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Commit Graph

4260 Commits

Author SHA1 Message Date
Philip Rebohle
893183a7cc
[dxvk] Remove old pipeline layout from pipeline objects 2022-06-28 14:34:09 +02:00
Philip Rebohle
9be454fd3e
[dxvk] Use new pipeline layout for barrier tracking and other things 2022-06-28 14:34:07 +02:00
Philip Rebohle
d5e53d3271
[dxvk] Add resource binding code using new pipeline layouts 2022-06-28 14:32:31 +02:00
Philip Rebohle
ef55a7c2a0
[dxvk] Add method to create shader module using new binding layout 2022-06-28 14:32:31 +02:00
Philip Rebohle
d65ceb82cf
[dxvk] Rework binding ID patching 2022-06-28 14:32:31 +02:00
Philip Rebohle
955e0cca62
[dxvk] Use native integer size for DxvkBindingSet
May make things a tad faster in 64-bit applications.
2022-06-28 14:32:31 +02:00
Philip Rebohle
16eba45987
[dxvk] Implement 64-bit tzcnt 2022-06-28 14:32:31 +02:00
Philip Rebohle
038ee0416d
[dxvk] Add setRange method to DxvkBindingSet 2022-06-28 14:32:31 +02:00
Philip Rebohle
ec5ea71174
[dxvk] Store and create pipeline layout objects in pipeline manager
This should help avoid a lot of duplication.
2022-06-28 14:32:31 +02:00
Philip Rebohle
79ecd4e94a
[dxbc] Pass new binding info struct to shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
cb57c2f7fb
[d3d11] Pass new binding info struct to video processor shader 2022-06-28 14:32:31 +02:00
Philip Rebohle
e795f3f33a
[dxso] Pass new binding info struct to shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
ecbada30f5
[d3d9] Pass new binding info struct to fixed-function shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
5edd8e92a8
[d3d9] Pass new binding info struct to various helper shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
7b8b50bca6
[hud] Pass new shader binding info struct to HUD shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
89dadc8453
[dxvk] Pass new shader binding info struct to swapchain blit shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle
70a95d9085
[dxvk] Add DxvkBindingLayout to DxvkShader class
Supposed to replace the old descriptor model eventually.
2022-06-28 14:32:31 +02:00
Philip Rebohle
53519e2bd5
[dxvk] Remove old resource binding methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
4cc559d690
[d3d9] Pass shader stage when binding shader resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
0fb1227792
[d3d9] Pass shader stage when binding format conversion resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
d05864cbcb
[d3d11] Pass shader stage for binding video processor resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
a1bbc77c04
[d3d11] Pass shader stage for binding resources in context methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
ce0a2f08f0
[hud] Pass shader stage when binding HUD shader resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
fe03327ecd
[dxvk] Pass shader stage when binding HUD resources 2022-06-28 14:32:30 +02:00
Philip Rebohle
10eabb34da
[dxvk] Add shader stage parameter to binding methods 2022-06-28 14:32:30 +02:00
Philip Rebohle
3751edbe0c
[dxvk] Introduce DxvkBindingLayout and related classes
This is intended to replace the legacy DxvkPipelineLayout, and can support
multiple descriptor sets.
2022-06-28 14:32:30 +02:00
Philip Rebohle
67d03aabd0
[dxvk] Make recycler a ring buffer
Ensures that recycled objects actually get reused soon. Somewhat
important for memory efficiency in descriptor pools.
2022-06-28 14:32:30 +02:00
Philip Rebohle
384a665700
[dxvk] Optimize util::pipelineStages 2022-06-28 14:31:52 +02:00
Justin Kim
972de7c9fb
converting flags from VkShaderStageFlags to VkPipelineStageFlags in commitGraphicsBarriers (#2696) 2022-06-28 13:09:14 +02:00
Federico Dossena
dee36be20d
Added config for A Way Out (#2694) 2022-06-25 11:17:42 +02:00
pchome
27163a6a29 [util] Fix built-in config options loging 2022-06-22 18:21:31 +02:00
Blisto91
661f8b5b56 [util] Add Forged Alliance Forever to Supreme Commander 2022-06-20 11:59:40 +01:00
Robin Kertels
bd29fbd95d [util] Enable sampler type spec constants for SWTOR
Co-authored-by: Blisto91 <47954800+Blisto91@users.noreply.github.com>
2022-06-13 21:34:28 +01:00
Blisto91
968f0cdbc3 [util] Strict float emulation for Supreme Commander 2022-06-12 20:16:56 +01:00
Robin Kertels
4f56e72d56 [util] Enable strict float emulation for Sonic Adventure 2 2022-06-11 01:31:48 +02:00
Georg Lehmann
2e4caa4c14 [util] Stop using deprecated std::iterator. 2022-06-09 22:07:52 +02:00
Philip Rebohle
9e5c61bf88
[dxvk] Create state cache threads on demand 2022-06-07 11:46:06 +02:00
Andrew Eikum
279b4b7ec2 [d3d9] Defer surface creation if no HWND is given to device
Planetary Annihilation: TITANS creates a device with a NULL HWND and
requires it to succeed.
2022-06-03 13:07:43 +00:00
Philip Rebohle
c596738205
[hud] Fix incorrect array length for VS resources 2022-06-02 19:57:22 +02:00
Blisto91
1862e4dc8d [util] Report Nvidia VendorId for Myst V
Game was made before ATI Technologies was bought by AMD and so doesn't recognize AMD as a GPU vendor, which for some reason makes it bug out.
It also works when it sees the word "Radeon" in the device description, which is why this issue doesn't show on amdvlk or wined3d.
2022-06-02 15:11:17 +02:00
Mike Lothian
de0f81fcdc [spirv] Add utility include
This fixes a compile issue with GCC 12.1

