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758 Commits

Author SHA1 Message Date
Robin Kertels
0bc8b0b33a [d3d9] Align pitch to 4 2021-04-22 17:44:58 +01:00
Robin Kertels
2ba433bbd8 [d3d9+util] Remove option to disable implicit discard 2021-04-22 17:44:58 +01:00
Robin Kertels
03f5893011 [d3d9] Remove implicit discard 2021-04-22 17:44:58 +01:00
Robin Kertels
b9512a4063 [d3d9] Only copy dirty parts of managed/sysmem resources 2021-04-22 17:44:58 +01:00
Robin Kertels
4261ff6ec1 [d3d9] Use staging buffer for managed copies 2021-04-22 17:44:58 +01:00
Robin Kertels
bb11d7dee8 [d3d9] Refactor AllocUpBuffer so it can be used for managed uploads 2021-04-22 17:44:58 +01:00
Robin Kertels
8cc0c9a0f1 [d3d9] Clamp dirty buffer range
And always maintain dirty range.
2021-04-22 17:44:58 +01:00
Georg Lehmann
77d80acf75 [d3d9] respect Vector4 alignment in UpdateStateConstants 2021-04-15 22:25:11 +01:00
Georg Lehmann
1ed6edf096 [d3d9] respect Vector4 alignment in GetShaderConstants 2021-04-15 22:25:11 +01:00
Georg Lehmann
5d3b130ec8 [d3d9] respect Matrix4 alignment in ConvertMatrix 2021-04-15 22:25:11 +01:00
Philip Rebohle
c3feea2bce [dxvk] Make samplerAnisotropy feature optional 2021-04-04 20:01:30 +01:00
Philip Rebohle
0a787683b6 [dxvk] Don't require shaderStorageImageExtendedFormats
No real reason to, not sure why we did this in the first place.
2021-04-04 20:01:30 +01:00
Robin Kertels
9d0c46b9c6 [d3d9] FF: use correct vector type when dealing with tex coords 2021-04-04 16:31:39 +01:00
Robin Kertels
d17f62902d [d3d9+util] Remove AllowLockFlagReadonly option 2021-03-22 17:43:07 +00:00
Robin Kertels
dba7525954 [d3d9] Mark non default resources as dirty by default 2021-03-22 17:43:07 +00:00
Robin Kertels
8159e87331 [d3d9] Fix some issues with dirty box handling
- The dst texture in UpdateSurface must be in D3DPOOL_DEFAULT
  which doesn't do dirty tracking. So we don't need to
  call AddDirtyBox there.
- Clear DirtyBox when we flush managed textures with EvictManagedOnUnlock.
- Do nothing in AddDirtyBox for D3DPOOL_DEFAULT textures
2021-03-22 17:43:07 +00:00
Robin Kertels
cb5f8aa392 [d3d9] Properly scale dirty box 2021-03-22 17:43:07 +00:00
Robin Kertels
3f57a3a8cc [d3d9] Use buffer DirtyRange to track managed uploads 2021-03-22 17:43:07 +00:00
Robin Kertels
4f45e74d96 [d3d9] Improve naming of texture dirty flag and dirty boxes 2021-03-22 17:43:07 +00:00
Robin Kertels
6f139791d2 [d3d9] Improve naming of buffer flags and ranges 2021-03-22 17:43:07 +00:00
Philip Rebohle
e3b92bcfac
[dxvk] Add conservative rasterization mode to rasterizer state 2021-03-13 20:22:32 +01:00
Joshua Ashton
0367bf95c4 [build] MSVC check cleanup 2021-03-03 18:57:42 +01:00
Rémi Bernon
1589f516c9 [d3d9] Convert window position relative to its parent. 2021-03-03 15:49:52 +00:00
Joshua Ashton
31063252eb
[d3d9] Don't implicit discard if read locked 2021-02-28 15:06:23 +00:00
Joshua Ashton
741070785a
[d3d9] Allow implicit discard for all backed buffers 2021-02-28 13:01:00 +00:00
Joshua Ashton
6bb271b299
[d3d9] Cleanup options code 2021-02-27 20:35:37 +00:00
Joshua Ashton
8c2ec5d9c9
[d3d9] Clean up resource locking code 2021-02-27 20:15:39 +00:00
Joshua Ashton
e8fc7ea23a
[d3d9] Add d3d9.allowImplicitDiscard option 2021-02-27 20:08:57 +00:00
Joshua Ashton
50d223e614
[d3d9] Add option to use device local memory for constant buffers
Useful for testing performance.
2021-02-27 19:29:52 +00:00
Robin Kertels
eec4481ca0 [d3d9] Fix various issues in UpdateTexture
- Skip copies for empty or invalid rects
- align up the extent
- use util functions to slightly clean up the code
2021-02-27 17:31:15 +00:00
Philip Rebohle
12693b17f9 [d3d9] Use DxvkSwapchainBlitter for presentation 2021-02-27 14:54:14 +00:00
Philip Rebohle
dcf4599c98 [d3d9] Use ATTACHMENT_OPTIMAL layout for render targets
Significantly improves GPU-bound performance on RADV in a number of games.
2021-02-26 05:02:32 +00:00
Philip Rebohle
73a06aea72
[d3d9] Manually discard swap chain image view on present 2021-02-21 02:18:55 +01:00
Joshua Ashton
59816a71b9
Revert "[d3d9] Don't minimise in WM_ACTIVATEAPP"
Not needed as this was an FSHack bug.

