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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-01 13:24:20 +01:00
Commit Graph

119 Commits

Author SHA1 Message Date
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06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
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f9ac2afe0c backup 2019-12-07 22:34:57 +00:00
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097efe63e8 added blending asm 2019-12-07 22:18:05 +00:00
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6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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40c24dce9c backup 2019-09-30 20:38:35 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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32cd6bca72 backup 2019-09-29 20:13:01 +01:00
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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51734f8af3 updated device caps 2019-09-29 19:53:08 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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e529b69adc pipeline cache unsupported 2019-09-29 16:55:14 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
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554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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6dc7a85aa2 fixed more of thread switch detection 2019-09-20 11:04:58 +01:00
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16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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d53a84944e correct allocs 2019-05-05 17:33:13 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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0203426f6b added simple map implementation for descriptor sets 2019-05-02 07:51:37 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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52ea2ca086 CTS fixes 2019-04-10 21:13:59 +01:00
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8ecc45b3cb more CTS fixes 2019-02-09 23:53:32 +00:00