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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2024-12-02 14:24:14 +01:00
Commit Graph

185 Commits

Author SHA1 Message Date
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f4642831b4 extended kernel interface with perfmon, madvise, hangstate support 2020-02-22 19:59:19 +00:00
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ebf1150136 added code to extract all info from v3d identity registers 2020-02-20 23:51:59 +00:00
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0eab6f0a0e added ETC test, but can't make it work
need kernel support for 64bpp output so that I can emulate the copy to optimal format
2020-02-20 22:48:39 +00:00
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6b8c72d0eb HDR demo done, but doesn't work due to lack of kernel support 2020-02-20 20:45:43 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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c9e4a3fbdf trying to handle read/write surfaces properly 2020-02-17 21:01:56 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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bcf86a60e4 cts stuff 2020-02-12 01:11:49 +00:00
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8ed881450a trying to get all CTS running 2020-02-08 19:38:29 +00:00
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e7294b896e depth texture reading and buffer copying works now 2020-01-31 18:42:37 +00:00
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422662de4a backup 2019-12-14 19:48:30 +00:00
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387a773e28 generalized buffer to image copy, common resources created in device 2019-12-14 19:43:52 +00:00
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dde8ade823 sorted out physical device formats 2019-12-14 12:23:42 +00:00
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083e132809 backup 2019-12-12 21:56:39 +00:00
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80fe07777b got linear to optimal copies working 2019-12-12 21:10:02 +00:00
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06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
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f9ac2afe0c backup 2019-12-07 22:34:57 +00:00
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097efe63e8 added blending asm 2019-12-07 22:18:05 +00:00
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6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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40c24dce9c backup 2019-09-30 20:38:35 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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32cd6bca72 backup 2019-09-29 20:13:01 +01:00
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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51734f8af3 updated device caps 2019-09-29 19:53:08 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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e529b69adc pipeline cache unsupported 2019-09-29 16:55:14 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
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554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00
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6dc7a85aa2 fixed more of thread switch detection 2019-09-20 11:04:58 +01:00
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16751c4dad fixed thread switch detection 2019-09-20 10:49:27 +01:00
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a89a23504c fixed viewport state 2019-09-20 10:30:03 +01:00
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7254e90101 updated todos 2019-09-07 23:30:52 +01:00
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08f6b72ef8 cleaning up TODOs, error messages 2019-09-07 17:41:46 +01:00
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d0ce9e79a5 now the multipass texturing example works! 2019-09-02 22:37:42 +01:00
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1e5a5c965a started to rework control list submission so that multiple drawcalls wok 2019-09-01 19:14:47 +01:00
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1b7fddc5a0 updated with some comments
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
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ea95ac6935 first crack at multipass rendering
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
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df8e7d089b added texturing test to try and get T format blit working
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
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1598083a37 update 2019-08-25 21:59:18 +01:00
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aee2971014 texturing works now for LT format 2019-08-21 22:07:56 +01:00
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2be28d722f added vulkan code to create and bind a texture
still need to implement driver backend
2019-08-19 22:12:51 +01:00
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8285408d9d started to add functionality to make texture mapping work 2019-08-18 17:36:57 +01:00
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ff23f1c909 Push constants are implemented
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
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7f4551f320 backup 2019-07-08 21:10:22 +01:00
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6f9e3d40db now assembly can be loaded in text form 2019-05-06 16:58:34 +01:00
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d53a84944e correct allocs 2019-05-05 17:33:13 +01:00
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ca72368a58 modified descriptor set implementation to use map 2019-05-02 22:00:23 +01:00
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0203426f6b added simple map implementation for descriptor sets 2019-05-02 07:51:37 +01:00
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9596275498 added some of the descriptor set functionality
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
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78085a4e26 moved stuff around 2019-04-22 14:58:27 +01:00
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ef5227a2be using assembly as a fragment shader works 2019-04-21 13:41:25 +01:00
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52ea2ca086 CTS fixes 2019-04-10 21:13:59 +01:00
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8ecc45b3cb more CTS fixes 2019-02-09 23:53:32 +00:00
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689eb72cff loads of CTS fixeeees 2019-02-09 16:18:15 +00:00
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60d31572e4 fixed infinite loop 2019-02-08 22:06:17 +00:00
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ff143f8f55 added some allocation checks 2019-02-08 00:33:51 +00:00
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53da52251d copy-paste fix 2019-02-07 00:22:30 +00:00
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1a745d6ec8 fixed triangle example after CTS fixes 2018-12-09 18:21:23 +00:00
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cdfbf1453a added extra vk 1.1 functions for CTS 2018-11-18 15:11:12 +00:00
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1696c03670 even more CTS fixes
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
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ce9668b992 allocators are now supported, more CTS fixes. 2018-11-17 15:53:13 +00:00
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fb2af568b2 more CTS fixes, can have multiple instances now 2018-11-16 19:39:33 +00:00
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6416227127 return 0 for null instance and functions not on list 2018-11-14 21:17:24 +00:00
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6f0d74e765 Vulkan CTS now runs, some fixes included 2018-11-14 19:25:22 +00:00
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408d0a2b2a added some state change funcs 2018-10-21 13:33:02 +01:00
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b2af56c5c6 now images always use bound mem (eg. swapchain) 2018-10-20 15:46:12 +01:00
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3639703ab9 added some resource stuff 2018-10-18 21:17:02 +01:00
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1393f7f7ef added renderpass funcs 2018-10-17 21:14:49 +01:00
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ccea0d7e3a added some sync func implementations 2018-10-17 20:56:13 +01:00
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6ac318e0d0 backup 2018-10-16 19:34:17 +01:00
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ad818070b0 added files 2018-10-15 22:44:39 +01:00
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d3b67becfc moved functions into separate files 2018-10-15 22:37:09 +01:00
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61cbd86710 added destructors 2018-10-15 19:15:34 +01:00
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498ea778d8 triangle finally renders :) 2018-10-14 17:29:03 +01:00
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6fd2b3f34a built-in uniforms now written 2018-10-14 16:34:24 +01:00
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25c1b9b2f3 fixed shader state count 2018-10-14 11:12:17 +01:00
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c15e06358e update 2018-09-29 15:59:47 +01:00
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9f3d3de52f fixed pool allocator whoops 2018-09-29 15:59:17 +01:00
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81ac862990 shader record and attribute record now handled 2018-09-27 22:17:31 +01:00
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8bdf16246f added more of the draw call functionality 2018-09-26 21:59:00 +01:00
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f00e4b6a0e added remaining functionality towards the first draw call
todo draw command
2018-09-25 21:32:52 +01:00
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19cecd25b8 added shader module and pipeline handling 2018-09-23 20:55:30 +01:00
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68a41c6a40 implemented more of the vk driver for the triangle example 2018-09-18 21:22:43 +01:00
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c7988b5c09 added some of the implementation for the triangle example 2018-09-09 15:45:07 +01:00
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9174ad6898 updated triangle to use vbo 2018-09-08 17:53:51 +01:00
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2dee7f9439 split driver.c into multiple files 2018-08-26 14:11:43 +01:00
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0c3e0f798b cmdclear now only flags image for clearing
actual clear happens in pipelinebarrier
2018-08-25 18:10:07 +01:00