
2024-02-05 13:13:18 +00:00
Ethan Lee
30f2b2df31 package-native.sh should force libdisplay-info subproject
This ensures that the script produces a build similar to the default steamrt build, even if libdisplay-info is available on the build system root.
2024-02-05 13:08:30 +01:00
Philip Rebohle
05cb963e22 [util] Set sync interval override for P3R 2024-02-02 17:30:13 +01:00
Philip Rebohle
eb339bc7e4 [dxgi,d3d11] Move syncInterval override to DXGI swap chain
This way it also applies to D3D12 games.
2024-02-02 17:30:13 +01:00
Ethan Lee
c423819e90 [meson] Only use the libdisplay-info subproject as a fallback 2024-01-30 20:48:40 +01:00
Tatsuyuki Ishi
e2a46a347d [meta] Declare bool conversion operators as explicit
Non-explicit conversion operators in general can participate in very
surprising conversion chains. Explicit bool operator is a good place to
start with, because even with explicit they do get automatic contextual
conversion in a lot of places, e.g., if conditions.
2024-01-27 11:44:51 +01:00
Tatsuyuki Ishi
afc6aa70fb [d3d11] Explicitly convert DxvkExt to bool in D3D11DeviceFeatures
When assigning to a BOOL (which is an uint in disguise) and using explicit
bool conversion operators (introduced in a latter commit) an explicit cast
is required.
2024-01-27 11:44:51 +01:00
Tatsuyuki Ishi
799aeff560 [dxvk] Fix incorrect comparison in DxvkSparsePageTable::updateMapping
m_mappings[page] was getting implicitly converted to bool.
2024-01-27 11:44:51 +01:00
Robin Kertels
2ca8fdf890 [util] Disable counting losable resources for Supreme Ruler Ultimate
The game is broken and leaks a state block.
2024-01-26 18:11:25 +00:00
Robin Kertels
0841f5faf4 [d3d9] Implement config option to disable rejecting reset 2024-01-26 18:11:25 +00:00
Ethan Lee
2334bbccb0 [native] Add a DECLARE_INTERFACE define for !CONST_VTABLE.
This helps avoid some compiler warnings on GCC in particular.
2024-01-26 17:48:44 +00:00
Robin Kertels
7d9864c077 [d3d9] Only enable ATOC when rendering to MS RT 2024-01-26 17:48:21 +00:00
Dean Beeler
d4c5fc74e7
d3d11: Fix crash when srv is submitted to ClearUnorderedAccessViewUint
* The Settlers submits (possibly incorrectly) an SRV to ClearUnorderedAccessViewUint. The static_cast in the function does not translate correctly and crashes.

Native D3D11 behavior is to ignore the bad parameter entirely. It does not clear the SRV nor does it fault or even error with the DEBUG validator.
2024-01-23 16:01:12 +01:00
Tatsuyuki Ishi
6199776869 [build] Set filealign for MSVC builds
Useful if you want to run a MSVC build on Wine.
2024-01-23 15:45:42 +01:00
Tatsuyuki Ishi
6faf3c1acd [build] Don't pass unix compiler and link args to MSVC
clang-cl accepts both style of options but these will be generally meaningless:
- Static CRT is unnecessary.
- File alignment will be introduced in another commit.
- Wine has partial support for PDB backtrace so there is probably no need to
  insist on DWARF (which is unsupported by real MSVC anyway).
- MSVC doesn't have the weird stdcall ordinal naming convention that
  necessiates fixup and kill-at.
2024-01-23 15:45:42 +01:00
Tatsuyuki Ishi
ab6bd8b17f [build] Recognize more MSVC-like compilers as MSVC
clang-cl has its own compiler id but supports MSVC argument conventions.
Use get_argument_syntax to recognize MSVC-like compilers generally.
2024-01-23 15:45:42 +01:00
Tatsuyuki Ishi
89267b62ad [build] Remove declspec UUID annotations
MIDL_INTERFACE already implies struct DECLSPEC_UUID.
2024-01-23 15:44:47 +01:00
Blisto91
34d8e65fd7 [util] cachedDynamicBuffers for Codename Panzers Phase One/Two
Helps CPU bound performance
2024-01-23 15:44:28 +01:00
Joshua Ashton
1568c263fb [d3d9] Only add unique modes to mode list 2024-01-19 16:28:22 +00:00
Joshua Ashton
0cd4165658 [d3d9] Add D3DDISPLAYMODEEX operator 2024-01-19 16:28:22 +00:00
Joshua Ashton
4b8e8bed6e [d3d9] Move operators out of dxvk namespace 2024-01-19 16:28:22 +00:00
r-a-sattarov
ac78048c23 [util] Fix e2k build 2024-01-16 22:03:31 +01:00
Richard Yao
14560600a9 Micro-optimize locking in fences
When a fence has been missed, we can avoid locking *most* of the time
via the double-checked locking pattern. We still lock before a second
check in case the scheduler caused us to miss the fence. If the
scheduler did cause us to miss the fence, we can drop the lock prior to
executing the callback function, as a second micro-optimization.

