Unknown
f4642831b4
extended kernel interface with perfmon, madvise, hangstate support
2020-02-22 19:59:19 +00:00
Unknown
ebf1150136
added code to extract all info from v3d identity registers
2020-02-20 23:51:59 +00:00
Unknown
0eab6f0a0e
added ETC test, but can't make it work
...
need kernel support for 64bpp output so that I can emulate the copy to optimal format
2020-02-20 22:48:39 +00:00
Unknown
6b8c72d0eb
HDR demo done, but doesn't work due to lack of kernel support
2020-02-20 20:45:43 +00:00
Unknown
963cdf3c9e
Fixed read/write surface handling
...
now load/store ops are supported
2020-02-18 21:59:15 +00:00
Unknown
c9e4a3fbdf
trying to handle read/write surfaces properly
2020-02-17 21:01:56 +00:00
Unknown
7fabec0b32
MSAA is now working, but need to make it robust
2020-02-16 23:13:46 +00:00
Unknown
20dae3b400
trying to get msaa working
2020-02-16 18:14:45 +00:00
Unknown
bcf86a60e4
cts stuff
2020-02-12 01:11:49 +00:00
Unknown
8ed881450a
trying to get all CTS running
2020-02-08 19:38:29 +00:00
Unknown
e7294b896e
depth texture reading and buffer copying works now
2020-01-31 18:42:37 +00:00
Unknown
422662de4a
backup
2019-12-14 19:48:30 +00:00
Unknown
387a773e28
generalized buffer to image copy, common resources created in device
2019-12-14 19:43:52 +00:00
Unknown
dde8ade823
sorted out physical device formats
2019-12-14 12:23:42 +00:00
Unknown
083e132809
backup
2019-12-12 21:56:39 +00:00
Unknown
80fe07777b
got linear to optimal copies working
2019-12-12 21:10:02 +00:00
Unknown
06382178ff
added vertex attrib encoding, removed shader patching
2019-12-08 15:31:42 +00:00
Unknown
f9ac2afe0c
backup
2019-12-07 22:34:57 +00:00
Unknown
097efe63e8
added blending asm
2019-12-07 22:18:05 +00:00
Unknown
6e471f7eaa
validation layers tested and working!
2019-10-02 00:09:08 +01:00
Unknown
8c017a932c
loader stuff is now fully functional
2019-10-01 19:23:52 +01:00
Unknown
1e9d774483
finally the trampoline walking works
...
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
Unknown
2d8132011e
backup
2019-09-30 21:30:37 +01:00
Unknown
40c24dce9c
backup
2019-09-30 20:38:35 +01:00
Unknown
643a8c6775
loader work pt2
2019-09-30 01:13:55 +01:00
Unknown
16d5fc7502
trying to make the loader stuff work
2019-09-29 23:52:21 +01:00
Unknown
32cd6bca72
backup
2019-09-29 20:13:01 +01:00
Unknown
75ad683adb
backup
2019-09-29 20:12:23 +01:00
Unknown
51734f8af3
updated device caps
2019-09-29 19:53:08 +01:00
Unknown
ab337a9212
implemented depth/stencil shader patching
2019-09-29 19:06:26 +01:00
Unknown
e529b69adc
pipeline cache unsupported
2019-09-29 16:55:14 +01:00
Unknown
67c25b0b41
indexed draw example works
2019-09-23 20:27:07 +01:00
Unknown
37ec0a6e06
added index buffering
2019-09-23 19:40:36 +01:00
Unknown
52a04ab6a1
stencil example now works
2019-09-23 17:51:31 +01:00
Unknown
b690aa7034
depth testing example now works
2019-09-23 15:51:56 +01:00
Unknown
6483332f2d
Initial setup for depth testing test done
2019-09-23 11:39:03 +01:00
Unknown
f43bb4d6a6
backup
2019-09-22 18:59:17 +01:00
Unknown
554df2d709
fixed varying test case
2019-09-22 16:40:06 +01:00
Unknown
1f7c80aa42
added shader rec printf
2019-09-22 16:39:51 +01:00
Unknown
3da3187629
added varying counting to frag shaders, fixed some stuff, needs work
2019-09-20 23:05:19 +01:00
Unknown
375b5324d7
tried to get multiple vertex attributes and varyings working..
2019-09-20 16:42:07 +01:00
Unknown
6dc7a85aa2
fixed more of thread switch detection
2019-09-20 11:04:58 +01:00
Unknown
16751c4dad
fixed thread switch detection
2019-09-20 10:49:27 +01:00
Unknown
a89a23504c
fixed viewport state
2019-09-20 10:30:03 +01:00
Unknown
7254e90101
updated todos
2019-09-07 23:30:52 +01:00
Unknown
08f6b72ef8
cleaning up TODOs, error messages
2019-09-07 17:41:46 +01:00
Unknown
d0ce9e79a5
now the multipass texturing example works!
