Unknown
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06382178ff
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added vertex attrib encoding, removed shader patching
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2019-12-08 15:31:42 +00:00 |
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Unknown
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f9ac2afe0c
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backup
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2019-12-07 22:34:57 +00:00 |
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Unknown
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097efe63e8
|
added blending asm
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2019-12-07 22:18:05 +00:00 |
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Unknown
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6e471f7eaa
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validation layers tested and working!
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2019-10-02 00:09:08 +01:00 |
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Unknown
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8c017a932c
|
loader stuff is now fully functional
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2019-10-01 19:23:52 +01:00 |
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Unknown
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1e9d774483
|
finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
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2019-10-01 00:39:24 +01:00 |
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Unknown
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2d8132011e
|
backup
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2019-09-30 21:30:37 +01:00 |
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Unknown
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40c24dce9c
|
backup
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2019-09-30 20:38:35 +01:00 |
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Unknown
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643a8c6775
|
loader work pt2
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2019-09-30 01:13:55 +01:00 |
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Unknown
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16d5fc7502
|
trying to make the loader stuff work
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2019-09-29 23:52:21 +01:00 |
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Unknown
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32cd6bca72
|
backup
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2019-09-29 20:13:01 +01:00 |
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Unknown
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75ad683adb
|
backup
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2019-09-29 20:12:23 +01:00 |
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Unknown
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51734f8af3
|
updated device caps
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2019-09-29 19:53:08 +01:00 |
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Unknown
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ab337a9212
|
implemented depth/stencil shader patching
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2019-09-29 19:06:26 +01:00 |
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Unknown
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e529b69adc
|
pipeline cache unsupported
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2019-09-29 16:55:14 +01:00 |
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Unknown
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67c25b0b41
|
indexed draw example works
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2019-09-23 20:27:07 +01:00 |
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Unknown
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37ec0a6e06
|
added index buffering
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2019-09-23 19:40:36 +01:00 |
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Unknown
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52a04ab6a1
|
stencil example now works
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2019-09-23 17:51:31 +01:00 |
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Unknown
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b690aa7034
|
depth testing example now works
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2019-09-23 15:51:56 +01:00 |
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Unknown
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6483332f2d
|
Initial setup for depth testing test done
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2019-09-23 11:39:03 +01:00 |
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Unknown
|
f43bb4d6a6
|
backup
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2019-09-22 18:59:17 +01:00 |
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Unknown
|
554df2d709
|
fixed varying test case
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2019-09-22 16:40:06 +01:00 |
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Unknown
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1f7c80aa42
|
added shader rec printf
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2019-09-22 16:39:51 +01:00 |
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Unknown
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3da3187629
|
added varying counting to frag shaders, fixed some stuff, needs work
|
2019-09-20 23:05:19 +01:00 |
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Unknown
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375b5324d7
|
tried to get multiple vertex attributes and varyings working..
|
2019-09-20 16:42:07 +01:00 |
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Unknown
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6dc7a85aa2
|
fixed more of thread switch detection
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2019-09-20 11:04:58 +01:00 |
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Unknown
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16751c4dad
|
fixed thread switch detection
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2019-09-20 10:49:27 +01:00 |
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Unknown
|
a89a23504c
|
fixed viewport state
|
2019-09-20 10:30:03 +01:00 |
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Unknown
|
7254e90101
|
updated todos
|
2019-09-07 23:30:52 +01:00 |
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Unknown
|
08f6b72ef8
|
cleaning up TODOs, error messages
|
2019-09-07 17:41:46 +01:00 |
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Unknown
|
d0ce9e79a5
|
now the multipass texturing example works!
|
2019-09-02 22:37:42 +01:00 |
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Unknown
|
1e5a5c965a
|
started to rework control list submission so that multiple drawcalls wok
|
2019-09-01 19:14:47 +01:00 |
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Unknown
|
1b7fddc5a0
|
updated with some comments
need to figure out how to structure stuff for multiple draw calls
|
2019-08-30 21:48:42 +01:00 |
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Unknown
|
ea95ac6935
|
first crack at multipass rendering
doesn't work yet, need to fix CL
|
2019-08-29 21:31:49 +01:00 |
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Unknown
|
df8e7d089b
|
added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
|
2019-08-26 18:25:58 +01:00 |
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Unknown
|
1598083a37
|
update
|
2019-08-25 21:59:18 +01:00 |
|
Unknown
|
aee2971014
|
texturing works now for LT format
|
2019-08-21 22:07:56 +01:00 |
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Unknown
|
2be28d722f
|
added vulkan code to create and bind a texture
still need to implement driver backend
|
2019-08-19 22:12:51 +01:00 |
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Unknown
|
8285408d9d
|
started to add functionality to make texture mapping work
|
2019-08-18 17:36:57 +01:00 |
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Unknown
|
ff23f1c909
|
Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
|
2019-07-27 21:57:13 +01:00 |
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Unknown
|
7f4551f320
|
backup
|
2019-07-08 21:10:22 +01:00 |
|
Unknown
|
6f9e3d40db
|
now assembly can be loaded in text form
|
2019-05-06 16:58:34 +01:00 |
|
Unknown
|
d53a84944e
|
correct allocs
|
2019-05-05 17:33:13 +01:00 |
|
Unknown
|
ca72368a58
|
modified descriptor set implementation to use map
|
2019-05-02 22:00:23 +01:00 |
|
Unknown
|
0203426f6b
|
added simple map implementation for descriptor sets
|
2019-05-02 07:51:37 +01:00 |
|
Unknown
|
9596275498
|
added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
|
2019-04-30 22:00:39 +01:00 |
|
Unknown
|
78085a4e26
|
moved stuff around
|
2019-04-22 14:58:27 +01:00 |
|
Unknown
|
ef5227a2be
|
using assembly as a fragment shader works
|
2019-04-21 13:41:25 +01:00 |
|
Unknown
|
52ea2ca086
|
CTS fixes
|
2019-04-10 21:13:59 +01:00 |
|
Unknown
|
8ecc45b3cb
|
more CTS fixes
|
2019-02-09 23:53:32 +00:00 |
|