Signed-off-by: Richard Yao <richard.yao@alumni.stonybrook.edu>
2024-01-15 12:42:19 +01:00
Blisto91
854e06d3f0 [util] Enable deviceLossOnFocusLoss for BF2 and BF2142
The ingame spawn and gear selection GUI can disappear from view unless this is set.
2024-01-14 22:25:43 +01:00
Blisto91
eb806952d8
[util] Set deviceLossOnFocusLoss for Assassin's Creed 2 (#3763)
Makes it not crash on alt tab using at least Proton. 
Windows will still have issues with alt tab.
2024-01-09 10:43:48 +01:00
Blisto91
a44dfabe26 [util] Set float emulation to Strict for UK Truck Simulator 1
Fixes black foliage
2024-01-09 10:42:52 +01:00
spiffeeroo
5e06cf9573 [util] Limit Sonic CD to 60 fps
Game engine physics/speed for Sonic CD is tied to frame rate so limit max frame rate to 60 fps. Otherwise, the game runs too quickly for high refresh rate monitors.
2024-01-02 19:05:44 +01:00
Blisto91
2cf590f636 [util] Enable cached vertex buffers for Kenshi
Improves the games performance when CPU bound.
2023-12-30 22:47:24 +01:00
Robin Kertels
a7a63b37c3 [util] Fix incorrect config option name 2023-12-27 03:06:49 +01:00
Robin Kertels
9cde0b5798 [d3d9] Fix off-by-one when copying shader defined constants 2023-12-25 14:51:02 +00:00
Blisto91
adb33d3af1 [util] Hide Intel in Far Cry 3, 4 and Primal
Also unhides Nvidia in Primal as it has the same clear value rounding assumptions as Far Cry 3 and 4
2023-12-23 09:23:27 +01:00
Philip Rebohle
1b31aa5dbc [util] Enable hideIntegratedGraphics for Metro Exodus EE 2023-12-01 14:14:36 +01:00
Philip Rebohle
03c09ce15f [dxvk] Add option to skip integrated GPU adapters 2023-12-01 14:14:13 +01:00
Blisto91
91f7f43c35 [util] Don't spoof Nvidia on AMD GPUs in Hitman 3
Spoofing to Nvidia prevents ray tracing enablement on AMD and the game does not crash without ags anymore
2023-11-18 12:18:08 +01:00
Robin Kertels
d998dee46e [d3d11] Lock context in KeyedMutex::ReleaseSync
Co-authored-by: Yuxuan Shui <yshuiv7@gmail.com>
2023-11-16 15:43:07 +01:00
Philip Rebohle
ea3149801f [d3d9] Return empty buffer slice for out-of-bounds offsets
Fixes #3715.
2023-11-14 10:54:54 -08:00
xpander69
1cb58b0732 [Util] two more executables to workaround Warhammer Online
Test server executables need the same VendorID to work around the rendering issues.
2023-11-14 12:23:50 +01:00
Philip Rebohle
2ed1778df9 [d3d11] Handle potential integer overflow when validating draw offsets
Apparently some games use -1 as an argument offset, which is nonsensical
and leads to issues.
2023-11-02 17:49:38 +01:00
Philip Rebohle
a427d22cde [dxvk] Add Vulkan instance flag for D3D9 apps 2023-10-31 16:05:58 +01:00
Joshua Ashton
22c2abb9b7 [dxgi] Treat R16G16B16A16_FLOAT as 32bpp for display
HDR in Control (a patch released by a developer post-launch, not
actually in the game sadly) tries to set a video mode with
DXGI_FORMAT_R16G16B16A16_FLOAT.

This seemingly works on Windows, and based on FindClosestMode etc
documentaton, this seems required to work for any format that scanout
it supported for.

It's really not like the bpp is meaningful on Windows with the
distinction of 8bit and 10bit not working in GDI modes at all.
Nor does it end up actually setting anything on Linux/Deck where
modesets are emulated.

So, treat DXGI_FORMAT_R16G16B16A16_FLOAT as 32bpp so the
FindClosestMatchingMode and EnterFullscreenMode calls succeed.
2023-10-29 10:09:34 +01:00
Blisto91
f45911a28f [util] Disable allowDirectBufferMapping for SkyDrift
Works around a alt tab OOM crash
2023-10-23 14:52:44 +02:00
Blisto91
e00db24557 [util] Enable useMonitorFallback for Holocure
Temporary performance drop workaround until QueryDisplayConfig optimization is in Proton Wine.
2023-10-10 19:32:23 +02:00
Paul Gofman
552d2f0a6d [dxgi] Add useMonitorFallback option
And enable it for CP2077.
It is supposed to be dropped once QueryDisplayConfig optimization
is in Proton Wine.
2023-10-10 12:01:51 +02:00
WinterSnowfall
4d974685c9 [d3d9] Mark presenter for recreation on device reset with deferSurfaceCreation 2023-10-06 14:05:39 +02:00