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mirror of https://github.com/Yours3lf/rpi-vk-driver.git synced 2025-01-07 00:46:10 +01:00
Commit Graph

244 Commits

Author SHA1 Message Date
yours3lf
13e7a67197 fixed attrib setup, app needs to be somewhat cooperative tho 2020-05-01 20:37:33 +01:00
yours3lf
03f98aff82 trying to get attrib setup finally right 2020-05-01 19:38:13 +01:00
yours3lf
cae330c48e fixed attribute setup 2020-04-30 18:38:12 +01:00
yours3lf
643c80444c various fixes 2020-04-29 20:17:55 +01:00
yours3lf
8813599202 added attrib offset handling + index offset handling 2020-04-29 19:45:42 +01:00
yours3lf
a2a4589409 fixed descriptor set crash 2020-04-29 18:02:11 +01:00
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4e0e17efaa cleanup 2020-04-26 20:21:18 +01:00
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d1a223865f copy cleanup 2020-04-23 18:30:40 +01:00
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00054f1175 changed copy setup to support more scriptors 2020-04-22 19:32:58 +01:00
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e333c60c52 added command buffer resetting 2020-04-22 13:12:02 +01:00
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15d9891d00 fixed thread switching detection 2020-04-21 21:53:11 +01:00
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686e730cbf zero out unused mappings 2020-04-21 21:40:18 +01:00
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496a89e56e fixed shader module selection 2020-04-21 21:38:21 +01:00
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3fb61cd3a1 fixed descriptor set binding 2020-04-21 21:30:30 +01:00
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b73beb86da fix 2020-04-21 15:34:09 +01:00
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39bcf81170 backup 2020-04-21 15:31:32 +01:00
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13d73f26ae changed mapping so that coordinate shaders can have separate 2020-04-21 15:22:19 +01:00
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eb81806cee fixed pipeline depth setup 2020-04-20 13:45:17 +01:00
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7728412282 fence fixes 2020-04-18 17:42:29 +01:00
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a9404fbc91 backup 2020-04-18 13:57:17 +01:00
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20c8fb6e55 added handling dynamic states for pipeline creation 2020-04-18 13:56:17 +01:00
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438e9a487d changed shader module creation so that it goes through the std way
needs special handling, but it works
2020-04-17 20:59:04 +01:00
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a071ec3d77 added plane support to modeset
the validation layer doesn't like my direct to display implementation, but it might be buggy
2020-04-17 17:51:48 +01:00
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43c167e3b8 backup 2020-04-17 13:04:28 +01:00
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67bb46888f fixes 2020-04-17 12:06:41 +01:00
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a61e99b7b2 added non-default crtc case 2020-04-16 18:17:35 +01:00
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efa43b2ccc fixed wsi stuff 2020-04-16 18:07:45 +01:00
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714d2dd8e1 backup 2020-04-16 17:33:46 +01:00
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c6281bb757 fixed some modesetting bugs 2020-04-16 00:34:51 +01:00
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a67cf48094 rewriting modesetting so that direct to display is supported 2020-04-16 00:04:41 +01:00
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715be8accd cubemapping seems fully functional 2020-04-14 21:29:04 +01:00
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cb60bade91 cubemapping seems to be somewhat working
now just need to modify the test to showcase it well
2020-04-14 18:31:58 +01:00
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a56cfdf5a1 fixed mipmapping 2020-04-10 18:23:50 +01:00
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723259b0f4 trying to debug mipmapping 2020-04-10 15:41:57 +01:00
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61d1d5fd27 mipload bias disables auto lod 2020-04-10 15:04:09 +01:00
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3de1deb156 disable auto lod is now handled by minlod 2020-04-10 14:24:52 +01:00
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34cf9df0df backup 2020-04-10 14:04:25 +01:00
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c073f6607c added hardware check 2020-04-10 14:02:44 +01:00
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0a1a2a2ef1 added support for rendering to LT format tex, fixed lots 2020-03-11 20:42:46 +00:00
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261ded8fd6 bunch of more fixes trying to get mipmapping working 2020-03-11 09:32:26 +00:00
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00672cfe92 fix copy paste 2020-03-10 20:30:12 +00:00
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5e72111ba8 bunch of fixes trying to get mipmap generation working 2020-03-10 20:20:35 +00:00
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e90f05657c backup 2020-03-08 23:07:13 +00:00
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cd90786187 backup 2020-03-08 22:06:12 +00:00
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db18a1695c started writing some unit tests for CPA as it's finnicky 2020-03-07 18:07:07 +00:00
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1092d59612 rewrote CPA, added test for it 2020-03-07 11:13:08 +00:00
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df62eadb89 added CPA debugging 2020-03-05 21:18:26 +00:00
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126a5e7ac7 made some progress with vkcmdblitimage 2020-03-02 21:50:08 +00:00
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1934acaf6f fixed mip sampler 2020-03-01 23:50:48 +00:00
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7c01c7846f rewrote getmemrequirements and the wsi mess 2020-03-01 23:28:27 +00:00
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9348346ef8 made some progress with mipmapping 2020-03-01 19:11:31 +00:00