FAILED: src/spirv/libspirv.a.p/spirv_compression.cpp.obj
i686-w64-mingw32-g++ -Isrc/spirv/libspirv.a.p -Isrc/spirv -I../dxvk-9999/src/spirv -I../dxvk-9999/include -fdiagnostics-color=always -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch -Wnon-virtual-dtor -std=c++17 -O0 -DNOMINMAX -D_WIN32_WINNT=0xa00 -msse -msse2 -msse3 -mfpmath=sse -Wimplicit-fallthrough -O3 -march=native -pipe -flto=16 -mno-avx -MD -MQ src/spirv/libspirv.a.p/spirv_compression.cpp.obj -MF src/spirv/libspirv.a.p/spirv_compression.cpp.obj.d -o src/spirv/libspirv.a.p/spirv_compression.cpp.obj -c ../dxvk-9999/src/spirv/spirv_compression.cpp
In file included from ../dxvk-9999/src/spirv/../util/util_flags.h:5,
                 from ../dxvk-9999/src/spirv/spirv_include.h:7,
                 from ../dxvk-9999/src/spirv/spirv_instruction.h:6,
                 from ../dxvk-9999/src/spirv/spirv_code_buffer.h:8,
                 from ../dxvk-9999/src/spirv/spirv_compression.h:5,
                 from ../dxvk-9999/src/spirv/spirv_compression.cpp:1:
../dxvk-9999/src/spirv/../util/util_bit.h:300:33: warning: ‘template<class _Category, class _Tp, class _Distance, class _Pointer, class _Reference> struct std::iterator’ is deprecated [-Wdeprecated-declarations]
  300 |     class iterator: public std::iterator<std::input_iterator_tag,
      |                                 ^~~~~~~~
In file included from /usr/lib/gcc/i686-w64-mingw32/12.1.0/include/g++-v12/bits/stl_algobase.h:65,
                 from /usr/lib/gcc/i686-w64-mingw32/12.1.0/include/g++-v12/vector:60,
                 from ../dxvk-9999/src/spirv/spirv_compression.h:3:
/usr/lib/gcc/i686-w64-mingw32/12.1.0/include/g++-v12/bits/stl_iterator_base_types.h:127:34: note: declared here
  127 |     struct _GLIBCXX17_DEPRECATED iterator
      |                                  ^~~~~~~~
../dxvk-9999/src/spirv/spirv_code_buffer.h: In member function ‘size_t dxvk::SpirvCodeBuffer::endInsertion()’:
../dxvk-9999/src/spirv/spirv_code_buffer.h:214:19: error: ‘exchange’ is not a member of ‘std’
  214 |       return std::exchange(m_ptr, m_code.size());
      |                   ^~~~~~~~

Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
2022-06-02 15:10:53 +02:00
Philip Rebohle
5d0273f520
[dxvk] Remove interpolation decorations for replaced shader inputs 2022-06-01 14:11:09 +02:00
Philip Rebohle
6d3ba1b7d7
[dxvk] Perform validation on render pass formats read from state cache 2022-06-01 14:11:09 +02:00
Philip Rebohle
80e125a130
[dxvk] Perform more extensive validation on pipeline state vectors 2022-06-01 14:11:06 +02:00
Blisto91
4ff7687dea [util] Force SM1 for the Halo CE SPV3 launcher 2022-05-31 15:45:23 +02:00
Robin Kertels
7bcf3e1062
[util] Force SM1 for the Warhammer ROR Launcher (#2579)
Co-authored-by: Philip Rebohle <25567304+doitsujin@users.noreply.github.com>
2022-05-31 15:19:30 +02:00
Winter Snowfall
8c96830752
Add d3d9.deferSurfaceCreation workaround for Scrapland (Remastered) (#2574) 2022-05-31 15:17:31 +02:00
noneistaken
93eb86aa3e Blend HUD text shadow and center correctly
This fixes incorrect blending between HUD text, which would cause a narrow transparent gap between the text center and border/shadow that is visible at large text sizes.
2022-05-30 18:23:19 +02:00
Masanori Kakura
0678d80e89 [meta] Update Meson requirement (>=0.49) in README 2022-05-25 18:44:49 +02:00
Zhiyi Zhang
8147844aef [dxgi] Return DXGI_ERROR_INVALID_CALL for invalid IDXGIAdapter3::RegisterVideoMemoryBudgetChangeNotificationEvent() parameters
According to wine tests 14237e321b

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2022-05-25 18:44:20 +02:00