Joshua Ashton
3f78bde928
[d3d9] Optimize GetCommonTexture
2021-08-10 23:46:03 +00:00
Joshua Ashton
85468a5526
[d3d9] Add extra brackets to fetch4 filter check
2021-08-09 22:54:19 +00:00
Joshua Ashton
674f008e23
[d3d9] Use m_activeTexture mask for SRGB check
2021-08-09 22:54:19 +00:00
Joshua Ashton
1823a098a1
[d3d9] Clean up SetStateSamplerState
2021-08-09 22:54:19 +00:00
Joshua Ashton
ea4aa87336
[d3d9] Add unlikelies to rare vendor hacks
2021-08-09 22:54:19 +00:00
Georg Lehmann
1ea79cf136
[d3d9] Only respect relevant bits of D3DRS_STENCILREF
2021-08-09 22:54:06 +00:00
Georg Lehmann
152a08191c
[d3d9] Downgrade format fall back warnings to info
2021-08-09 13:17:43 +02:00
Joshua Ashton
abba425ed0
[d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTextures
2021-08-09 09:54:12 +00:00
Joshua Ashton
242b7b6d9c
[d3d9, dxso] Remove AlphaTestEnable spec constant
...
Go based on the func we already have. Avoids wasting a spec const.
2021-08-09 09:52:07 +00:00
Georg Lehmann
ada463badc
[d3d9] Mark mips as dirty on Clear if needed
2021-08-08 10:27:43 +00:00
Georg Lehmann
92deba0310
[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPM
2021-08-08 10:12:40 +00:00
Georg Lehmann
9162aa5fdf
[d3d9] Captured NULL vertex declarations are not applied
2021-08-08 08:50:00 +00:00
Georg Lehmann
28a07ef445
[d3d9] Validate vertex declaration on draws
2021-08-08 08:50:00 +00:00
Georg Lehmann
8c0003552c
[d3d9] Reject depth stencil StrechRect during an active scene
2021-08-08 08:50:00 +00:00
Georg Lehmann
09e5939502
[d3d9] Reject 2 BeginScene + EndScene without Begin
2021-08-08 08:50:00 +00:00
Georg Lehmann
6071e998fd
[d3d9] Handle invalid modes in Device::Reset
2021-08-08 08:50:00 +00:00
Georg Lehmann
64c4eea922
[d3d9] Mark texture dirty on SetLod
2021-08-08 02:28:44 +00:00
Georg Lehmann
26516dc904
[d3d9] Fix ColorFill with OffscreenPlainSurface
2021-08-08 02:15:06 +00:00
Joshua Ashton
fd50eae5c2
[d3d9] Optimize framebuffer binding with RT mask
2021-08-08 02:14:11 +00:00
Joshua Ashton
2f22c1b53d
[d3d9] Optimize clears with rt mask and better ref tracking
2021-08-08 02:14:11 +00:00
Joshua Ashton
072d3a039e
[d3d9] Track bound RTs
...
This also improves active RT hazard tracking by also accounting for NULL
2021-08-08 02:14:11 +00:00
Joshua Ashton
e0f9ebf695
[d3d9] Common buffer header cleanups and docs
2021-08-08 02:14:11 +00:00
Joshua Ashton
ee11e1af58
[d3d9] Minor buffer code-style cleanups
2021-08-08 02:14:11 +00:00
Joshua Ashton
b1b1524737
[d3d9] Adapter cleanups
2021-08-08 02:14:11 +00:00
Joshua Ashton
da411c8a48
[d3d9] Move m_lod after m_subresources
2021-08-08 02:14:11 +00:00
Joshua Ashton
4a569918c0
[d3d9] Track NULL state per-subresource
2021-08-08 02:14:11 +00:00
Joshua Ashton
d6bc355782
[d3d9] Fix code-style of D3D9Subresource and inline
2021-08-08 02:14:11 +00:00
Joshua Ashton
f4ce795fe7
[d3d9] Do a little packing of subresource members
2021-08-08 02:14:11 +00:00
Joshua Ashton
d922e261e8
[d3d9] Make D3D9_COMMON_TEXTURE_DESC smaller
2021-08-08 02:14:11 +00:00
Joshua Ashton
3592d7b48f
[d3d9] Return const buffer references in D3D9CommonBuffer
...
