1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-04 16:24:29 +01:00
dxvk/src/d3d11
Philip Rebohle c0b325b483
[dxbc] Add option to enable strict sm4-compliat division
SM4 is defined to return the first source operand if the divisor is zero.
Windows drivers don't do this by default, so we shouldn't do it either.
2019-02-05 21:08:13 +01:00
..
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp [d3d11] Fix log spam in SetEvictionPriority stubs 2019-01-12 15:22:34 +01:00
d3d11_buffer.h [d3d11] Minor map optimization on deferred contexts 2019-02-04 10:26:04 +01:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmd.h [d3d11] Add some documentation to d3d11_cmd.h 2019-01-11 12:05:25 +01:00
d3d11_cmdlist.cpp [d3d11] Rename dcMapSpeedHack to dcSingleUseMode 2018-11-20 11:37:48 +01:00
d3d11_cmdlist.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_def.cpp [d3d11] Minor map optimization on deferred contexts 2019-02-04 10:26:04 +01:00
d3d11_context_def.h [dxvk] Reimplement DxvkBuffer 2019-01-09 18:04:46 +01:00
d3d11_context_imm.cpp [d3d11] Minor map optimization on immediate contexts 2019-02-04 10:24:30 +01:00
d3d11_context_imm.h Revert "[d3d11] Remove some flush points" 2018-10-25 20:55:37 +02:00
d3d11_context_state.h [d3d11] Remove state tracking for UAV rendering 2018-10-29 12:12:34 +01:00
d3d11_context.cpp [d3d11] Avoid redundant viewport updates in RSSetState 2019-01-23 05:36:49 +01:00
d3d11_context.h [d3d11] Use multiDrawIndirect for subsequent indirect draw calls 2019-01-10 17:14:12 +01:00
d3d11_counter_buffer.cpp [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_counter_buffer.h [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_device.cpp [dxvk] Enable VK_EXT_memory_priority and features if available 2019-01-30 13:52:43 +01:00
d3d11_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
d3d11_initializer.cpp [d3d11] Use flushCommandList method to flush initializer context 2018-11-28 12:44:17 +01:00
d3d11_initializer.h [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_interop.h [d3d11] Remove some unnecessary type casts in interop code 2018-12-19 22:34:47 +01:00
d3d11_main.cpp [d3d11] In D3D11CreateDevice, create DXGI factory with IDXGIFactory1 support (#878) 2019-01-22 10:57:05 +01:00
d3d11_options.cpp [dxbc] Add option to enable strict sm4-compliat division 2019-02-05 21:08:13 +01:00
d3d11_options.h [dxbc] Add option to enable strict sm4-compliat division 2019-02-05 21:08:13 +01:00
d3d11_present.cpp [d3d11] Move IDXGIDevice implementation to D3D11 module 2018-12-04 19:38:38 +01:00
d3d11_present.h [dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice 2018-12-04 19:38:52 +01:00
d3d11_query.cpp Merge branch 'vk_transform_feedback' 2018-10-13 08:00:51 +02:00
d3d11_query.h [d3d10] Implement D3D10Query 2018-08-13 17:22:42 +02:00
d3d11_rasterizer.cpp [dxvk] Move depth bias out of rasterizer state 2019-01-17 22:25:21 +01:00
d3d11_rasterizer.h [d3d11] Avoid redundant viewport updates in RSSetState 2019-01-23 05:36:49 +01:00
d3d11_resource.cpp [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_resource.h [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_sampler.cpp [dxvk] Move sampler border color handling to the backend 2018-10-31 21:51:23 +01:00
d3d11_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d11_shader.cpp Use std::string for util::getEnvVar input 2018-11-16 06:43:45 +01:00
d3d11_shader.h [d3d11] Respect xfb metadata when computing shader hash 2018-10-25 11:28:02 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_swapchain.cpp [d3d11] Allow arbitrary back buffer formats for swap chains 2019-01-19 02:28:25 +01:00
d3d11_swapchain.h [d3d11] Re-introduce support for dxgi.numBackBuffers option 2018-12-14 14:58:36 +01:00
d3d11_texture.cpp Revert "[dxvk] Don't put rendering stage/access masks into image info" 2019-01-22 14:52:35 +01:00
d3d11_texture.h [d3d11] Do not re-upload mapped image if it was mapped for reading 2018-11-08 18:51:53 +01:00
d3d11_util.cpp [d3d11] Add helper to find exact mapping for depth-stencil formats 2018-11-08 18:51:43 +01:00
d3d11_util.h [d3d11] Add helper to find exact mapping for depth-stencil formats 2018-11-08 18:51:43 +01:00
d3d11_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_rtv.cpp [d3d11] Fix layer count for 3D RTVs with non-zero base mip level 2018-09-04 07:39:46 +02:00
d3d11_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_uav.cpp [d3d11] Allocate counter for stream output buffers 2018-10-10 19:55:41 +02:00
d3d11_view_uav.h [d3d11] Optimize UAV binding 2018-09-27 16:50:34 +02:00
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
meson.build [d3d11] Implement IWineDXGISwapChainFactory 2018-12-21 14:03:28 +01:00