2019-09-02 22:37:42 +01:00
Unknown
1e5a5c965a
started to rework control list submission so that multiple drawcalls wok
2019-09-01 19:14:47 +01:00
Unknown
1b7fddc5a0
updated with some comments
...
need to figure out how to structure stuff for multiple draw calls
2019-08-30 21:48:42 +01:00
Unknown
ea95ac6935
first crack at multipass rendering
...
doesn't work yet, need to fix CL
2019-08-29 21:31:49 +01:00
Unknown
df8e7d089b
added texturing test to try and get T format blit working
...
seems like the general read assembly is accepted but I'm getting black on screen
2019-08-26 18:25:58 +01:00
Unknown
1598083a37
update
2019-08-25 21:59:18 +01:00
Unknown
aee2971014
texturing works now for LT format
2019-08-21 22:07:56 +01:00
Unknown
2be28d722f
added vulkan code to create and bind a texture
...
still need to implement driver backend
2019-08-19 22:12:51 +01:00
Unknown
8285408d9d
started to add functionality to make texture mapping work
2019-08-18 17:36:57 +01:00
Unknown
ff23f1c909
Push constants are implemented
...
the driver no long hardcodes uniforms, they are handled via push constants
2019-07-27 21:57:13 +01:00
Unknown
7f4551f320
backup
2019-07-08 21:10:22 +01:00
Unknown
6f9e3d40db
now assembly can be loaded in text form
2019-05-06 16:58:34 +01:00
Unknown
d53a84944e
correct allocs
2019-05-05 17:33:13 +01:00
Unknown
ca72368a58
modified descriptor set implementation to use map
2019-05-02 22:00:23 +01:00
Unknown
0203426f6b
added simple map implementation for descriptor sets
2019-05-02 07:51:37 +01:00
Unknown
9596275498
added some of the descriptor set functionality
...
data layout needs to be rethought to make sure it's optimal
2019-04-30 22:00:39 +01:00
Unknown
78085a4e26
moved stuff around
2019-04-22 14:58:27 +01:00
Unknown
ef5227a2be
using assembly as a fragment shader works
2019-04-21 13:41:25 +01:00
Unknown
52ea2ca086
CTS fixes
2019-04-10 21:13:59 +01:00
Unknown
8ecc45b3cb
more CTS fixes
2019-02-09 23:53:32 +00:00
Unknown
689eb72cff
loads of CTS fixeeees
2019-02-09 16:18:15 +00:00
Unknown
60d31572e4
fixed infinite loop
2019-02-08 22:06:17 +00:00
Unknown
ff143f8f55
added some allocation checks
2019-02-08 00:33:51 +00:00
Unknown
53da52251d
copy-paste fix
2019-02-07 00:22:30 +00:00
Unknown
1a745d6ec8
fixed triangle example after CTS fixes
2018-12-09 18:21:23 +00:00
Unknown
cdfbf1453a
added extra vk 1.1 functions for CTS
2018-11-18 15:11:12 +00:00
Unknown
1696c03670
even more CTS fixes
...
changed back to one FD per process as apparently they are shared.
I just need to make sure that I close the FD when the last instance is destroyed.
the kernel side driver should be able to handle this properly
2018-11-18 14:21:33 +00:00
Unknown
ce9668b992
allocators are now supported, more CTS fixes.
2018-11-17 15:53:13 +00:00
Unknown
fb2af568b2
more CTS fixes, can have multiple instances now
2018-11-16 19:39:33 +00:00
Unknown
6416227127
return 0 for null instance and functions not on list
2018-11-14 21:17:24 +00:00
Unknown
6f0d74e765
Vulkan CTS now runs, some fixes included
2018-11-14 19:25:22 +00:00
Unknown
408d0a2b2a
added some state change funcs
2018-10-21 13:33:02 +01:00
Unknown
b2af56c5c6
now images always use bound mem (eg. swapchain)
2018-10-20 15:46:12 +01:00
Unknown
3639703ab9
added some resource stuff
2018-10-18 21:17:02 +01:00
Unknown
1393f7f7ef
added renderpass funcs
2018-10-17 21:14:49 +01:00
Unknown
ccea0d7e3a
added some sync func implementations
2018-10-17 20:56:13 +01:00
Unknown
6ac318e0d0
backup
2018-10-16 19:34:17 +01:00
Unknown
ad818070b0
added files
2018-10-15 22:44:39 +01:00
Unknown
d3b67becfc
moved functions into separate files
2018-10-15 22:37:09 +01:00
Unknown
61cbd86710
added destructors
2018-10-15 19:15:34 +01:00
Unknown
498ea778d8
triangle finally renders :)
2018-10-14 17:29:03 +01:00
Unknown
6fd2b3f34a
built-in uniforms now written
2018-10-14 16:34:24 +01:00
Unknown
25c1b9b2f3
fixed shader state count
2018-10-14 11:12:17 +01:00
Unknown
c15e06358e
update
2018-09-29 15:59:47 +01:00
Unknown
9f3d3de52f
fixed pool allocator whoops
2018-09-29 15:59:17 +01:00
Unknown
81ac862990
shader record and attribute record now handled
2018-09-27 22:17:31 +01:00
Unknown
8bdf16246f
added more of the draw call functionality
2018-09-26 21:59:00 +01:00
Unknown
f00e4b6a0e
added remaining functionality towards the first draw call
...
todo draw command
2018-09-25 21:32:52 +01:00
Unknown
19cecd25b8
added shader module and pipeline handling
2018-09-23 20:55:30 +01:00
Unknown
68a41c6a40
implemented more of the vk driver for the triangle example
2018-09-18 21:22:43 +01:00
Unknown
c7988b5c09
added some of the implementation for the triangle example
2018-09-09 15:45:07 +01:00
Unknown
9174ad6898
updated triangle to use vbo
2018-09-08 17:53:51 +01:00
Unknown
2dee7f9439
split driver.c into multiple files
2018-08-26 14:11:43 +01:00
Unknown
0c3e0f798b
cmdclear now only flags image for clearing
...
actual clear happens in pipelinebarrier
2018-08-25 18:10:07 +01:00