WinterSnowfall
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c6dc7e0939
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[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
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2025-01-26 13:56:27 +01:00 |
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WinterSnowfall
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48d24893d4
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[d3d8] Clean up and document D3D8-specific caps
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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753c11d144
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[d3d8] Implement SCRATCH pool copies with CopyRects
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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7482e45534
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[d3d8] Remove several empty explicit destructors
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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e757170211
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[d3d8] Remove superfluous methods from D3D8Surface
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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e2a078d534
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[d3d8] Properly return the value of D3DRS_SOFTWAREVERTEXPROCESSING
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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d846e89a4b
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[d3d8] Improve handling of FullScreen_PresentationInterval
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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e40f03b96a
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[d3d8] General TODO and comment cleanup
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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088915e24c
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[d3d8] Don't forward D3DRS_ZVISIBLE changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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470764e24c
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[d3d8] Don't forward D3DRS_PATCHSEGMENTS changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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0983ab1f39
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[d3d8] Don't forward D3DRS_LINEPATTERN changes to d3d9
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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20b047600f
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[d3d8] Disable z-buffer discarding for depth stencil surfaces
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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b61ea1db76
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[d3d8] Address the MultiSampleQuality usage
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2025-01-26 13:50:41 +01:00 |
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WinterSnowfall
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4151d35e8e
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[d3d8] Alignment and formatting improvements
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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639f815432
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[d3d8] Refactor D3D8Vertex/IndexBuffer implementation
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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13ec120289
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[d3d8] Refactor D3D8Surface implementation
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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9d37e4abb4
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[d3d8] Refactor D3D8Volume implementation
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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7bb8819fbc
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[d3d8] Refactor D3D8Texture2D/3D/Cube implementation
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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8017607fe7
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[d3d8] Refactor D3D8SwapChain implementation
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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84ad2ea261
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[d3d8] Properly initialize state block data
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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8ead28e481
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[d3d8] Unify source file endline delimiters
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2025-01-09 15:50:46 +01:00 |
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WinterSnowfall
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b1ad43145b
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[d3d8] Add missing include to d3d8_state_block.h
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2024-12-05 23:43:23 +01:00 |
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WinterSnowfall
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640a266158
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[d3d9] Only advertise SRCCOLOR2 & INVSRCCOLOR2 with 9Ex
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2024-12-04 13:06:28 +01:00 |
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WinterSnowfall
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bb227fa850
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[d3d8] Partially implement ValidateVertexShader/ValidatePixelShader
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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34165f3814
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[d3d8] Validate PS/VS version on creation
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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423c86bf5e
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[d3d8] Validate DS dimensions on SetRenderTarget
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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dd183b4a53
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[d3d8] Adjust function, declaration and delete behavior for VS/PS
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2024-11-23 16:58:25 +01:00 |
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WinterSnowfall
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ce1b06d0c6
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[d3d8] Use unsigned values to identify remapped sampler states
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2024-11-16 17:56:57 +01:00 |
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WinterSnowfall
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b38c6b4dc2
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[d3d8] Adjust ValidatePixel/VertexShader error return
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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931796d1c2
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[d3d9] Fix CreateQuery error return code
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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0c117595b1
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[d3d8] Strip all d3d9 device caps
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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1181efd09d
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[d3d8] Adjust surface and texture clearing with D3DFMT_UNKNOWN
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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a7c2eb140e
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[d3d9] Add present params validations on device creation and reset
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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35352b9c52
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[d3d8] Set D3D8 compatibility at D3D9 interface level
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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11d5f9ee36
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[d3d8] State block recording validations
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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0e6be8a48b
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[d3d8/9] Add several Set/GetPrivateData validations
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2024-11-02 18:07:33 +01:00 |
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WinterSnowfall
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44b682051b
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[d3d8] Stub DebugSetMute to fix C&C:Generals performance
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2024-10-10 13:06:54 +02:00 |
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WinterSnowfall
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7eec8fb8dc
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[d3d8] Various logging format adjustments
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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1689cacc47
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[d3d8] Stub ValidatePixelShader and ValidateVertexShader
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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66bd9ec4dd
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[d3d8] Always forward SetRenderTarget calls to D3D9
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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8c54969552
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[d3d8] Skip stride updates for null buffers in SetStreamSource
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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eae12e6f23
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[d3d8] Cache all back buffers for additional swapchains
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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bc78fc6ed0
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[d3d8] Validate D3D8 present params before conversion
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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4a8ba388ff
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[d3d8] Validate CheckDeviceType windowed calls similarly to fullscreen
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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653559979c
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[d3d8] Fix LookupSubresource texture type typo
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2024-10-08 00:25:55 +02:00 |
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WinterSnowfall
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36907ec01c
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[d3d8] Adjust shader handles to skip 0x0001
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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4f90ad46b9
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[d3d8] Validate D3D9 auto depth stencil query
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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1675aea857
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[d3d8] CopyRects validation tweaks
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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b13b875ca6
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[d3d8] Rework D3D8 device GetInfo implementation
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2024-10-05 20:03:05 +02:00 |
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WinterSnowfall
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87a7882812
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[d3d8] Automatically capture state on state block creation
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2024-10-05 17:58:04 +02:00 |
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