Avoids some needless refcounting
2021-08-08 02:14:11 +00:00
Joshua Ashton
fb7035f16a
[d3d9] Remove D3D9CommonBuffer::GetDesc
...
We already have ::Desc()
2021-08-08 02:14:11 +00:00
Joshua Ashton
750639d3b6
[d3d9] Return const view references in D3D9Subresource
2021-08-08 02:14:11 +00:00
Joshua Ashton
3cbac8923f
[d3d9] Return const refs for image/buffers + format mapping in CommonTexture
...
Avoids needless Rc ref counts and copies of that fairly large structure.
2021-08-08 02:14:11 +00:00
Georg Lehmann
23873cbb57
[d3d9] Disable primitive restart
2021-08-08 02:05:27 +00:00
Georg Lehmann
fdc2e2e78f
[d3d9] Fix NEVER alpha testing
2021-08-07 21:54:30 +00:00
Georg Lehmann
be3c248c8b
[d3d9] Don't mark mips as dirty when the texture doesn't have automatic mips
2021-08-07 21:53:34 +00:00
Georg Lehmann
973678e6bf
[d3d9] Only look at the last bit for D3DSAMP_SRGBTEXTURE
2021-08-07 13:09:13 +00:00
Georg Lehmann
a1fbcf35de
[d3d9] Ignore clear with Count == 0 and non-NULL rect
2021-08-06 18:54:17 +00:00
Robin Kertels
7873bebaf2
[d3d9] Only check range overlap if the buffer is not directly mapped
2021-07-28 16:57:02 +00:00
Joshua Ashton
b8a4b85c48
[d3d9] Fix clearing render targets on device reset
2021-07-26 14:35:48 +02:00
Robin Kertels
b4e6f81cb5
[d3d9] Respect aligned pitch when using initial data
2021-07-24 19:41:59 +00:00
Robin Kertels
6ba3d2f9d4
[d3d9] Set correct usage flags for large temporary staging buffers
2021-07-23 13:36:21 +00:00
Robin Kertels
fa279eb8ad
[d3d9] Ignore NO_DIRTY_UPDATE for POOL_DEFAULT resources
...
Respecting it breaks Senren Banka because we never upload the texture.
2021-07-23 13:36:21 +00:00
Robin Kertels
584e1515b1
[d3d9] Fix pitch when copying straight from mapping buffer
2021-07-23 13:36:21 +00:00
Robin Kertels
34101dcf26
[d3d9] Fix UpdateTexture extent
...
Same as 5f1629f2cbd93ae48930836237feb0ead1f1034c
2021-07-23 13:36:21 +00:00
Joshua Ashton
d3112c320b
[d3d9] Add dirty texture tracking
...
Reduces overhead from re-binding and unnecessary binding (srgb changes) in L4D2.
I go from about 750 -> 850-900 fps in c1m2_streets with this change.
2021-07-14 20:38:49 +00:00
Robin Kertels
8eeff90e0a
[d3d9] Only use staging buffers for uploads once we've stalled on the resource
2021-07-14 19:26:25 +00:00
Robin Kertels
b83261b759
[d3d9] Adjust waiting in LockBuffer to staging buffer upload
...
Now that we're uploading using a staging buffer,
we don't need to wait for non default buffers.
We should also respect READONLY for WRITEONLY buffers
(yes, it sounds dumb) because Nostale relies on that.
2021-07-14 19:26:25 +00:00
Robin Kertels
ed24c17d53
[d3d9] Validate srcRect and dstPoint in UpdateSurface
2021-07-14 18:33:38 +00:00
Georg Lehmann
b3b2f0921c
[d3d9] Never init pSharedHandle.
...
This parameter has three different meanings if it's non NULL:
- if Pool is D3DPOOL_SYSTEMMEM it's a host pointer for inital data
- if it points to a nullptr it's a output handle
- if it's a pointer to non NULL pointer it's an import handle
2021-07-14 15:29:46 +00:00