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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-03 15:24:13 +01:00
Commit Graph

219 Commits

Author SHA1 Message Date
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a61e99b7b2 added non-default crtc case 2020-04-16 18:17:35 +01:00
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efa43b2ccc fixed wsi stuff 2020-04-16 18:07:45 +01:00
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714d2dd8e1 backup 2020-04-16 17:33:46 +01:00
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c6281bb757 fixed some modesetting bugs 2020-04-16 00:34:51 +01:00
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a67cf48094 rewriting modesetting so that direct to display is supported 2020-04-16 00:04:41 +01:00
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715be8accd cubemapping seems fully functional 2020-04-14 21:29:04 +01:00
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cb60bade91 cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
2020-04-14 18:31:58 +01:00
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a56cfdf5a1 fixed mipmapping 2020-04-10 18:23:50 +01:00
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723259b0f4 trying to debug mipmapping 2020-04-10 15:41:57 +01:00
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61d1d5fd27 mipload bias disables auto lod 2020-04-10 15:04:09 +01:00
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3de1deb156 disable auto lod is now handled by minlod 2020-04-10 14:24:52 +01:00
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34cf9df0df backup 2020-04-10 14:04:25 +01:00
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c073f6607c added hardware check 2020-04-10 14:02:44 +01:00
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0a1a2a2ef1 added support for rendering to LT format tex, fixed lots 2020-03-11 20:42:46 +00:00
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261ded8fd6 bunch of more fixes trying to get mipmapping working 2020-03-11 09:32:26 +00:00
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00672cfe92 fix copy paste 2020-03-10 20:30:12 +00:00
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5e72111ba8 bunch of fixes trying to get mipmap generation working 2020-03-10 20:20:35 +00:00
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e90f05657c backup 2020-03-08 23:07:13 +00:00
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cd90786187 backup 2020-03-08 22:06:12 +00:00
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db18a1695c started writing some unit tests for CPA as it's finnicky 2020-03-07 18:07:07 +00:00
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1092d59612 rewrote CPA, added test for it 2020-03-07 11:13:08 +00:00
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df62eadb89 added CPA debugging 2020-03-05 21:18:26 +00:00
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126a5e7ac7 made some progress with vkcmdblitimage 2020-03-02 21:50:08 +00:00
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1934acaf6f fixed mip sampler 2020-03-01 23:50:48 +00:00
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7c01c7846f rewrote getmemrequirements and the wsi mess 2020-03-01 23:28:27 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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a918e4216f fixed consecutive pool allocator infinite loop 2020-03-01 15:26:12 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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2dfdfcb666 added unsupported messages 2020-02-24 21:56:14 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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eaf884547e fixed perfmon creation and getting values 2020-02-24 19:45:11 +00:00
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73e72e86e0 backup 2020-02-23 13:29:01 +00:00
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2d0dd6b4de added query test 2020-02-23 12:20:32 +00:00
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8b0f5d0862 added some of the performance query functionality 2020-02-22 21:50:53 +00:00
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f4642831b4 extended kernel interface with perfmon, madvise, hangstate support 2020-02-22 19:59:19 +00:00
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ebf1150136 added code to extract all info from v3d identity registers 2020-02-20 23:51:59 +00:00
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0eab6f0a0e added ETC test, but can't make it work
need kernel support for 64bpp output so that I can emulate the copy to optimal format
2020-02-20 22:48:39 +00:00
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6b8c72d0eb HDR demo done, but doesn't work due to lack of kernel support 2020-02-20 20:45:43 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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c9e4a3fbdf trying to handle read/write surfaces properly 2020-02-17 21:01:56 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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bcf86a60e4 cts stuff 2020-02-12 01:11:49 +00:00
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8ed881450a trying to get all CTS running 2020-02-08 19:38:29 +00:00
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e7294b896e depth texture reading and buffer copying works now 2020-01-31 18:42:37 +00:00
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422662de4a backup 2019-12-14 19:48:30 +00:00
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387a773e28 generalized buffer to image copy, common resources created in device 2019-12-14 19:43:52 +00:00
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dde8ade823 sorted out physical device formats 2019-12-14 12:23:42 +00:00
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083e132809 backup 2019-12-12 21:56:39 +00:00
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80fe07777b got linear to optimal copies working 2019-12-12 21:10:02 +00:00
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06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
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f9ac2afe0c backup 2019-12-07 22:34:57 +00:00
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097efe63e8 added blending asm 2019-12-07 22:18:05 +00:00
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6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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40c24dce9c backup 2019-09-30 20:38:35 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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32cd6bca72 backup 2019-09-29 20:13:01 +01:00
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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51734f8af3 updated device caps 2019-09-29 19:53:08 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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e529b69adc pipeline cache unsupported 2019-09-29 16:55:14 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
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554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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6dc7a85aa2 fixed more of thread switch detection 2019-09-20 11:04:58 +01:00
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16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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d53a84944e correct allocs 2019-05-05 17:33:13 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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0203426f6b added simple map implementation for descriptor sets 2019-05-02 07:51:37 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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52ea2ca086 CTS fixes 2019-04-10 21:13:59 +01:00
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8ecc45b3cb more CTS fixes 2019-02-09 23:53:32 +00:00