This reverts commit d87200c4d993c7645ec7aff7810a8bb6047be235.
2021-02-19 03:14:56 +00:00
Joshua Ashton
d87200c4d9
[d3d9] Don't minimise in WM_ACTIVATEAPP
Sometimes mode-setting jank can occur and technically we'd need to re-set the mode on the next present if the game gets actually minimised.
2021-02-15 17:29:45 +00:00
Robin Kertels
ec5c324643 [d3d9] Mark generated mip maps as dirty 2021-02-14 23:55:00 +00:00
Robin Kertels
021ffe7350 [d3d9] Regenerate auto mip gen textures in UpdateTexture
.. instead of copying them
2021-02-14 23:55:00 +00:00
Robin Kertels
338f6dfb0e [d3d9] Track dirty regions for UpdateTexture 2021-02-14 23:55:00 +00:00
Philip Rebohle
4f184b3424 [d3d9] Mark images as shared if necessary 2021-02-14 04:00:02 +01:00
Joshua Ashton
fcaab6aa46
[d3d9] Expose adapter/backbuffer formats properly
Matches native behaviour in my testing.
2021-02-06 08:57:32 +00:00
Joshua Ashton
58d6f018bb
[d3d9] Allow A2R10G10B10 backbuffer format in Windowed 2021-02-06 08:43:37 +00:00
Philip Rebohle
01a511aa99
[dxvk,dxgi,d3d9] Fix shader spec constant IDs
These changed after changing the render target output swizzle stuff.
2021-01-29 16:46:01 +01:00
Joshua Ashton
0eec95843f
[d3d9] Fix warnings with query caching 2021-01-08 13:49:38 +00:00
Gabriel Ivăncescu
83f6400a07 d3d9: Send necessary messages for full-screen windows during WM_ACTIVATEAPP. 2021-01-08 13:40:34 +00:00
Robin Kertels
60a2aeb6ef [d3d9] End query before the stall heuristic flush 2021-01-07 21:19:28 +00:00
Robin Kertels
0f933fee8b [d3d9] Extend query stall tracking to other query types 2021-01-07 21:19:28 +00:00
Robin Kertels
6554ca8f9e [d3d9] Cache query data 2021-01-07 21:19:28 +00:00
Robin Kertels
6a54d86f25 [d3d9] Implement apitraceMode option 2020-12-14 16:51:19 +00:00
Robin Kertels
4b6632764f Revert "[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers"
This reverts commit f3a82a0bcc427394ab86b6a646c9a5487afcbcfc.

Apparently this makes other games slower. We need a different solution for TR: Legend.
2020-12-14 16:51:19 +00:00
Joshua Ashton
65635b23c1 [d3d9] Always slightly bias viewport, regardless of size
Since we got TRUNC_COORD on RADV, we always need to bias this now.

Closes: #1854
2020-12-14 03:51:49 +00:00