1
0
mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-04 16:24:15 +01:00
Commit Graph

127 Commits

Author SHA1 Message Date
Unknown
bcf86a60e4 cts stuff 2020-02-12 01:11:49 +00:00
Unknown
8ed881450a trying to get all CTS running 2020-02-08 19:38:29 +00:00
Unknown
e7294b896e depth texture reading and buffer copying works now 2020-01-31 18:42:37 +00:00
Unknown
422662de4a backup 2019-12-14 19:48:30 +00:00
Unknown
387a773e28 generalized buffer to image copy, common resources created in device 2019-12-14 19:43:52 +00:00
Unknown
dde8ade823 sorted out physical device formats 2019-12-14 12:23:42 +00:00
Unknown
083e132809 backup 2019-12-12 21:56:39 +00:00
Unknown
80fe07777b got linear to optimal copies working 2019-12-12 21:10:02 +00:00
Unknown
06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
Unknown
f9ac2afe0c backup 2019-12-07 22:34:57 +00:00
Unknown
097efe63e8 added blending asm 2019-12-07 22:18:05 +00:00
Unknown
6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
Unknown
8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
Unknown
1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
Unknown
2d8132011e backup 2019-09-30 21:30:37 +01:00
Unknown
40c24dce9c backup 2019-09-30 20:38:35 +01:00
Unknown
643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
Unknown
16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
Unknown
32cd6bca72 backup 2019-09-29 20:13:01 +01:00
Unknown
75ad683adb backup 2019-09-29 20:12:23 +01:00
Unknown
51734f8af3 updated device caps 2019-09-29 19:53:08 +01:00
Unknown
ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
Unknown
e529b69adc pipeline cache unsupported 2019-09-29 16:55:14 +01:00
Unknown
67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
Unknown
37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
Unknown
52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
Unknown
b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
Unknown
6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
Unknown
f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
Unknown
554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
Unknown
1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
Unknown
3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
Unknown
375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
Unknown
6dc7a85aa2 fixed more of thread switch detection 2019-09-20 11:04:58 +01:00
Unknown
16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
Unknown
a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
Unknown
7254e90101 updated todos 2019-09-07 23:30:52 +01:00
Unknown
08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
Unknown
d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
Unknown
1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
Unknown
1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
Unknown
ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
Unknown
df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
Unknown
1598083a37 update 2019-08-25 21:59:18 +01:00
Unknown
aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
Unknown
2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
Unknown
ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
Unknown
7f4551f320 backup 2019-07-08 21:10:22 +01:00
Unknown
6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00