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a918e4216f fixed consecutive pool allocator infinite loop 2020-03-01 15:26:12 +00:00
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020ab465dc fixed clear values
now they are tied to markers
2020-02-25 21:18:14 +00:00
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2dfdfcb666 added unsupported messages 2020-02-24 21:56:14 +00:00
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939b791183 performance queries now seem to work 2020-02-24 21:45:47 +00:00
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eaf884547e fixed perfmon creation and getting values 2020-02-24 19:45:11 +00:00
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73e72e86e0 backup 2020-02-23 13:29:01 +00:00
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2d0dd6b4de added query test 2020-02-23 12:20:32 +00:00
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8b0f5d0862 added some of the performance query functionality 2020-02-22 21:50:53 +00:00
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f4642831b4 extended kernel interface with perfmon, madvise, hangstate support 2020-02-22 19:59:19 +00:00
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ebf1150136 added code to extract all info from v3d identity registers 2020-02-20 23:51:59 +00:00
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0eab6f0a0e added ETC test, but can't make it work
need kernel support for 64bpp output so that I can emulate the copy to optimal format
2020-02-20 22:48:39 +00:00
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6b8c72d0eb HDR demo done, but doesn't work due to lack of kernel support 2020-02-20 20:45:43 +00:00
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963cdf3c9e Fixed read/write surface handling
now load/store ops are supported
2020-02-18 21:59:15 +00:00
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c9e4a3fbdf trying to handle read/write surfaces properly 2020-02-17 21:01:56 +00:00
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7fabec0b32 MSAA is now working, but need to make it robust 2020-02-16 23:13:46 +00:00
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20dae3b400 trying to get msaa working 2020-02-16 18:14:45 +00:00
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bcf86a60e4 cts stuff 2020-02-12 01:11:49 +00:00
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8ed881450a trying to get all CTS running 2020-02-08 19:38:29 +00:00
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e7294b896e depth texture reading and buffer copying works now 2020-01-31 18:42:37 +00:00
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422662de4a backup 2019-12-14 19:48:30 +00:00
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387a773e28 generalized buffer to image copy, common resources created in device 2019-12-14 19:43:52 +00:00
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dde8ade823 sorted out physical device formats 2019-12-14 12:23:42 +00:00
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083e132809 backup 2019-12-12 21:56:39 +00:00
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80fe07777b got linear to optimal copies working 2019-12-12 21:10:02 +00:00
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06382178ff added vertex attrib encoding, removed shader patching 2019-12-08 15:31:42 +00:00
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f9ac2afe0c backup 2019-12-07 22:34:57 +00:00
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097efe63e8 added blending asm 2019-12-07 22:18:05 +00:00
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6e471f7eaa validation layers tested and working! 2019-10-02 00:09:08 +01:00
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8c017a932c loader stuff is now fully functional 2019-10-01 19:23:52 +01:00
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1e9d774483 finally the trampoline walking works
can successfully call my custom extension
TODO: need to make the assembly loader work too
2019-10-01 00:39:24 +01:00
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2d8132011e backup 2019-09-30 21:30:37 +01:00
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40c24dce9c backup 2019-09-30 20:38:35 +01:00
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643a8c6775 loader work pt2 2019-09-30 01:13:55 +01:00
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16d5fc7502 trying to make the loader stuff work 2019-09-29 23:52:21 +01:00
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32cd6bca72 backup 2019-09-29 20:13:01 +01:00
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75ad683adb backup 2019-09-29 20:12:23 +01:00
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51734f8af3 updated device caps 2019-09-29 19:53:08 +01:00
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ab337a9212 implemented depth/stencil shader patching 2019-09-29 19:06:26 +01:00
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e529b69adc pipeline cache unsupported 2019-09-29 16:55:14 +01:00
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67c25b0b41 indexed draw example works 2019-09-23 20:27:07 +01:00
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37ec0a6e06 added index buffering 2019-09-23 19:40:36 +01:00
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52a04ab6a1 stencil example now works 2019-09-23 17:51:31 +01:00
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b690aa7034 depth testing example now works 2019-09-23 15:51:56 +01:00
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6483332f2d Initial setup for depth testing test done 2019-09-23 11:39:03 +01:00
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f43bb4d6a6 backup 2019-09-22 18:59:17 +01:00
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554df2d709 fixed varying test case 2019-09-22 16:40:06 +01:00
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1f7c80aa42 added shader rec printf 2019-09-22 16:39:51 +01:00
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3da3187629 added varying counting to frag shaders, fixed some stuff, needs work 2019-09-20 23:05:19 +01:00
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375b5324d7 tried to get multiple vertex attributes and varyings working.. 2019-09-20 16:42:07 +01:00