Mikhail Paulyshka
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2a96d717d3
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[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
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2018-08-15 22:02:39 +02:00 |
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Mikhail Paulyshka
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3e2a4baf63
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[tests] fix dxbc-disasm with MSVC
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2018-08-15 21:59:44 +02:00 |
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Mikhail Paulyshka
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9cce41394b
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[build] partially revert previous d3dcompiler related change
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2018-08-15 21:59:44 +02:00 |
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Philip Rebohle
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3df313bf6d
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[meta] Revert accidental d3dcompiler version change
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2018-08-15 20:41:56 +02:00 |
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Philip Rebohle
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e271bc490e
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[d3d11] Enable ExtendedDoublesShaderInstructions
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2018-08-15 20:12:41 +02:00 |
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Philip Rebohle
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e113392bb9
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[dxbc] Implement DtoI, DtoU, ItoD and UtoD
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2018-08-15 20:11:40 +02:00 |
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Philip Rebohle
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86fbba06be
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[dxbc] Implement DDiv, DFma and DRcp
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2018-08-15 20:11:40 +02:00 |
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Philip Rebohle
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fabcdbc3ae
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[dxbc] Add definitions for extended double instructions
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2018-08-15 20:11:34 +02:00 |
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Philip Rebohle
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0b1b898be4
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[d3d11] Implement ID3D11DeviceContext1::ClearView
Required for Feature Level 11_1.
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2018-08-15 19:03:26 +02:00 |
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Philip Rebohle
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f4b2c52816
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[dxvk] Support render target views in ClearImageView
This way, we'll have two separate code paths, one for
storage images and one for render targets. We'll need
this for the implementation of ClearView.
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2018-08-15 19:03:26 +02:00 |
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Philip Rebohle
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beedd39f7d
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[dxvk] Accept VkClearValue in DxvkContext::clearImageView
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2018-08-15 19:03:26 +02:00 |
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Philip Rebohle
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da21a6db7f
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[d3d11] Silence warning about GenerateMips being called on buffers
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2018-08-15 19:03:26 +02:00 |
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Mikhail Paulyshka
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3df708d500
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[build] reduce the number of d3dcompiler versions
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2018-08-15 13:17:16 +02:00 |
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Philip Rebohle
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e5eb155968
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[d3d10] Add some range checks to resource binding functions
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2018-08-14 19:37:23 +02:00 |
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Mikhail Paulyshka
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5e81b9c88b
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[d3d10] added missing __stdcall
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2018-08-14 18:48:55 +02:00 |
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Philip Rebohle
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dad015bd67
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[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
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2018-08-14 00:12:53 +02:00 |
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Philip Rebohle
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861165f32a
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[meta] Fix formatting errors
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
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2018-08-13 18:30:51 +02:00 |
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Philip Rebohle
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8a44011fde
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[meta] Update README
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2018-08-13 18:18:19 +02:00 |
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Philip Rebohle
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4867c8b6e5
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[meta] Add D3D10 support to setup script and package-release script
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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f011e78163
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[d3d10] Implement D3D10ShaderReflection
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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221165f02b
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[d3d10] Implement more d3d10.dll functions using D3DCompiler
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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5e11c8a8d1
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[d3d10] Implement CheckFormatSupport
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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589bc50842
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[d3d10] Implement (VS|GS|PS)(Set|Get)Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e671692886
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[d3d10] Implement D3D10Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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346c59bb62
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[d3d10] Implement (Set|Get)Predication
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2af07c5faf
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[d3d10] Implement D3D10Query
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2863a09c5d
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[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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f76ab6e3be
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[d3d10] Implement OM(Set|Get)RenderTargets
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
|
ae12fbd23c
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ea46a0340e
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e0a27fd05e
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[d3d10] Implement GenerateMips
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2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
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c41f380f3e
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[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
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2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
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0052ff236b
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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04fa062eba
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ccab8a56ee
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[d3d10] Implement RS(Set|Get)State
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2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
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ddb2a7bd59
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
|
Philip Rebohle
|
2a2079114a
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[d3d10] Implement OM(Set|Get)DepthStencilState
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
|
68bfacfcaa
|
[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
|
2b5272134c
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[d3d10] Implement OM(Set|Get)BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
|
f2381ac4eb
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
|
5a84f35d08
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[d3d10] Implement IA(Set|Get)InputLayout
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2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
ace06ce697
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
9260ec67f2
|
[d3d10] Implement resource update, copy and resolve functions
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
8b87db87f8
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[d3d10] Add GetD3D11Resource helper
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2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
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a8f3a5219b
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[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
759ff737a4
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
7f357217b9
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[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
753769aee4
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[d3d10] Implement SOSetTargets and SOGetTargets
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2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
d13fdf8884
|
[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers
|
2018-08-13 17:22:41 +02:00 |
|
Philip Rebohle
|
553c90307a
|
[d3d10] Implement D3D10Buffer
|
2018-08-13 17:22:41 +02:00 |
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